
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 98ratings | 40% | #69 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
身为增量游戏,最大的问题居然是数值不平衡 第二个问题我觉得是挂机的收益极低,甚至没有离线收益 要我说除了第一个飞镖关还算好玩之外 第二关的刮刮乐,给你塞了一堆的规则,你挂到怪物还掉血,每张彩票居然还有生命值限制的,我说谁在这种游戏里还兢兢业业一个一个刮的真的是神人了 第三关是柏青哥,更是给你塞一堆需要时刻惦记的扑克牌和概率稀烂的随机骰子,骰子生效居然是要投出特定的点数 第四关是2042寿司版,一开始你要看着有着极低上限的活力值,然后稍微发育一下,点出了能提升生成等级的能力后,活力值就完全跟不上增量了,甚至还有一个能力是你升级寿司的右边的寿司等级低一级的话,能连带着它也升一级这种神人设计,增量挂机游戏塞这种需要动脑的,实属是有问题了,而且这一关还单独有一个重置获得倍率增长的功能,其他的关卡却没有,真是的意义不明 最后一关绝对的一坨,扭蛋机,极慢的货币获取速度,完全固定的道具获得概率,扭出来的东西摆在展示架上还能反哺前面的所有关卡,还搞了个图鉴收集,每个扭蛋机的东西全扭出来可以获得惊天被动 然后就没了 这游戏啊,属于是好看,但是不要自己玩,这八个多小时我的脑子既没有放空,又没有过载,不上不下的浪费了这么多时间 别买,快跑!
게임은 재미잇는데, 메모리 누수 있는 것 같네요. 일정 시간 이상 플레이하면 진행이 불가능할 정도로 느려져요.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $1M | 4.2K | 54% | $19.99 | |
| $1M | 1.1K | 79% | $39.99 | |
| $1M | 2.6K | 76% | $9.99 | |
| $1M | 4.8K | 93% | $7.39 | |
| $1M | 2.3K | 49% | $19.99 | |
| $1M | 3.7K | 94% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $571 | 2 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $281.9K | 2.4K | 86% | $2.99 | |
| $61.8K | 352 | 91% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
증분게임이라고 불러주는게 아까울 정도로 지루하고 지겨운 게임입니다. 제작자가 장르에 대한 이해도가 낮은 것 같습니다. 1. 끔찍할 정도의 업그레이드 UI - 업그레이드 빌드가 직관성이 정말 떨어집니다. 뒤죽박죽 배치 되어있어, 업그레이드가 여러개 열리면 뭐부터 찍어야 하는지도 알기가 어렵습니다. 그게 다일까요, 대부분의 업그레이드는 만렙이 없습니다. 수없이 많은 업그레이드 중에 뭐를 우선으로 찍어야 할지 바로 알기도 어려우며, 끝도 없는 업그레이드 중에 가격을 하나하나 찾아서 업그레이드 해야합니다. 2. 지겨운 파밍 요소 - 방을 넘어가도 이 전방의 업그레이드는 끝나지 않습니다. 전방, 전전방. 전부다 엮여서 영향을 줍니다. 그런데 업그레이드 끝이 없으니 성취감도 없습니다. 이 끝도 없는 업그레이드를 하며, 하염없이 목표 금액이 달성될 때까지 수 많은 방들의 업그레이드를 하면서 기다려야합니다.
good mechanics, the only part that sucked is the 3rd world because every time I wanted to get upgrades and get the cards to try getting 3 cards of the same nomination those dice kept annoying me.
Good game, but achivments don't work om Macos
darts
15/10
It's a pretty decent game. I got about 25 hours worth of fun out of it, but by the time you hit NG++++ everything is just too expensive. Even the upgrades that are supposed to make you feel more powerful scale up in price. IDK... it's my first real incremental, but it just feels like the ceiling scales faster than your ability to reach it and it lost its fun after a few times around. 6/10
gg
Achievements on MacOS are not working. If you are on Mac, dont buy!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.