
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 88ratings | 39% | #61 | $14.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая убивалка времени Приятная и особенная в своем жанре Минусы есть, но они не критичны
good
This game scratches a very autistic part of my brain, the ten hours it took to complete were so worth it!!! great time, the darts was my favourite!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
лучший симулятор казика эвер
彩票计分不太合理,硬拖时间。
Nice.
If you can get it on a sale so it's about 5-6 euro, then the game is recommendable, fun-wise, it could be considered "alright", the first playthrough is probably the most boring part, the 2nd and 3rd are more engaging, probably up to a 6 out of 10, on the first run it's more about 5-5,5 out of 10. It generally feels unfortunately a little short, as if having just a single last area of something would be enough, oh and perhaps a lil extra in the other rooms too, about 20% more I believe would be a good fit to round things up. For example, in 1st room another minigame where you have to hit a specific target which changes position could fit in. As for the 2nd room, somehow the upgrades for the 2nd and 3rd minigames don't feel too impactful, weirdly enough. The third one, it feels like you just forget about the third one once you're past it, need maybe an upgrade affecting the other rooms in its upgrade table. Then the 4th one is mostly fine, maybe just some QoL where you can keep creating by holding the button instead of clicking it repeatedly, then for the 5th, give it an auto option comparable to what the 2nd room has. Finally it would be nice to have one last room to round stuff off, the negative about the 5th room is mostly that it got way more than the rest, but there's nothing to get all that progress for as the game ends after it, so a final 6th room with stuff could justify all the gains you can get in the 5th one. I believe that last room could be something related to escaping the place, maybe a maze room, you know, explore passages so you can finally escape, that would be on-point with the theme and a good way to end it. Anyway, as it currently stands, it's alright but would only get on a sale and as mentioned, if it had 20% more, it could probably bump up the general feel of the game.
최근 아이들러 게임들을 플레이하면서 드는 생각이다 아이들러 게임들이 요즘 우후죽순처럼 나오고있다 아이들러 게임은 게임 개발적 측면으로 봤을때 단순하며 게임 개발 비용 대비 수익을 따지고 봤을때 요즘 AAA게임사들도 넘어지는 마당에 정말 최적의 돈벌이 장르라고 볼수있다. 이러한 장르들의 특징은 개발자가 유저들이 만족할만한 요소들을 넣어준다 아이들러 게임들은 킬링타임으로 정말 최적의 게임이며 특정 게임들처럼 집중해서 게임을 하지 않더라도 방치하거나 단순한 조작 만으로도 게임이 진행되니 진입 장벽이나 저렴한 게임가격 떄문에 요즘 각광 받고 있는 추세이다. 그런데 개인적으로 이러한 아이들러 게임들이 게임을 하고 있는 유저에게는 악영향을 주고 있다고 생각한다. 게임이란 마치 하나의 종합예술 인데 반면에 이러한 아이들러형 게임들은 유튜브 쇼츠와도 똑같다 생각한다. 퉁퉁퉁 그렇다 그냥 무지성으로 플레이 하더라도 시간이 약이기 때문에 유저가 생각을하거나 계획을 짜거나 할 필요가 없다는 것이다. 그렇기 때문에 유저에게 게임이 주는 긍정적인 요소들이 전부 빠져있는 게임 장르라고 할수있다. ( 게임을 하는 유저들에게 게임이 주는 좋은 이점들 집중력, 공감능력, 주의력 (특정게임들)) 그러다 보니 아이들러 게임들 대다수가 거기서 거기인 느낌이 강한데 개발자도 이러한 이유때문에 자신의 작품에 뭔가 새로운걸 추가하기위해 여러가지를 추가하게 되는데 이게 어찌보면 오 여러가지 할수 있어서 좋네? 라고 할수도 있겠지만 위에서 말한 게임을 통한 집중력과 주의력이 결핍되는 현상이 오게되는 부분도 있다. 이게임 처음에는 다트만 던지다가 복권을 긁고 또 거기에 파칭코까지 한다 이러다보면 갑자기 내가 뭘하고있지? 싶을정도고 피곤해지며 게임에 집중하는게 아니고 내가 업무를 보고있다는 느낌을 받게 한다. 정말이지 이런 게임들이 더이상 스팀에서 아니 아이들러 게임이 더이상 스팀에서 좀 안나왔으면 좋겠다. ( 아이들러 게임을 재미있게 즐기고 계신 분들에게는 정말 죄송합니다. )
If there was an option in between recommend and not recommending I would have chosen that however I will use the recommend option for my review. There’s a lot to love about this game. It’s cute, charming and for an Idler game it’s not bad at all however its biggest flaw is how progression halts more and more every stage you pass. Most of my playtime was spent on the last stage because of how slow progression gets and grinding feels useless. You can include as many fun gameplay mechanics in the game but if it feels like progress is moving slower than a snail it gets boring quick. Maybe with a few balances it can improve the flow of the later stages. Fortune Mill is not a bad game for its price. Imo it could use a few adjustments.
gambling👍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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