
Stack game-breaking synergies until your party can slay gods. Command a party of heroes, forge powerful synergies, and level them up across runs in this turn-based tactics roguelite. Battle the gods solo or in co-op, where defeat is just another beginning.
Modeled estimate, not a reported figure. How we estimate →
About

Build powerful party synergies and fight through unforgiving battles as you explore and save a realm torn apart by divine war. When one run ends in death, resurrection begins the next.
Embrace scaling difficulties that add new layers of challenges, from random modifiers added to enemies to map-wide trials that affect the entire encounter. Each run and encounter will be fresh as you try out different party builds.

Victory depends on how you combine your heroes: chain their powers and create devastating synergies. With 150+ Items to build around and 200+ Abilities, each with its own upgrade path, the build options are limitless. Theorycraft your way to broken, game-breaking combos.

Lead your champions alone or rally up to three friends in fast-paced co-op play. With simultaneous turns for all players, battles remain fast and tactical, as you fight for the realm’s survival together.

Earn Ultimate Charge from every move, whether attacking, casting spells, or defending. Each hero wields a unique Ultimate Ability to turn the tide—breaking enemy ranks, empowering allies, or unleashing overwhelming force.

Upgrades don’t just raise stats; they evolve abilities, unlock new mechanics, and deepen hero playstyles. Assemble your party from 6 unique heroes, each with their own 3 distinct subclasses to that alter their playstyle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢原罪的肯定会喜欢这个
Already pretty good game, kind of reminds me of slay the spire, but unlike spire this game have unlimited potential. If this makes money and dev does what they supposed to, this can be epic game with such a wide variety of gameplay. BUT.... right now this game require A LOT of work. There is no balance at all. Few items are OP, half of items are unusable trash. Wizard is OP to no end, rogue is useless. Heroes have one working build at best, Wizard is the only one who maybe can give you 2 or 3 real competitive builds. Maps are empty. They look like placeholders for future development. Only one map with 2 combats and quest NPC, and it should be every map like that. Graphics is.... bad. Having said that, this game is worth your time, and as I said before, potential is enormous. If we're lucky, in a few years this could be the best and most complex roguelike on the market.
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Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Swedish*, Traditional Chinese**languages with full audio support
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是挺好玩 但是初期给的数值是不是太低了 打了两次了 碰到精英或者首领都打不过。只能一直攒那个灵魂碎片升级吗,等数值高了应该才能打过
I like it alot. Low stress tactics game. Characters are distinct and interesting. No annoying text. graphics are pretty. I'm glad I bought this game. I recommend it. 10/10 for the price.
Great game. Needs a little more variation in the enemies, bosses etc. I think the progression will have us sticking around for a while, but eventually the same basic enemy path each time will be the first thing to get old. I highly recommend this game if you enjoy games like Hellcard.
干了一天,存档坏了
比喵喵的结合好玩,不是说道具越多就越有意思,而是你设计的道具能发挥什么样的作用。喜欢多职业下地牢的可以无脑入
good
Bardzo przyjemna gra do grania z znajomymi kilka bugów gdzie niegdzie ale do przeżycia na plus minus 30 godzin zabawy za tą cenę moim zdaniem waro.
10/10. Think BG3-like combat mechanics in a Gloomhaven-esqe world with Slay the Spire type branching Roguelike progression.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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