
A visual novel/roguelike hybrid where a simple mission spirals into a cannibalistic odyssey. You'll struggle as a fragile human, blood-soaked knight, or flesh-devouring Forsaker. Devour or be devoured—yet your fate dangles by unseen strings. Choose: cling to this broken world... or forsake it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in a tripartite world of Humans, the Divine Corpus Church, and Forsakers.
Two rustic youths’ seemingly routine mission spirals into a crimson odyssey, unveiling a cannibalistic game rife with conspiracies and moral crossroads. The game uncovers a staggering conspiracy, narrating a dark yet hopeful story.
Narrative: Enjoy an exclusive "Novel Mode" with over 200,000 words and three intertwined storylines. Can you piece together the truth of the world by the end?
Audio-Visual: Continuing the team's signature cute and soothing art style, with over 200 plot CGs and timeless music that complements the story, providing a heartwarming reading experience.
Combat: Enjoy a lightly played, non-grinding card game that spices up your reading journey.
Expansive Storytelling: 250,000+ words of meticulously crafted prose unveil the merciless survival laws of the continent of Hel.
Interwoven Perspectives: Employing a multi-POV narrative structure, each chapter advances through distinct protagonists' viewpoints. Initially fragmented storylines gradually converge into a mosaic of revelations.
Mystery of Blood and Threads: Truth lies scattered across perspectives like puzzle shards. Only by traversing every character's fate can players reconstruct the ultimate narrative closure.

1. Meticulously crafted stages breathe life into a hauntingly beautiful world.
2. Multiple CGs and Gothic-styled character portraits amplify the unique art style.
3. Melancholic melodies intertwine with storytelling for therapeutic immersion.

1.Exclusive Novel Mode delivers seamless narrative consumption.
2.Prioritized emotional design – witness every plot twist without interruption.

1. Card duels evolve organically with plot developments, forging a symbiotic story-mechanics relationship that deepens narrative immersion.
2. With narrative progression, players will encounter various characters and can recruit some of them as allies during combat.


Ian: By human standards, he possesses exceptionally strong combat prowess, but unfortunately, his opponents are anything but human. The soul of the entire story, he is not the traditional radiant savior but a "unyielding hero" cruelly toyed with by fate, struggling between despair and hope.

Flame: Leader of the Divine Wrath Knight Regiment of the Church. She appears strong on the outside but has a soft interior. Born into a noble family, she ran away from home and, through her own efforts, became a church knight. She holds fast to her beliefs even when facing far stronger opponents. Ultimately, she lets go of her obsessions and finds peace with herself.

Pupeti: A slave girl with a complicated and mysterious background, harboring immense hatred and resentment. In this cruel world, she seeks to rely on the strong to fulfill her long-cherished wish but unwittingly becomes a pawn in a calculated scheme.

Guy: The King of Scourgers, a legendary top-tier powerhouse who, as the mastermind behind the scenes, orchestrates the entire incident. He stops at nothing to achieve his goals, pushing endurance and calculation to the extreme. Having survived for centuries just to break free from being a pawn, he may seem villainous, but everything he does is solely to seize control of his own destiny.
Production Team:Sword Lantern
Producer:农夫卡卡萝
Script/Direction:农夫卡卡萝、丹哥
Copywriting:农夫卡卡萝
Copy Editing/Configuration/Production Assistance:农夫卡卡萝、丹哥、呆呆、大义
Setting Assistance:大义
Scene Concept Art:小Y
Character Concept Art:农夫卡卡萝、小Y
CG Concept Art:农夫卡卡萝、小Y
UI:农夫卡卡萝、小Y、大义
PV/Marketing Art:农夫卡卡萝、小Y
Level Design:呆呆
Programming:苏摩
Logisics:农夫卡卡萝、呆呆、小Y、苏摩、大义
Sound Direction:老郭
Music:重远、喜碧、峥峥
Sound Effects:乌芒
Animation:小云、小雄、柏云
Art Assistance:小川
Administrative Support:朱姐
Pre-production Assistance:吴老师
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情整体来说还是挺好的
失望透顶 无聊的剧情
优点: 1、这个游戏分为了两种玩法,第一种就是把它当成纯粹的视觉小说,剧情一路看下去也还行,主要是红毛伊恩的剧情还是那套热血少年漫,比较无脑,输出全靠喊,看着比较头大,骑士烈焰和天灾伊恩的剧情反而更有意思,但是说白了也是同一件事,分成了3个视角去展开,但是故事没完全讲完就很不爽了。 2、选择冒险模式就是在过剧情的时候,塞入了打牌玩法,但是比较简单,卡组构建比较容易,每个角色的主要技能和对战思路与人设都非常贴合,属于是加强代入感了。比如剑士伊恩的红色小卡片就是猛,完美符合热血青年的人设就是干,上前猛猛干。天灾盖伊设定就很有意思了,没有行动力上限,出牌即扣血,拥有魔化牌就是增加战斗力,完美符合天灾之王的人设。如果觉得打牌模式还是有点难或者无间梦境,通关全部故事模式后再打,获得所有的阅读成就解锁成就点以及伊恩的圣剑再临称号,绝对的通关利器。 3、各个角色立绘也是挺不错的,CG也管够。画风挺舒服,角色的形象也确实是和剧情里能形成强关联,没有那种过于反差的情况,同时各类参演配角也是立绘拉的比较满,还有人物图鉴里的小故事补全各个角色的细节,加深了对于主线里每个角色的印象,就是小故事量有点少。 缺点: 1、流程过短,挖坑过多,而且真结局真的算得上作为这一个事件结束吗,主角因为盖伊没有计较捡了一条命真是离谱,大幕才缓缓拉开好嘛,高潮要来了就戛然而止,太吊人胃口了。而且还有太多的设定和背景人物细节需要填补。比如力量碎片究竟从何而来,洛斯的真正想法是什么?伊恩为什么叮叮会飞走?洛斯的剑出现是不是意味着他没死,只是躲在了幕后?考虑到伊恩的圣剑正是出自于天灾盖伊的一生之敌"圣剑骑士洛斯",什么低我同源的经典设定,还有很多很多疑问没法打出来,而且热血系的主角伊恩也不能总像一直这样靠莽靠摇人来推动剧情吧,感官蛮差的,续作到底有没有也不好说了。 2、没有选项,一条线从头到尾,没有任何支线区分,也没有语音,剧情有时候比较有意思,但是没有语音终究是差了点感觉。 3、绝对的封面欺诈了,封面一个赤瞳白毛美少女,不说是女主角,那肯定也是戏份很足的配角和看板娘吧,结果进去剧情一看,含量有没有10%有待商榷,而且还是个不咋地的反派,哇,真的crazy。 4、游戏玩法抄袭了幻想曹操传2,虽然那游戏也不咋地,但是你也不能全盘照抄吧,剑士伊恩的卡牌,还有天赋系统,伙伴系统,还有地图移动还搞个无事发生,这也太像了,除非制作组里和幻想曹操传2制作者是一起的就当我没说。 因为故事还算吸引我,打折的时候入手试试,我觉得还行。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
场景和人物心理的描述都很细腻,视觉小说+卡牌的玩法挺新奇的,我最喜欢盖伊这个角色,这个角色没有体力点,理论上可以实现无限输出,非常的强势,打起来爽!爽!爽!
游戏剧情还是可以的,视觉小说融合了轻度卡牌肉鸽玩法挺有意思的,后续若能加上配音那就完美了。
Even though the art seems like it's AI, the story is decent of a dark fantasy novel if you are in that sort of thing. I love the option to just watching the story unfolds or do a little bit of game play in between the story. Good game overall.
(个人看法,不喜勿喷)音乐很好听,也很贴合剧情,可惜没有专辑可买。虽然没有配音,但画面很精美,美术风格也比较独特,光是剧情搭配画面和音乐,就已经很打动我了。 剧情本身,确实还有很多没填坑的地方(特别是爱情方面,喜欢看爱情剧情的谨慎购买,但是亲情、友情等其他感情都是有的,特别是和达伊的友情),或许是资金不足,只能先做一部分,不过我依然很受震撼,不过故事整体都比较虐(虽然续作可能会带来更好的结局),我哭了好几次,喜欢喜剧类型的谨慎购买…… 三个人物的叙事角度互相补充,每次都会让我对故事里的世界和人物有更深的理解。 我最喜欢的是烈焰篇,可能是因为我当时遇到了和烈焰有些类似的处境,对逐渐腐朽的体系感到无能为力、无从下手,也不知道自己应该如何突破、应该去往何方,迷惘、绝望、灰心、感到悲哀…… 所以看到烈焰觉醒了的那一段剧情时,格外触动我,也帮助了那个时候的我,给了我勇气和力量继续走下去,即使过了快一年,我依然记得那段台词: “可烈焰只是静静地看着它,并不往前。 我,不再需要你的认可。 我要去的,从来不是你所在的那个彼岸,我也不需要成为不是自己的任何人。 你来助我,很好。 你不助我,也无所谓。 继续为骑士团效力,很好。 离开教廷,当个流浪战士,也挺好。 甚至,连战士都当不了了,我还有一双能握成拳头的双手。 ——人,从来不应该被困之于物,困之于人,困之于自己。” 还有,“我们只是用并不强大的力量,做了现在力所能及的事,然后把答案留给未来”那一段剧情也很打动我。 战斗(打牌)玩法的话,我是在用“懒人模式”体验完剧情后才去玩的,目的是为了解锁全部人物传记(后来改了,不需要战斗也可以全部解锁),虽然当时觉得要战斗那么多次有些麻烦(平常我不爱玩战斗类型游戏),不过,玩着玩着,琢磨出了一些出牌技巧,也有了一些乐趣和成就感。 我是去年玩完的,今天忽然想起来还没评价,来补写一下。总之,这个游戏对我的意义已经不止是游戏了,因为它帮我度过了非常艰难的一段时光,它能排进我内心游戏榜的前三。如果有续作,或者外传这种,我一定会买的,如果再次开众筹,我还想买比较高档位的。制作组加油!
很不错的卡牌游戏,画风也很好看,剧情也很吸引人,推荐。
-你这个B剧情写的,前言不搭后语。还有你那个B卡牌构筑,一眼熟悉。 不会写剧情就不去写!!求求你了,就单纯的做个黄油吧。。。。。
我要看續作!!!!!!!!!!!! 故事真的很好看,我非常喜歡。 非常謝謝寫出這故事的作家,讓我體驗到了波瀾壯闊的志向。 謝謝。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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