
Forrader Hero – turn-based game with roguelike elements where heroes can’t step back and must fight through the end to save their soul in ‘Forgotten Proto.World’ fighting hordes of monsters, undead creatures, and their overlords.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forrader Hero – turn-based game with roguelike (and some tactical) elements where heroes can’t step back and must fight through the end to save their soul in ‘Forgotten Proto.World’ fighting hordes of monsters, undead creatures, and their overlords.
Features
Several heroes to play, which represent different tactics to follow
Each hero has unique skills that will help to fight through hordes of undead
A casual turn-based yet tactical gameplay that needs a correct decision-making
Properly make your way: collect items that increase the hero’s survivability, choose the better path to avoid unnecessary danger, and be ready to face the Lord of the ‘Forgotten Proto.World’
One more run: if you lose try again, that is all – discover the heroes’ strengths to succeed. You can’t be ready for anything, because every ending is the new beginning
No step back! You can’t go back because heroes don’t behave like that, keep it in mind!
Play with only a keyboard or only a mouse (controllers supported too)
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 83reviews | 89% | — | $4.8K |
| $1.99−60% | 41ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jak zrobisz krok w tył to rozstrzela cię NKWD
Too hard xd
GG!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Portuguese - Brazil, Polish, Simplified Chinese, Japanese, Catalan
| $4.99 |
| 23ratings |
| 76% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego simple parecido a "Right and Down". Nos movemos por unas "calles" matando monstruos, esquivando trampas y recogiendo objetos, la clave está en elegir bien nuestro camino y usar correctamente las habilidades. Sirve para pasar el rato, aunque puede llegar a ser algo repetitivo.
gameplay is enjoy ,but it can easily boring .I recommended you should try play it by yourself.
I paid $1 for this. And for what this game is I feel like that's a good price. It definitely plays more like a mobile game, considering you can play entirely with just a mouse. But it feels like it's trying to do too much with all of the status effects which are difficult to keep straight. And maybe I just really suck at knowing the difference between roguelike and roguelite... but there's only (as far as I can tell) one source of meta progression that doesn't really seem to add anything that really feels satisfying. You just grind over and over and over on a class until you'll killed enough to get enough XP to unlock the next class. But I gave it a thumbs up because for the price it's worth it, for being a fairly mindless clicking game you can putz around on. Might put it on while I mainly want to watch a movie or something on YouTube.
♥♥♥♥♥♥♥♥ игрушка чисто чтобы немного скоротать свое время, раньше поигрывал когда загружались другие игры, хотя можно и просто залипнуть минут на 30
V similar to Forward: Escape the Fold. Character archetypes and enemies are generally more interesting, but bc of how the mutual exclusivity and progression is set up, I felt like it was more "solve"able (each class has a very very limited pool of potential upgrades). There were also fewer interesting achievements to strive for so I stopped playing a little sooner. Definitely worth a play at the price point, good for an evening or two of play imo. There is also quite a bit of stuff that could have been expanded on (and still could) in additional stages. Opening up for movement lanes (to support characters w/ good movement tools), adding gear that comes w/ curses, mixing up the length of stages, etc are all things that I think would be interesting changes of pace.
This game is extremely fun and surprisingly active/quick in a genre known for slow/long drawn out runs. I really hope it gets a bit more development to include a codex for the champions and the abilities you can get for each, and a bit more documentation on if champions can get more abilities, etc. But even as it is now, I'm thoroughly enjoying runs through, it feel balanced while I also get to feel powerful, and I'm unlocking new classes after almost every run allowing for constant new experiences.
Awesome game, rare for me to find something that is actually this much fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 132 | 49% | $1.99 | |
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