
Wreak vengeance and retake lost mines from goblins, orcs, skeletons, and demons in this small-scale tactical roguelite RPG. Build the perfect expedition team and turn the underworld red with each challenging, fast-paced run.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 333reviews | 80% | — | $71.6K |
| $1.99−75% | 11ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fairly open and fun, one screen battlefield, focusing on positioning and maximizing action point efficiency. Gathering resources is also a key to survival, so killing foes is not always the top priority. Procedural generation and unlocks such as new units offer replay value.
The game has issues: Single soundtrack that keeps repeating, had to turn off the music because it was getting incredibly irritating. Looping by design, maybe I'm wrong but you cannot complete the game without significant progression through this game's version of the skill tree. An act which requires doing multiple runs, not bad in principle but it is in this game. Resource gathering, just a really bad mechanism that forces you into wasting your time when you have beaten the enemies on a floor, you have to do this to progress both during a run and through the skill tree. Each run feels the same, there is little variety early game which made me drop the game very quickly. I'm sure that as you progress, and the runs get longer, they also get more fun but this game didn't pull me in at all so I don't feel bothered to grind my way to enjoyment. For the price and its frequent discounts it is probably fine but there are simply better roguelites with better progression systems and more fun gameplay loops. This game felt sluggish and I personally wouldn't recommend it to anyone.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Japanese, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buen juego que mezcla los géneros SJRPG (es decir, juego de estrategia por turnos con rejillas) y roguelite, algo poco habitual. El combate es cortito (rara vez supera los 6 turnos) e intenso, con mucho daño por ambos bandos y mucho riesgo de que se nos muera un personaje por un despiste. Las mejoras dentro de la partida son adecuadas y permiten mejorar y (más o menos) especializar a los personajes, mientras que las mejoras entre partidas se centran más en mejoras pasivas de números (no demasiado potentes, pero definitivamente se notan) y desbloqueo de nuevas clases de personajes. Pegas, de más grave a menos: 1- El inicio es complicado, no sólo por la dificultad de los combates ya mencionada, sino porque el recurso que hace falta para las mejoras es difícil de obtener inicialmente (a partir de la tercera partida o así ya empieza a entrar más dinero al ser capaces de aguantar runs más largas), lo que da una sensación de falta de progreso. 2- La música me resultó molesta muy rápidamente. No es habitual que desactive la música en juegos, pero en esta no tardé ni diez minutos en quitarla y cambiarla por un video de youtube de música de batalla de otros juegos (concretamente Etrian Odyssey). 3- La obtención de experiencia de los personajes está controlada por la cantidad de daño que hacemos, o si damos el golpe de gracia a una unidad. Por ello, el healer rara vez va a subir de nivel al mismo ritmo, y existen ciertas habilidades (como los proyectiles mágicos) que dan una cantidad de experiencia absurdamente superior a los ataques básicos. Dado que subir de nivel es crítico para que un personaje sea funcional (se obtienen más puntos de acción), esto puede llevar a que ciertos personajes resulten inútiles a partir de cierto punto. 4- Tras los combates, si te sobran turnos, los puedes (y deberías) gastar en romper rocas para obtener dinero para las tiendas, y abrir cofres con objetos. Pero hacer esto en cada combate rápidamente se convierte en algo tedioso e innecesario. Un sistema que bonificase más por terminar rápido, y que diese los objetos encontrados (o nuevos objetos) sería más ameno. 5- Existe desbloqueo de clases, pero no de nuevos objetos (al menos que yo haya visto), por lo que aunque hay una variedad aceptable, ya más o menos sabemos lo que nos vamos a encontrar en sucesivos intentos. 6- La muerte de un personaje es prácticamente sentencia de muerte para la run completa (eso sí, existe la posibilidad de reintentar los combates una vez). En contadas ocasiones nos coincidirá con una tienda que venda una poción que permite resucitar a un personaje, pero en fin, no siempre coincide. He de decir que pese a las pegas mencionadas, el juego ha sido divertido, especialmente a partir del tercer intento, y se merece una buena nota por el mero hecho de intentar esta mezcla de géneros tan poco común.
It's pretty good. Scratches that nostalgia fix for an old school rpg. Wish the party size could be bigger than 3 members but It probably wouldn't be as challenging that way.
The game is really fun, I played like 80+ hr; BUT, as in october 2025 there's still a LOT of minor bugs and very occasional crashes, at least for a "finished game", hope this improves later on.
Une tuerie dans le style roguelite. Pour 3,19 € en promo, voilà de quoi passer quelques belles heures dans le style "allez, un dernier run..." Le jeu est bien foutu et attachant. Le placement des personnages est capital, et les devs ont prévu plein de classes de perso qu'on peut débloquer en grindant des diamants. Vraiment très addictif, je recommande vivement.
I liked it very much! It has a lot of detph, lot of synergies and replayability. A bit too grindy, I don't know if I'm getting better or if it's just the 25% damage modifiers haha.
RPG tático extremamente divertido. Como todo roguelite, o início é desafiador, mas depois que eu comecei a entender e criar estratégias, fiquei fissurado para terminar o jogo (na dificuldade normal). Entretanto, modo hard fica para outra vez rsrs... Recomendo demais! Conheci através do podcast Galinha Viajante e não me arrependo de ter comprado.
Needs some balancing. I have been completely party wiped by the very first few encounters multiple times. Simple bats just obliterate your whole party. I suppose you have to get very lucky to properly progress. Not sure. I love the concept, and I want to like this game, but it has only left me feeling frustrated. Hopefully it gets a balancing pass soon.
在局外数值泛滥的时代,本作算是少数几个不用卡局外数值就能通关的rogue游戏,玩法没有硬伤,就是纯粹的走格子回合战斗做BD,10块左右推荐试试
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.3K | 241 | 94% | $11.99 | |
| $4.5K | 28 | 68% | $4.99 | |
| $279 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.8M | 13.7K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.6K | 185 | 77% | $19.99 | |
| $71.6K | 189 | 54% | $9.99 | |
| $71.6K | 429 | 76% | $5.99 | |
| $71.6K | 503 | 91% | $4.99 | |
| $71.6K | 98 | 63% | $19.99 | |
| $71.6K | 616 | 93% | $14.99 |