
Drawn by the call of an ancient crystal dagger, you journey into the Forgotten Valley, now ravaged by the Stone Plague. Forgotten Blood is a first-person action RPG inspired by King’s Field and the Souls series. Explore an interconnected world filled with secrets, danger, and hidden paths.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 9 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Uncover the dark origins of the Stone Plague, the terrible curse that infests the valley and its inhabitants. Carve your path through ancient ruined temples, swamps inhabited by unspeakable horrors, and churches that gave birth to twisted cults, all shrouded in a mysterious aura that barely conceals its "divine" and "angelic" origins.
Forgotten Blood belongs to the dark fantasy narrative genre with "Angelpunk" influences and explores theological and philosophical themes that delve deeply into the relationship between humanity and the divine.
About the Author
Hi! I'm the solo developer behind Forgotten Blood. Over the past few years I've worked as the programmer, game designer, level designer, concept artist, environment artist, UI designer, and technical artist to bring this world to life.
If you enjoy exploring dark, interconnected worlds and uncovering their secrets, I hope Forgotten Blood leaves a lasting impression. Thank you for your support.
Genres
Engagement
Reviews
I had been excited about this game releasing for a few weeks now because the art style looks absolutely gorgeous in the trailer and screenshots, and it looks great in game too, but man do I wish I tried the demo before buying this. Believe the other negative reviews here, this game is barely playable. Like beyond the audio issues and typos, things just straight up don't work. Both prompts in the game and the controls menu tell me that "e" is open inventory and "q" is interact, and yet when I walk up to items that look like I can pick them up or interact with them, neither of those buttons do that. I'm pretty sure I was actually bugged out of progression in the very first room. I followed every path to dead ends, killed every enemy, and there was just nothing but a glowing crystal in the middle of the area that I could supposedly interact with yet was unable to. Was that what I needed to progress? Who knows! The four enemies I actually got to fight just glided through me with no animation and dealt damage, when I died I instantly respawned in front of them getting damaged again. If you click the "main menu" button it just takes you there instantly without a confirmation box. Mouse sensitivity is a slider with no visible values, and it resets when you reload your save, AND you cant look all the way up or down. I could go on and on with the issues I encountered in just ten minutes of gameplay. This doesn't even feel like a proof of concept or tech demo if I'm being honest, its just a bunch of art wildly scotch-taped together. I'm not even trying to be mean, I'm sure the dev put a lot of time and effort into this, but it needs a lot more time and effort before it even resembles something playable.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 28 reviews with recorded playtime.
I'm giving a thumbs up because if you can look past the jank, I think there are some strong redeeming elements to this game; that said, I am sorry to say that I can't recommend this game in it's current state to the average user. There are a lot of inspired elements, from art, story, and environments. Unfortunately, those are let down by simply bad gameplay, UI, sound design, etc. This game needed substantially more playtesting and polish and feels like it's in an alpha state; combat in particular feels sluggish, inaccurate, and unforgiving. It's sadly just not fun, and I say this as a King's Field enjoyer. The opening dungeon offers a taste of reasonably good level design that is just totally lost after advancing beyond it into an expansive and confusing environment. The sound effects are bad and repetitive. Everything feels like it was just made a bit too big without having established a sufficient level of polish; the story seems like it might be compelling but the text fragments scattered throughout the game were not particularly interesting and had quite a lot of typos. I don't enjoy leaving bad reviews and it's clear a lot of love and spirit went into this game. It's unfortunately just not at the level of polish that you'd expect for a title such as this. I'd encourage the developer to keep working on this and looking to similar games to see why they feel better.
While I am giving a positive score to this game because I'm really enjoying it, I wouldn't recommend it to everyone. IMO it delivered exactly what was promised. An indie "Kings Field like" If you love Kings Field (I do) then you will enjoy the game. It is rough and needs work so hopefully the dev is still making improvements but I am glad I bought it and had a great time so far with it. I did encounter a soft lock in an area where I needed to light a candle and it wouldn't work. Had to return to crystal which is an option in the ESC menus, not in game, so a bit strange to find. All that said I will go back to playing it soon and I do not regret the purchase at all.
I believe this is one of the games that best captures the atmosphere, vibes, and overall tone of the classic King's Field games, while blending them with some elements from modern FromSoftware titles. I found myself immediately immersed in a unique atmosphere, with a lore that became more and more engaging the deeper I explored it. Exploring Gravenstone gave me a sense of mystery and wonder that I hadn't felt in a long time, and nearly every secret uncovered and every new location discovered brought a genuine feeling of satisfaction and reward. The combat system is simple but satisfying, and it's perfectly suited to a game that isn't trying to be brutally difficult, but rather to keep you constantly immersed in its world. I had the opportunity to play it early as a beta tester, thoroughly exploring the map and uncovering the lore to earn every achievement and experience every ending. Even after doing all of that, I still want to jump back in and start another playthrough and I can guarantee that 0.2 hours of playtime is not nearly enough to even understand what the game is about. This is definitely the perfect game for anyone who loves King's Field-likes and Soulslikes in general, especially for its atmosphere and lore. The fact that it was created by a single developer makes it even more impressive.
stay clear of this game. it looks interesting and reminds me of kingsfield, but the whole gameplay is so extremly poor. nothing is explained (and i realy mean noting) so you do not know what most of your items do. inventory managment is tideous for no real reason: you have to open your inventory to pick a item up and you have to manualy drag it from loot to a free space or a stack with the same items (sometimes the items dont stack fo no reason at all) and youll have to do this for every fking item you find. and by god you do not look at the item in the right angle to pick it up. sometimes items just straight up disapear out of the inventory screen and are lost forever. then selecting an item in the inventory is mapped to 2 buttons: pick up and put back. like wtf why have it on 2 SEPERATE buttons. turn speed is also abysal on controler while on keyboard you can zoom around. combat is extremly dull (even duller than in games which are 30years old). enemys hardly react to your swings and its basically a "who has more hp/stamina whacking" eachtime. the world seems interesting, but areas seem to be very small and paths usually arent realy clear. no idea if lvl ups are a thing since i droped this game after the first biome and only reached 2 bonefires of which one wasnt activated. all in all 2/10 do not buy
Unfortunately I have to give this game a negative review. The visuals and concept are interesting and enticing, but upon starting the game, I quickly realized it's very rough and unpolished. Basic features like keyboard remapping or controller look inversion are absent, the inventory interface is barely functional, and the whole thing feels hastily slapped together. Performance and stability was fine, but I wouldn't recommend this game to anyone in its current state. This should have been sold as a rough, unpolished early access release, not a 1.0 finished product.
I really like the game's atmosphere, but the hitboxes are just terrible. Also, stacking items in the inventory is awful—you have to drag them perfectly on top of each other, otherwise it doesn't register. Same goes for the hitboxes of lootable items and interactables, they're horrible too. I hope they fix these ASAP, because I actually really dig the game's art style
[quote] Love RPG? [url=https://store.steampowered.com/curator/39973073/]Make sure to Follow my Curator Page[/url][/quote]The story and unique setting are what captivated me about Forgotten Blood. It's a very atmospheric game with its own charm. The gameplay is very similar to King's Field (with all its simplicity). The combat is average, and the levels and puzzles are challenging, which I like. The downsides include the extremely clunky inventory and item pickup system. But overall, I like the game. ✔️7/10 https://www.youtube.com/watch?v=LO_18r8adLQ [quote] And don't forget to [url=https://www.youtube.com/c/WizardWorm?sub_confirmation=1] Subscribe to my Youtube [/url][/quote] [quote] Join my [url=http://steamcommunity.com/groups/wizard_rpg] Steam Group [/url] [/quote]
キングスフィールドライクということで購入しましたが、現状とてもおすすめできません。 まずチュートリアルがないため、この手のゲームを触ったことがない人はプレイを即断念してしまうでしょう。 操作感覚もかなり微妙で、パッドだとアイテム整理が大変なためキーボードマウスでプレイしていましたが、 移動中に何かに躓いたかの様に入力が止まることが多々ありました。(オブジェクトにもよく引っ掛かります) 戦闘に関してはKFライクということで私は許容範囲内ではありましたが、ヒットボックスの設定がかなり 雑なため回避したと思っても割と当たってしまってイライラするかもしれません。 なのでバックステップでヒットアンドアウェイだ!となりますが、バックステップがかなりスタミナを使い 4回行うとほぼスタミナ切れなので戦闘のテンポが中々悪いです。 ちなみに視点を上下に動かしても上段下段に攻撃できたりなどはありません。恐らく常に胸の当たりぐらいに攻撃判定が出る仕様です。 最後に2点、2時間半プレイして銀の鍵と弓を取るとこまでは行きましたが、次にどこへ行けばいいのか全く わからず止まっているので有識者がいましたら助けてください。 レベルもあるようですが、上げる手段が不明なのでやはりチュートリアルは必要でした。 以上のことから、アップデートである程度改善されるまではおすすめできません。 個人的にはKFシリーズをまた触りたくなったので、そこは評価したいと思います。
Clairement non , revois tout ton system de combat et l'inventaire (pour qu'il marche juste correctement) et la ton jeu sera mieux , mais pour l'instant c'est clairement non . Quand je clique 4 fois pour attaque et que le perso ne fait qu'UNE animation mais le perso touche quand meme 4fois pour moi c'est rien d'autre qu'un bug . Ce coller sur un mobs pour le frapper et que ca le touche meme pas .. bon , fini de reglé ton jeu avant de le sortir quoi .. L'inventaire ne prend parfois (meme souvent) pas en compte les clics , le tri d'objet et catastrophique MAIS .. il y a quand meme quelque chose , l'univers a l'air plutot cool et donne envie d'etre explorer mais le combat fait perdre toute envie de jouer .. Voila dommage Peut-etre que je retesterais le jeu (pour changer mon avis) quand il aura potentiellement reglé tout ca mais pour l'instant c'est bof bof tier .
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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