
Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than Diablo 4
First off, I just wanna say that this isn't a bad game. It's a standard ARPG made with a significantly lower budget. Most ARPG's or overly long and monotonous, and this one takes the cake. All you have to do is make your way through four dungeons, each with six floors. That would be fine, but if you want to clear out each floor in its entirety, it takes a while, especially in the last two dungeons. Actually it isn't all that long of a game, but it sure feels like it is. This would be fine except the dungeons are boring. The first three floors are the same map, just turned in different directions, then the last three floors are a different map, but again turned on each floor. This is the case for all the dungeons. To make matters worse, there is very little enemy variety. Probably 10-15 different kinds through the whole game. So the already tedious gameplay of killing monsters over and over, combined with killing the same type of monsters in the same areas makes for a very dull time. Oh, and the enemies are damage sponges too... Plus the game is pretty easy until the last dungeon. In fact, the only time I died was on the final boss cuz he has some crazy attack that took me a couple tries to realize how to avoid it. There was a weird glitch when selling items in the shop (which btw you seem to have unlimited inventory space, which is awesome). The game starting chugging and getting all jumpy, and then my main weapon was gone. I found it in the shop, so I was able to buy it back. I figured I had just accidentally sold it when the game was acting up. But then it happened again later on, and this time I lost my secondary weapon, which was a really great rare item that had three of my best gems socketed into it. This time however, the item was not in the shop. It just disappeared, and just like that, I lost my best weapon. There's a good amount of typos if that bothers ya. Overall, like I said, it's not a bad game, but it's not good either. I wouldn't really recommend anyway going out of their way to buy it. I got it for super cheap, which I suppose a couple bucks is a fair price for it. There's some replay value, where you can start the journey over with your current level and items on harder difficulties, but I don't think I'll be coming back to this one anytime soon, if ever.
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Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has some fun ideas and humour, but overall way too repetitive and easy and there's just not much there. The crafting system is interesting, but very quickly makes you extremely overpowered. If you can kill whole rooms and even bosses with a single skill, the game is pretty boring. The UI is also pretty bad and just frustrating to work with. If you're looking for an easy, mindless game to kill some time - this game might be for you. I've been able to enjoy it for that for some hours at least. Otherwise, probably best to stay away.
worm boss is annoying af
jak na 4.50zł gra świetna 10/10
While not the worst of these kind of games (simplistic hack'n'slash with nods to classic Zelda titles), it's definitely not the best either. Nothing in the game stands out as remarkable, and most of the game parts feel cheap. Co-op helps, but not that much.
Doesn't hold up in 2022. Story is pretty bland and the controls/combat are very lacking. Game becomes repetitive and a chore after the first hour or so. Has that "It'll get better" feeling until you stop playing. Took me 11 hours to 100% it.
reminiscent of days when i had wild tangent launcher and played games like fate. its a bit rough but its still fun and worth a dollar for sure.
Forge Quest from the get go is obviously a small time indie game and as such there is a certain degree of leeway that in my opinion you have to give to teams that are small or potentially even solo made. I am not that informed of this game's team or anything of the like but this is the developers/publishers only game and was released almost a decade ago at the time of this review which leads me to believe this was a one and done type of game development. So with that in mind I am not too harsh, but for the reasons below I would not recommend this game. It is quite a straightforward concept of dungeon crawling with various level up trees and lots of random gear, but the variety of the items and the general uninteresting skill system really bogs this game down. Regardless of what class you play the gameplay rarely ventures from afk standing and basic attacking until you have mana/rage to use your abilities that actually do substantial damage. I will admit that I did make it through 2 difficulties of hardcore before I fully lost interest, but that is mostly because a skill I worked to unlocking was completely horrible compared to a skill I had been using since the first couple levels. As for gear, 99% of gear you find is going to be sold or used to upgrade other gear, as there is rarely any point in swapping gear other than attack or armor improvements as the various passives and effects are very underwhelming. Most of your character's power comes from their flipsidedly overpowered skill points, where 3 levels can give you something like 30% more damage or 25% more movespeed or an ability that triples your entire damage output with no downtime. I absolutely adore RPG dungeon crawler style games, or games like PoE, Grim Dawn, etc, but the sheer underwhelming progression in this game just makes it an absolute slog of excitement after you realize what you're in for. The game's economy is just also deplorable to the point where there is no reason to go into a shop other than to sell your items for minuscule amounts of gold to hopefully be able to afford some upgrades with. Lastly, and this is very subjective, but I am not a big fan of the game's writing or attempts at humor through being quirky and despite being quirky trying to write line after line of monologue or "lore" for a game that features a chicken as the main antagonist (not too much of a spoiler, you learn this in the first couple hours). There was a time where I realized you can skip dialogue not only by clicking, hitting escape, or hitting enter, but that they all help and even when doing that some of the later dialogues still would take 10s~ to get through with all the clicking. It is just too much for a game that is so small and barren of quality. The idea is not horrible by any means, but there is just a lot of rough edges that make this game insanely unappealing and despite my commitment to hunting and grinding things out nonetheless, for the average person this is not worth your time with how unrefined and generally tedious the game is from nearly the onslaught. If it weren't for the fact that one of the skills lets you jump over all doors and walls (including ones requiring keys, puzzles, or fighting specific enemies or triggering specific events), I think I would have dropped it right after the first play through. I do love games like this and the ideas of dungeon crawling while having all the RPG elements of random exciting loot, fluid skilltrees that let you cross class or build your own skill tree, while setting a unique scene that keeps you engaged, but sadly, despite it's best efforts, this in my humble opinion fails to do all of these things at once. I did not expect to write this much about it, but it should give you more or less a decent idea of why I would recommend everyone to give this game a pass, even if you see it on sale for 2$ like I'm positive I did once upon a time.
Really great game. Cool voxel style ARPG. Super affordable too!
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