
Be the Forest Fire and burn everything in sight! A Rogue-lite destruction-fest where every pixel is physically simulated. Burn trees, buildings, vehicles, and tiny screaming humans. Dodge bullet-hell rain clouds and pissed-off firefighters to stay alive... Only YOU can start Forest Fires.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 76reviews | 86% | — | $12.2K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не знаю Просто тупая бегалка, делать нечего честно говоря.
10分間触って味わった体験から何一つゲーム性が変わることなくゲームエンドまで永久に続く。 サバイバーライク特有のインフレや無双感も薄く、淡々と草刈りをしている気分。 決して難易度の高いゲームではないのに、ステージ1のクリア実績達成率約67%、ステージ2のクリア率約40%という数字が途中で飽きたプレイヤーの数を物語っている。 エンディング到達率約15%というゲームをそれでも買いたいと言うのなら私は止めないけれど…。
Unique twist makes this a fresh experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Spanish - Spain*, Russian*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, French*, Italian*, German*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it was okay, difficulty scaling is high though. much too difficult to get passed the first zone, 500,000 is too high me thinks. I averaged around 300,000 to 415,000, being my best attempt. I tried quite a bit. I know i could have played more and maxed out my stats to give a better edge, but in all fairness, the difficulty curve could be quenched a little! still a good pass time game, would recommend : )
boring, couldve been awesome
It's fun and different for a while, feels more arcadey than your usual horde survivor game. The meta-progression system is weak and the power-ups are fairly meaningless. It's more bullet hell style dodging than anything else. I'm about halfway through the maps at this point.
Unfortunately I can't recommend this game. The concept is great. You're a flame that spreads fire, fears water and have to burn as much as you can, fine. Powerups are really basic and honestly not enough. In a few runs you've already seen almost everything the game has to offert in term of boosts. Levels are poor as well. Excluding some tiny differences (and the look of each one), there are no special mechanics, no different enemies. You end up playing literally the same thing over and over (or as long as you can). Even characters are nothing special honestly. I've unlocked 3 out of 5 characters and they feel almost the same. The game is cheap, but there are way more interesting similar games with way more content at a similar price, so I can't recommend this game.
水や雲を避けながら、マップのオブジェクトを燃やすゲーム。 無限に続くマップ、レベルが上がったら選択肢から強化項目を選択しパワーアップ、永久強化。 変則的なヴァンサバといっていいかもしれない。 燃えが連鎖していく過程を見るだけで楽しい。 水溜まり・雲を避けて街を燃やすというわかりやすいゲーム性も好き。 1プレイで貰える永続強化のポイントも多いので、どんどん強化できるのも良い。 【イマイチだった点】 ・マップのクリアが曖昧 マップ毎に燃やす目標数値が設定されている。 ただ目標数値を超えてもクリアにはならず、マップ内のどこかにある建物を破壊する必要がある。 また、このクリア目標の進捗状況がポーズしないと確認できない。 ・マップ毎の違いが少ない。 森林、砂漠、ツンドラなど舞台が変わり、見た目とちょっとしたギミックの変化はある。 ただ基本的な燃やすオブジェクトや雲の見た目は変わらない。マップ毎の新鮮味は少なめかもしれない。
Points to unlock next level are way to high and the music loop is too short. Makes for a boring grind. Feels like a mobile pay-to-win.
Fun time waster !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.2K | 63 | 79% | $6.99 | |
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