
Put on your gloves and enter the crime scene. In this investigation simulator, you will have to solve 9 unique and independent cases full of plot twists. Use drones, robots, and chemical analysis to discover what really happened. Here, you don't shoot the bad guys; you catch them with science.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Forensic M.E. Protocol puts you in the shoes of a forensic investigator. Your goal is clear: arrive at the scene, find the clues, and decipher what happened.

You have 9 distinct scenarios, each with its own beginning and end. From a dark alley to a seemingly quiet neighborhood. No two cases are the same, and each one challenges you to adapt your approach, follow new leads, and connect the dots in unexpected ways.

This is not a child's game. You will encounter crimes of passion, settling of scores, kidnappings, and mature themes. Each scenario tells a dark story that you will have to reconstruct clue by clue.

Is the clue on a roof? Take out the Drone. Is there something under the car? Send in the Ground Robot. You have many tools at your disposal, and only you decide how to use them.
Nothing is as it seems. Or is it? Discovering every little clue is essential to understanding each case. Any detail can change the entire plot, and it won't be easy.
There are no stressful timers or "Game Over" screens. It's just you, your tools, and the mystery. Examine the scene at your own pace, analyze samples, find loose ends. Who is lying and who is telling the truth?
Find out if you have what it takes to be a forensic detective.
Ready for your first case?
[/b][/b]Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 27reviews | 74% | — | $13K |
| $12.49 | 55ratings | 57% | — | not modelled | |
Engagement
Reviews
This game is *super* interesting - detailed, clearly lots of love have been put into the game. I hope there will be more cases added as only 8 cases are currently in the game [minus tutorial] - but a variety is a great way to really get into the game. I will say I'm not *thrilled* will the use of AI images in the game but also it's a little difficult to get an S rating as the game is *very* dark - especially with minor clues but that's just me. [...also that drone is VERY loud holy crap]
まだ4つまでしかケースを解決してませんが、面白かったです。 手に2つまでしか道具を持てないのでバッグが欲しいです。 刑事さんが「現場を荒らすな!」と怒る理由がよくわかりました。 現場は走ってはいけません。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Catalan*languages with full audio support
| $9.99−20% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 27 reviews with recorded playtime.
그냥 추리게임 좋아하는 맛에 함 끼워맞추기 좀 있음 그리고 증거랑 사진 찾기 너무 빡셈ㅠ 그리고 끝나고 어디어디 뭐 못찾았는지 알려주면 좋겠다
This is SUCH a good game! I'm not a huge fan of the generative AI use, but apart from that this game is great quality and super interesting. The graphics are solid and the cases are very well-detailed. id recommend increasing brightness before playing as it can get very dark. Looking forward to more cases being added :)
[h1][b]《尸检协议》:强刑侦拟真而弱游戏引导的法医模拟器[/b][/h1] [hr][/hr] 在9幕独立的场景中,玩家不必悬命追凶,而是保护现场、[b]替死者发言[/b]。从蛛丝马迹的物理(指纹)痕迹与化学体液(血液),第一现场中总是布满了不起眼的物证,我们必须用类《恐鬼症》的工具—痕迹对应。 也就是前者是用变格的世界观,用EMF、通灵盒、刺骨寒冷等来圈定鬼魂的种类,同时为了躲避猎杀,玩家还需要准备一系列的反制宝具;本作类似而不同:(1)没有所谓的战败,玩家可以在绝对余裕的时间中完成案件的复盘;(2)绝对本格的世界中,玩家无需担心证据的消亡,只需要找到专对的检验工具([b]这一点引导其实做得不算成功[/b]),最终将收集的证据闭合成换,在结案时给出尽可能准确的法医报告;(3)场景之间的工具使用相当多,或如无人机以及遥控车进行的地形探索,或如弹道轨迹、血液采集等等作出的因应情况载录,恐鬼症还需要根据现象进行排除,甚至有时候不确定这个现象有没有发生/是不是有干扰项,本作基本上只需要玩家足够仔细,一码归一码地将正确的检材放在正确的部位上,就能发现所有的证据,而且会自动载录到卷宗里,当然有了正确的证据还不够,玩家还需要下正确的判断,这样才有助于提高结案评分。 本格化的游戏往往需要两种思维: (1)正向的高度盖然“排除一切合理怀疑”的刑事证据逻辑,我们拿起血液采集棒,或者用弹孔测轨仪,收获到的这些客观证据就是直接证据,它足以用来证明死者的致死情态,初始关卡不言自明,脑袋基本上被开了个窟窿,那么其他的弹孔上似乎不足以致死。 (2)反向的反逻辑思维:这个在右代宫站人的嘴里,会被称之为“将国际棋盘反过来”,一方面就是排除逻辑将足以证伪的事实排除,尽量限缩真相;最主要的,是通过从凶手的视角来认定本案的动机是什么,但是本部在这一处的资料获取乃至证据收集做得一般,在昏暗的场所内来回踱步都无法发现遇害的深层原因,不过无妨,只要将客观情态做到基本还原,不妨直接看看答案——[b]会将凶手名称、手法、致死原因、以及动机等一一列明。[/b] 像《恐鬼症》一样,评分会考量的要素之一便是“证据照片”,通过摄像头将证据痕迹进行固定,最终会获得相应加分。 因为缺乏能让人沉浸且易于上手的引导,本作更可媲为“案件卷宗的复盘记述”,而非是一个悬疑小说的精彩刑侦桥段,[b]玩家虽然可以在案件系统中了解每一个失踪人士尚建在时候的生活轨迹,以此管窥或有的行凶动机;也可以将不同种的证据在固定后,从电脑系统中分门别类地进行比对、记录、总结,最后尽可能地汇总成牢不可破的锁凶物证。[/b] 在收集与复盘的过程中,确实有见一定智性快感,但更长地,往往是摸不着头脑反复试错的疲惫。较小的鼠标指针,让我有时候很难定位具体证据,甚至无法判别是否可交互,比较推荐硬核推理迷游戏荒的时候进行尝试。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Я хоть и не много знаю про работу криминалистов, но тут уже абсурд, даже если это игра. Начну по порядку: 1) 1-ое задание (Обучающее): Почему "жертва" лежит с пулевым ранением в голову и явно прямым, значит жертва получила ее будучи в стоячем положении, зачем еще три пулевых следа на ограждении ниже жертвы примерно на 1,5 метра. Судя по траектории и следу от пулевого ранения, выстрелы былы произведены с 3-4 метров, могу поставить маркер с места с которого было предположительные выстрелы, сфотографировать, но ничего не происходит, хотя по траектории можно определить примерный рост стрелявшего. Ну окей, не особо важно, обучающий уровень как никак, просто показать и объяснить как работают некоторые инструменты. 2) 2-ое задание: нашел улики, которые можно найти, не сфоткал ничего, нажал завершить дело не разобравшись что к чему. Ничего не понял, что произошло - игра выдала описание произошедшего, но задание засчитала (работали бы криминалисты так везде, сидели бы все, даже не разобравшись - бред). 3) 3-е задание: нашел две улики (сам труп и следы крови в метре от него), облазил всю область уровня в том числе мост со всеми доступными инструментами, сфотографировал все что можно на мосту "спойлер - НИЧЕГО, сфоткал и потыкал на свидетеля всем чем можно в игре - ничего. Нажал вынести вердикт, игра выдала что случилось. Даже с точки зрения обычного человека я ничего не разгадал, почему мне выдали объяснение? Зачем? В чем тогда интерес? Спойлер - мост был местом, где происходило главное действие. 4) Ублюдское управление ПКМ, ЛКМ и клавишей "ESC" - 20/10. (Если вы думаете, что клавиша "ESC" у меня залипает, то нет, в других играх и программах она работает отлично). 5) На лицо жертвы можно "тыкнуть", но только не любым из инструментов (пишет что неправильный инструмент (перепробывал все инструменты), либо руки заняты), зачем тогда мне смотреть на тело жертвы? Просто посмотреть на низкополигональное лицо жертвы? 6) На первых трех заданиях у жертв на лице есть кровь, ни в одном задании я не смог взять кровь с лица, а почему тогда я могу предполагать, что кровь точно принадлежит жертве? 7) Как могли допустить так, что по жертве и следам преступления можно ходить и что-либо класть без последствий? Вы играете за криминалиста, а не за слона в посудной лавке, других профессий в игре нет, как так?
+1 有中文 有成就
Difficult to figure out but still fun if you like this kinda stuff. Makes you think like a detective.
This game is truly fantastic; it’s very well-made and quite realistic. All the cases are interesting and fun to solve. It perfectly balances relaxation with the thrill of solving mysteries. I hope they’ll add new cases in the future, since the replay value isn’t very high beyond trying to beat your high score. 100% recommended
游戏中你将是一名法医调查员。你的目标很明确,玩法抵达现场、寻找线索,并还原真相。 游戏有九个场景,每小巷到社区。案件都不一样的,用你的思路、追踪线索,找证据。必找真相。你有很多工具,由你决定。 目前除去教程关卡只有几个案件,希望后续能追加更多案件内容,能丰富的案件种类能让玩家更好地沉浸游玩。解谜过程还可以的, 其实有两点缺点的。一是游戏里采用Al生成,二是游戏画面整体亮度太低,找一些线索很难看清,这是我的感受。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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