
Forefront is an intense VR shooter featuring 32-player large-scale battles, land, sea, and air vehicles, and immersive, tactical combat. You are the tip of the spear in the war between a global energy giant and resistance forces. Which side will you take?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 14 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forefront – The Next Evolution of VR Warfare
From the creators of Breachers and Hyper Dash, Forefront delivers an all-out war experience like never before in VR. Engage in massive 32-player battles with cross-play across platforms, a variety of expansive maps, and semi-destructible environments, where strategy, skill, and teamwork decide the outcome.
🚁 Command land, sea, and air vehicles – Pilot helicopters, drive tanks, and storm objectives in humvees, quads, or boats.
🔫 Choose your class – Play as Assault, Engineer, Medic, or Sniper, each with specialized weapons, attachments, and gadgets you unlock by progressing your soldier and class levels.
🔥 Feel the impact – Realistic gun play, tactical movement, and large-scale combat bring the battlefield to life.
💥 Shape the fight – Blast through walls, demolish buildings, and use destruction to create new paths or deny enemy cover.
The year is 2035. A powerful energy corporation, O.R.E., has built a private military to defend its monopoly on Red Orpiment, a rare mineral set to power the world, while local governments and resistance fighters battle to reclaim control. You are the tip of the spear in the war to control it—which side will you take?
📌 Wishlist now to be the first to fight!
Genres
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a very fun game where I can slap C4 anywhere and blow everything out while shooting guns, I don't think any other VR games can do that. I no longer play it because I'm getting really tired of all the multiplayer annoyingness (I shot first but server decides i'm the loser, can't play because full server or all servers empty, servers suddenly shotdown, etc) and asian servers are dead these days. The developer promised bots but sliently removed it from the roadmap when going out of early access without explaining it. that kinda made me angry, but i don't think that's enough to leave negative review so I'll still leave it positive. Recommended if you live in US and free of ping and server issues, otherwise wait until singleplayer bot match comes out.
Love this game i enjoy it. Many complain of helicopters being too OP and that's sort of true if you use common sense u can avoid them though so its not a big deal. As for the skill gap complaints its the same with any other game you have to be willing to play and learn to get good at it. My only real complaint is progression feels far too slow especially if your say a sniper where your focus is not always getting kills but to spot enemies for your team you can play a match get a load of spotter assists and still get barely make any progression otherwise 10/10 game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ been downgraded for oculus just like everyother game. this game looks like balls and plays like it gun play is buns and it just doesnt feel what i was expecting ♥♥♥♥ feels like a big COD match but vr i like the vehicles they are fun but every thing else is just not it for me if i could i would refund but i cant
O jogo em si é muito bom, mas a conexão pelo steam vr link está bem ruim, se vc tiver um meta quest 3 ou o 3s melhor comprar pela meta mesmo.
It's Battlefield in VR and it's GOOD! Server browser, active proximity chat, no-♥♥♥♥♥♥♥♥ progression, big feeling maps.
Forefront is really the game I’ve always dreamed of: a large-scale PvP game like Battlefield, but in VR, which is just awesome. Since comparisons to the Battlefield franchise are the elephant in the room, I want to address that right away: yes, there is no debate that this VR game copied the Battlefield formula from EA and DICE. You have the typical four classes, familiar vehicles, squad teamplay, 3D spotting, and if you play the maps inspired by the other franchise (like Operation Metro, Wake Island, or even Zavod 311) you’ll find those exact map structures here too. But it would be unfair to say, "They stole it from Battlefield." I see it more as the developers choosing a more boring but safer route, which is totally understandable in the VR market where things can go wrong very quickly. And even then, they created something unique with that formula that I’ve never experienced in any game before. As someone who had never played a PvP VR game before, I found the VR mechanics implemented so well across different situations. It starts with the scopes and optics, where you need to learn how to use both of your physical eyes for precision without losing sight of your surroundings. There are even high-magnification scopes with a red dot sight mounted on top where you can’t just press a button to switch; instead, you have to change your own eyesight. Even the grenade launcher's leaf sight has to be manually set for longer arc shots, and laser pointers actually function as an indicator for better hipfire. Plus, you need to be physically more active when crouching or ADS-ing, all of which makes this a true VR-only experience. The main multiplayer experience itself is solid and includes a few subtle mechanics I didn't realize would make such a big difference. Most importantly, I never struggled to find a full lobby, which is already a huge plus. The matches themselves ran fine, though you could sometimes feel the lack of real auto-balancing, leading to devastating wins or losses. Although the lower player count of 16v16 initially sounded like a downgrade, it actually resulted in an experience with less chaos, where a single player can hold an objective and one coordinated squad push can turn the match. It was genuinely refreshing to play without feeling overwhelmed by unexpected situations. Naturally, the graphics and presentation suffer from being a VR title. The lighting is very flat, the sound effects are basic, and the movement animations look weird, making the game resemble a mobile title at times. Still, knowing that VR requires much more performance for simpler visuals made me forgive these issues, especially since the game maintains solid performance during matches. Overall, I think Forefront used all of its potential. It is currently my most played VR game, and I really enjoyed it. It’s so much fun that you can easily compare it to games outside the VR market, which genuinely means a lot. Still, the reality is that at the end of the day, Forefront is limited by being VR. So don't expect the same massive amount of content or high-end presentation as non-VR multiplayer games. It might not be completely revolutionary, but it's a powerful reminder showing that VR gaming isn't dead and just how amazing and unique it can actually be.
Pro: - Cod e Battlefield su VR - Comunità sana - Grafica buona - Uno dei migliori giochi VR provati Contro: - Necessita di miglioramenti dei server - Non si possono creare custom - Capitano bug anche se sporadici ed il team aggiorna spesso
Resumo: Battlefield VR, se voce tem experiencia com jogo de tiro no VR eh legal, se for um jogador casual, nao recomendo. O jogo eh bem interessante, realmente parece um battlefield VR! Porem para mim, que sou um jogador casual de jogos de tiro em VR, esse jogo eh muito frustrante. Nas minhas partidas enfrentei com frequencia jogadores muito experientes em jogos de tiro de VR, mal da tempo de atirar de volta, e acaba sendo uma experiencia de morrer e morrer e morrer para esses jogadores.
Great game. Aiming and shooting is very intuitive, if you use the virtual stock.
Игра работает шикарно, сервера не пустые, играть приятно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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