
Deckbuilding empowers this challenging bullet hell adventure! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR’s ever-changing game show.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 680reviews | 84% | — | $376.7K |
| $19.99 | 57ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring
great game! played pirated version several years ago, now decided to buy it as a token of gratitude and couldn't help myself not to start playing it from the beginning =)
☀️
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hidden gem for sure
LOVED this arena game when it was released. But as of 2024, it's no longer functional though. Does not launch.
FORCED SHOWDOWN is an unusual blend of genres that combines twin-stick action, roguelite progression, and deck-building mechanics into a single package. Developed and published by BetaDwarf, the game takes place within a futuristic gladiatorial game show where contestants battle through increasingly dangerous challenges for survival and glory. Rather than relying on a traditional narrative-driven structure, the game focuses on creating a cycle of strategic planning and intense combat, resulting in an experience that feels distinct from many other action roguelites on the market. The gameplay revolves around navigating a series of combat arenas filled with monsters, traps, elite opponents, and powerful bosses. From the very beginning, the action is fast and demanding, requiring players to dodge incoming attacks while maintaining offensive pressure. Success depends heavily on reflexes, positioning, and situational awareness. Enemies often attack from multiple directions, creating battles that can quickly spiral into chaos if players fail to manage the battlefield effectively. This emphasis on skill-based combat ensures that victory feels earned rather than simply granted through character progression. What truly separates FORCED SHOWDOWN from similar games is its card-based progression system. Before entering a run, players create a deck that determines the abilities, equipment, spells, and bonuses available throughout the adventure. As battles are completed, cards become accessible and can dramatically alter the course of a run. Some cards focus on enhancing damage output, while others provide defensive tools, summon allies, or introduce unique gameplay effects. This system creates a satisfying layer of strategy that encourages experimentation and long-term planning. Choosing the right deck can be just as important as performing well during combat. The game offers several playable champions, each featuring unique abilities and playstyles. These differences significantly impact how matches unfold and add considerable replay value. A deck that works perfectly for one character may prove ineffective for another, encouraging players to explore different combinations and tactics. Unlocking additional cards and refining deck builds becomes one of the most rewarding aspects of the experience, as players gradually discover powerful synergies and creative strategies. Another strength lies in the game's structure. Each run consists of a sequence of randomized encounters, modifiers, and rewards. The unpredictability keeps gameplay fresh even after many hours. Certain events may grant useful advantages, while others introduce challenging conditions that force players to adapt. This constant variation prevents the experience from becoming repetitive and supports the roguelite design philosophy of learning through repeated attempts. Even failed runs often provide valuable lessons that improve future performance. Visually, FORCED SHOWDOWN embraces a colorful science-fiction style that complements its game-show premise. The arenas are vibrant and easy to read, allowing players to track enemies and projectiles despite the intensity of combat. Character designs are distinctive, and special effects help communicate important gameplay information without overwhelming the screen. The presentation successfully balances spectacle with clarity, which is crucial in a game where split-second reactions can determine success or failure. The audio design further enhances the atmosphere. Energetic music keeps the pace high during combat encounters, while impactful sound effects give weight to attacks and abilities. Together, the visuals and audio create a convincing sense that players are participating in a dangerous intergalactic entertainment event where every battle serves as another episode in a deadly competition. One of the game's most impressive accomplishments is how naturally its various systems work together. The deck-building mechanics influence combat decisions, combat rewards feed into progression, and progression motivates further experimentation. Many games that attempt to merge multiple genres struggle to maintain cohesion, but FORCED SHOWDOWN succeeds by ensuring that each mechanic contributes meaningfully to the overall experience. The result is a game that feels focused despite its complexity. The challenge level may be the aspect that divides players the most. Some encounters can be punishing, especially for newcomers who have not yet learned the intricacies of deck construction or enemy behavior. Randomized elements occasionally create particularly difficult situations, and progress may sometimes feel slow. However, players willing to invest time into understanding the systems will discover a rewarding experience with considerable depth and replayability. FORCED SHOWDOWN stands as an inventive and engaging fusion of action and strategy. Its combination of intense arena combat, customizable deck-building, varied characters, and randomized progression creates a compelling gameplay loop that remains entertaining across repeated runs. While its difficulty may not appeal to every player, those who enjoy challenging roguelites and strategic experimentation will find a great deal to appreciate. The game successfully delivers a unique identity and remains one of the more creative examples of genre blending in the indie action space. Rating: 8/10
The game crashes (it's not new, so shouldn't happen) and I am not enjoying the experience 6/10
нормально
Underrated. Though not a stellar game, it has some forward thinking concepts for its time relative to the timeline of the rogue-lite / deckbuilding indie scene. It has been a quickly evolving genre, however, I still have not seen the exact formula that Forced Showdown employs in any other game. Will be worth a look for some. Wait for sale probably.
Cant even get it to open.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $376.8K | 346 | 83% | $25.99 | |
| $376.6K | 9.7K | 98% | $2.99 | |
| $376.6K | 705 | 75% | $14.99 | |
| $376.6K | 1.4K | 77% | $9.99 | |
| $376.5K | 1.4K | 79% | $13.99 | |
| $376.5K | 6K | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 5.3K | 84% | $29.99 | |
| $1.6K | 12 | 92% | $4.99 | |
| $805 | 5 | 100% | $5.99 | |
| $142 | 1 | 0% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |