
Forbidden Solitaire is a card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed. From the creators of Ancient Enemy and Home Safety Hotline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 10 → 7.43/day in the week after.
About

It’s 2019. You brought home a strange yet familiar 1995 CD-ROM game from the thrift store. You vaguely remember seeing ads for this game, and some kind of controversy, but you never got the chance to play it. Until now.
Delve into a 90's FMV-inspired digital hellscape of dungeons and death with visuals, story and music from the creators of Home Safety Hotline.
Survive the horrors with bloodletting solitaire gameplay from the veteran indie team behind Shadowhand and Regency Solitaire.
Purchase upgrades from the friendly eye that watches you from the walls.
Uncover a variety of game-changing Jokers - some helpful, some malignant.
Uninstall the game before it's too late.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.83−26% | 2.3Kreviews | 96% | — | $1.2M |
| $11.99−25% | 35ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT PLAY THIS GAME. you WILL die. but at least your corpse will be an intersting puzzle for people trying to figure out how you died. 10/10, would play again.
While thrifting at a local store, Will Roberta discovers an old CD-ROM of a gore-filled solitaire game from the '90s. Nostalgic to try out the game he vaguely remembers from his childhood, Will rushes home to install it and message his sister, Emily. Like many games with disturbing elements from the '90s, Forbidden Solitaire was banned at the behest of parent groups for the outlandish claim that it was "evil." As Will boots up the clandestine piece of lost media, he's about to discover those claims may not have been so outlandish. The narrative of Forbidden Solitaire plays into a popular horror trope in games where a character carries out a solitary task while the narrative is fed to them by a lifeline to the outside world. When the protagonist, Will, boots up the game, the intro suggests that the secret to eternal life can be found at the bottom of a legendary dungeon. As Will begins descending into the dungeon as The Wizard, it's not long before Emily contacts him with troubling details about the game's development history. Despite the overblown outrage around Forbidden Solitaire's marketing campaign, several suspicious suicides were reportedly tied to players who had worked on or beaten the game. Already entranced by its addictive gameplay loop, Will delves deeper and deeper into the dungeon. Without spoiling anything, Forbidden Solitaire's premise sets it up for immediate success as a delightfully campy concept for a video game. As Will descends into the depths, there's an increasing sense that something is amiss; however, the game is often very tongue-in-cheek with its approach to horror. Forbidden Solitaire is also quite humorous at times, as it takes aim at inexperienced game directors who entered the industry during the '90s boom—often wildly overselling their games while simultaneously floundering to properly manage their development teams. One fun Easter egg was naming each character after an influential figure in early games development. Over the course of its short six-hour narrative, I found myself eager to learn the fates of Will, the Wizard, and the Forbidden Solitaire development staff. I'm glad to say that I found all three stories came together in a satisfying conclusion. The gameplay of Forbidden Solitaire was so addictive, I really felt like I'd been possessed by a piece of cursed lost media. Like classic Solitaire, the player can pull cards off the table that are greater than or less than the top card of the deck. When there are no cards on top of a face-down card on the table, it can be flipped over. As the Wizard explores the dungeon, he's often obstructed either by puzzles or battles. Puzzle stages typically involve clearing every card from the board, often featuring additional gameplay elements to add complexity. In some levels, the Wizard is being pursued by monstrosities, so a radar scans the table, limiting which cards can be safely pulled. In other levels, the Wizard is trying to unlock a door, so certain cards are locked until cards with matching suits are pulled. This creates a nice variety in the gameplay, offering scenarios where certain strategies are more favorable than others. During battle stages, the Wizard fights against monsters with a health pool. Successively pulling cards without ending the turn adds iterative damage dealt at the end of the hand. Furthermore, as cards are drawn, the Wizard's mana pool gradually fills up, which can be used for a range of actions like activating Jokers or trigger mana storms to remove cards from the table. Jokers are wild cards added to the game either by purchasing them from the shop or by progressing the story. The Jokers are kept in hand and can be played for a variety of effects, such as changing the suits of the cards or rerolling the top card of the deck. Paired together with the gems from the store that augment abilities, it all comes together in a very endorphin-triggering gameplay experience. Overall, Forbidden Solitaire comes with a strong recommendation for most gamers. The developers found a compelling method of blending together the addictive gameplay loop of solitaire with a fun story that doesn't overstay its welcome. While you may not be afflicted by a death curse, you'll certainly feel as if you've been possessed by demonic forces when you try to put it down. Play the game, Emily.
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.8K | 97% | $7.49 | |
| $1.2M | 3.7K | 81% | $11.99 | |
| $1.2M | 11.5K | 47% | $5.99 | |
| $1.2M | 1.5K | 41% | $12.34 | |
| $1.2M | 1.7K | 73% | $19.99 | |
| $1.2M | 2.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.2K | 237 | 70% | $10.39 | |
| $5.9K | 45 | 96% | $6.99 | |
| $669 | 12 | 67% | $3.99 | |
| $456 | 1 | 100% | $19.99 | |
| $393 | 1 | 100% | $17.99 | |
| $68 | 2 | 50% | $0.99 |
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 480 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i found it to be not challenging enough my first playthrough, luckily there is a NG+ and it increases the difficultly. I wish it was longer and maybe had some more to it. But this kinda way of playing solitaire is on the right track to making these sorta games more entertaining for sure.
The card games itself is very solid, it's snappy and fast paced while also rewarding methodical play. Story is nothing too complicated, but overall it's a fun and light horror mystery. Aesthetics are definitely the highlight of the game, the art direction being very faithful to its 90s-era pre-rendered CGI inspiration - some of the best I've seen from a modern game. Overall, it's a very fun, nostalgic, I may even say "cozy" horror game - that's well worth the "Overwhelmingly positive" review.
I enjoyed the story in the game. I'd hardly call the gameplay Solitaire but it's still a fun little game. 10/10 would Forbidden Solitaire again.
Cool game but the meta story is sooo bad.
+
What as fun little game. I highly recommend it. Very enjoyable and actually kind of relaxing for me. Didn't realize how much fun Solitaire could be!
It's a good game with a fun/goofy meta story. Good atmosphere.
awesome
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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