
"Forbidden Planet" is a Space Strategy and Tower Defence like Game. You control a small spaceship and your main goal is to protect your own home planet. Explore the universe for resources. Colonize other planets. Defend from the asteroids.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idk guys it is small game but I like it :D buut it is higher browser game tier
Um jogo de gerenciamento e navinha muiiito amador! parece um projeto de estudante. Tudo confuso, desequilibrado e feio :( Não recomendo
Forbidden Planet is a small-scale space strategy and defense game developed and published by Faton that embraces modest ambition and systems-driven play over spectacle. Rather than positioning itself as a full-fledged 4X or grand strategy experience, the game narrows its focus to the constant tension between expansion and survival, asking players to grow a fragile interstellar presence while fending off relentless cosmic threats. From the outset, the game establishes a sense of vulnerability, placing your home planet at the center of a hostile universe where every decision carries long-term consequences. The core gameplay revolves around piloting a central spacecraft while overseeing the growth and protection of your planetary network. Exploration plays a key role, as you venture outward to locate new planets, gather resources, and extend your influence across nearby systems. Each newly colonized world offers benefits, but also increases the complexity of your defensive responsibilities. The game constantly pressures you to weigh ambition against safety, as spreading too quickly can leave vital locations exposed to asteroids, hostile entities, or cascading failures that ripple through your network. Resource management sits at the heart of this experience. Everything—from planetary expansion to defensive upgrades—draws from limited resources that must be carefully allocated. This scarcity gives even small decisions weight, particularly in the early stages when every mistake can stall progress or lead to sudden collapse. Defensive encounters often feel tense not because of mechanical complexity, but because of how tightly your margin for error is constrained. Success comes from anticipation and positioning rather than brute force, rewarding players who learn threat patterns and prepare for them in advance. Visually, Forbidden Planet reflects its indie roots with a minimalist blend of 2D and basic 3D elements. The presentation is functional rather than flashy, prioritizing clarity and readability over cinematic flair. Planets, ships, and hazards are easily distinguishable, allowing players to process information quickly during chaotic moments. While the art style can feel dated and lacks environmental variety, it serves its purpose by keeping attention focused on mechanics and strategic decisions rather than visual excess. The game’s pacing is deliberate and occasionally uneven, shifting between calm periods of expansion and sudden bursts of defensive urgency. Early sessions can feel slow as systems gradually unlock and players learn the flow of responsibilities. As the game progresses, however, multitasking becomes increasingly demanding, with multiple planets requiring attention simultaneously. For some players, this escalation creates a compelling sense of pressure and ownership over their growing empire. For others, it may feel overwhelming, especially given the limited interface guidance and sparse tutorialization. One of Forbidden Planet’s defining characteristics is its rough-edged charm. Systems are straightforward and sometimes lack the polish expected from more modern strategy titles, but there is a certain appeal in how transparently the mechanics interact. The game does not overwhelm with layered subsystems or dense menus; instead, it relies on the player’s ability to understand cause and effect through experimentation. This simplicity can be refreshing for players looking for a lighter strategic commitment, though it may leave veterans of the genre craving deeper complexity or more refined feedback systems. Ultimately, Forbidden Planet is best understood as a niche indie strategy experience built around focused ideas rather than expansive scope. It offers moments of genuine tension and satisfaction when careful planning pays off and a threatened system survives against the odds. While it lacks the depth, polish, and variety of larger space strategy games, it compensates with a clear thematic focus on protection, restraint, and incremental growth. For players who enjoy small-scale space management, tower-defense-inspired strategy, and games that emphasize survival through careful decision-making, Forbidden Planet provides a modest but thoughtful journey into the challenges of guarding a fragile foothold among the stars. Rating: 5/10
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Languages: English, Russian
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Идея у игры отличная, но реализация подкачала. Очень много пустых локаций, по которым приходится бегать туда-сюда без какой-либо цели. Геймплей быстро становится однообразным, а прогрессия ощущается затянутой. Надеюсь на патчи, которые добавят динамики, но пока что игра кажется сыроватой и скучноватой..
有卡 没中文 没成就 禁忌星球 “宇宙中当然存在世界,数以百万计!你看见的每一颗恒星都拥有行星,就连大多数看不见的星辰也同样如此。”—— 艾萨克・阿西莫夫《苍穹一粟》 《禁忌星球》是一款太空策略塔防类游戏。你操控一艘小型宇宙飞船,主要目标是守护自己的母星。探索宇宙获取资源,殖民其他星球,抵御小行星的进攻。 禁忌星球游戏特色 融合二维与三维画面 富有深度的策略玩法 包含行星、宇宙飞船、小行星以及浩瀚宇宙等内容 配乐由 Projecteur 制作 ⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡆⠈⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠄⢹⣿⣿⣿⣿⣿⣿ ⣿⡿⣿⣿⣿⣇⠄⠄⠄⠉⠻⣿⠿⠿⢿⡿⠋⠄⠄⠄⠄⣿⣿⣿⣿⠛⠛ ⣿⣿⠈⣿⣿⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢹⣿⣿⠃⠄⠄ ⣿⠋⣰⣿⣿⡿⠄⣠⣤⣶⣄⠄⠄⠄⣀⣤⣤⣄⠄⠄⠄⠘⣿⣿⠄⠄⢸ ⣿⡀⠛⣿⣿⡇⢠⣟⠄⠈⣿⡇⠄⢸⡏⠁⠈⢻⡇⠄⠄⠄⣿⡯⠄⠄⢸ ⣿⡿⠄⣸⣿⣇⠄⠛⠦⠶⠟⠁⠄⠘⠿⣶⣶⠿⠃⠄⠄⢀⣿⡇⠄⠄⣻ ⣿⡇⠘⢿⣿⣿⣄⠄⢈⠤⠄⠸⠟⠄⣒⠒⠂⠤⠄⠄⠄⣼⣿⡧⠄⠄⢸ ⣿⣿⠆⠄⣿⡿⢟⣣⡴⠚⠉⠄⠄⠄⠄⠉⠁⠄⠄⠐⢿⣿⣿⡇⠄⠄⣾ ⣿⣿⡴⠋⠁⠶⢛⣥⣶⣿⣷⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢻⣿⠄⠄⢰⣿ ⣿⣿⣷⣤⣥⣾⣿⣿⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠃⠄⢀⣿⣿
awful game
отлично
Muito maneiro , sou piloto de nave
вот это игра конечно... странная.... вообще 2013 года
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.7K | 95% | $24.99 | |
| $1.2M | 2.1K | 80% | $24.99 | |
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| $958.3K | 3.5K | 87% | $9.99 | |
| $906.6K | 1.6K | 87% | $19.99 | |
| $736.3K | 886 | 70% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.7K | 97 | 88% | $6.99 | |
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| $6.7K | 53 | 83% | $6.99 | |
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| $6.7K | 88 | 70% | $4.99 |