
Build and manage your own food processing factory. Automate production with machines, work together with skilled employees to keep operations running smoothly, expand your facility, and keep inventory under control as you grow from a small workshop into a large scale production facility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the world of food production and grow your own processing facility from the ground up. Begin with a modest workshop, install machines to automate your workflow, and expand your factory into a fully functioning production line.
Set up and connect machines to handle different stages of production. Design your workflow, fine-tune your layout, and watch as your facility transforms into a smooth-running automated system.
Upgrade equipment, unlock new technologies, and expand your space to take on larger orders. Every expansion opens new opportunities to scale your business and push your production further.
Keep track of raw ingredients, stored products, and shipping schedules. Smart inventory management ensures smooth operations and helps you deliver every order on time.
From a small workshop to a large-scale production empire, every decision shapes your path, whether you focus on efficiency, growth, or balance in building the ultimate food processing factory.
Genres
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly... I really DON'T want to recommend this game, like, at all. lol. Because the thing is... I'm weird. And I really don't think most people will like this game. I ended up spending so much time on this because I turned the games poor performance into a game within itself, but also against myself, it was weird. But oddly satisfying. For whatever reason, I got really into Food Processing Simulator, and I don't even really know why. I've ended up going through and doing absolutely everything you can, with 100% achievements as well. I have no idea why I did that lol. If you've combed through the negative reviews, everything they have to say is right lol. Every single recipe is basically the same. You do finally get more complex salad recipes but those basically just mean run three of those exact same production lines and combine them all. You unlock the different types of "end game" foods, and again, it's the exact same production line set ups. they just use different looking machines. There is no depth to literally anything, like AT ALL. The in game economy/money is absolutely just slapped together. You can be like me, and spend over 50 hours grinding to level 55+ and it doesn't matter AT ALL how you do it. With the exception of one or two items, the end game food items you produce sell for basically the same amounts as the ones you first start the game with. But even still it doesn't matter because the money system is mostly forgiving. You're telling me a box of plain, all lettuce, salads sell for 35 bucks but a box of complex multi-ingredient salads costs 36? Like Imagine going to KFC and they're like... "Well we can peel a head of lettuce for you and throw it in a box for 5 bucks, or you can try this fresh romaine chicken salad for 5.15" Like.. what? lol It doesn't make logical sense at all, and this also makes progression boring. I didn't even bother with many of the end game fruit based items because I was already grinding for the ultra rare salad achievements anyways, and with how bad the game runs you can't go hog wild and that ironically ended up being part of why I enjoyed the game.... Because... The game runs like crap, and you'll realize quickly this is all due to the boxes. The more boxes you have in game, the crappier the game will run. I don't care how amazing your rig is, there is no way you could use every square inch of factory space, every square inch of cold storage, running 8 food trucks, and be able to get over 10 frames. As I said, this is ironically also what ended up being one of the reasons I spent so much time playing. Unlike satisfactory where you completely start over multiple times because the rules start to change, and the needs keep growing, I ended up starting over multiple times, completely changing and deleting huge chunks of my production lines so I can change what I'm offering, and find ways to minimize my total on screen box counts so performance remained at a fair spot. So I created a game with myself, how well could I optimize my outputs, still get rich, and still keep the performance at least half way decent. So I went BANANAS with that, min maxing walk times for employees so boxes are quickly dispensed into machines and improve the frame rates drastically. This included building a "menu" where I can make as many finished products as possible using as few ingredients and supplies as humanly possible. Again, all towards the goal of limiting the amount of on screen boxes as low as humanly possible while still running high enough production numbers to get rich and get all the achievements. Honestly if the game didn't start running so poorly, it probably wouldn't have been any fun for me at all. hahaha I was able to design direct transfer lines so boxes could almost immediately feed into machines from their spawn points and drastically lower my storage needs. By the end of the game here I'm grinding out the last four rare Salad achievements and I've maximized my builds so much that there are probably never more then 40-50 boxes on screen at any given time, which has also bought me 60 FPS for a good while now too. It's just... an odd thing...to enjoy and recommend a game when I've enjoyed it based solely on how bad it is lol. And that's why this recommend is a soft one. There isn't much depth here and it's only going to appeal to someone that finds a way to make their own fun. If you can't do that, you aren't going to enjoy this. ESPECIALLY for most hardcore fans of Satisfactory and the like. If you want automation depth and complexity, you won't get that here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Hungarian, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil +8 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Difficulty }--- ☐ Just press 'W' ☑ Not that hard ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ It'll replace your life ☐ Lovely ☐ Good ☐ Average ☐ Some lore ☑ No Story ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs - did not affect gameplay ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
this is a game that you spend hours at playing, then reorganizing and playing again
Hallo Community, Der Food Processing Simulator ist fast aber auch nur fast wie der Pacel Simulator aufgebaut! Aber der Inhalt ist viel mehr und sehr Intressant. Nur 3h gespielt und ich kann sagen holt es euch und habt Spass damit. Vieleicht dann bald auch Ko-Op? Schauen Wir mal da macht es auf jeden Fall spass
Das Spiel macht einfach absolut Süchtig. Besonders Hervorheben möchte ich,dass man sich wirklich gedanken machen muss was man als nächstes Herstellt weil sonst hängen die Lieferketten nach.
I think that this game is awesome and it is kind of hard but worth the money you pay for it it makes you think on what needs to be done
It's a strangely manual automation game - but it's good fun, defo worth the quite low price.
me dicen que escriba algo , ya lo e echo !!!!!!!
we need a storage for the supplies. ande more factoty expansion
Bonjour l'équipe ! Je tenais absolument à vous envoyer ce petit message pour vous féliciter. Après avoir joué à Mineral Mining jusqu’au niveau 20, je viens de découvrir Food Processing Simulator et je suis totalement conquis ! Le jeu est extrêmement plaisant, très prenant et particulièrement intéressant. On reconnaît immédiatement votre patte et votre authenticité. Cette version orientée vers la gestion d'une usine de production alimentaire est une vraie réussite et une excellente évolution. Un grand bravo pour votre travail, c'est un pur plaisir de jouer à vos créations. Bon courage pour la suite du développement ! Une joueuse conquise,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $178.7K | 389 | 85% | $12.49 | |
| $133.3K | 314 | 87% | $7.79 | |
| $41.1K | 85 | 92% | $12.49 | |
| $28.3K | 129 | 71% | $5.99 | |
| $24.4K | 56 | 71% | $9.99 | |
| $12.1K | 26 | 62% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $162.6K | 514 | 68% | $9.99 | |
| $162.6K | 685 | 58% | $9.99 | |
| $162.7K | 857 | 84% | $7.99 | |
| $162.4K | 343 | 71% | $19.99 | |
| $162.4K | 470 | 94% | $9.99 | |
| $162.8K | 344 | 70% | $19.99 |