
Get into your Flying Tank and shoot 'em up like it's the good old days! Kill strange bosses, drop bombs from above and build an arsenal of fun, powerful weapons. Reclaim the stolen Earth - alone or with a friend - in a rich action-packed side-scrolling shmup!
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 108reviews | 87% | — | $38.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Holy ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥ this game is TRAAAAAAAAAAAAASH!! From the great minds that brought you the greatness that is "Redcon" comes this pile of smoking trash.. somehow...... When first launched it seems promising but the problem is - on it's first stride it just goes nowhere and falls flat on it's face. You've played first 3 minutes - you've seen it all; And I wish I was joking. In my many an encounter with various games and genres I have rarely (if ever) hit such a specimen. I mean developer seems to not really know what makes schmup a schmup. See if this still feels like something you want to waste your time on (I suggest you don't), because after self-deceiving myuself for ~3 missions, the only thought filling my mind was "just pleeeease let this torture EEEND!". Such is life of a completionist... I'll just list the issues in severity from worst to small-worst: * The levels are absurdly long. Possibly 20 minutes of no-save, no checkpoint trudge. * Levels are barren. It's just a long wallpaper scrolling in the background with no impact or relation to the gameplay. Might as well been a black void in the background. No height differences, no obstacles to avoid, zilch. * Guns suck. The reload system feels retarded and unmitigatable - you just have your guns jam at the worst possible moment with seemingly no fault of your own (see jets'n'guns for a good firepower-limit solution devs); some gun combos shoot together, others don't. Because consistency. And all weapons essentially feel the same. * You know how every game nowadays has the meta-progression: you die, you get to keep some cash, you upgrade, you come back stronger. Same here? Hell no! Some genius came up with the idea of reverse progression - you die, you loose some part of your upgrade sub-system. Sounds fun? Fk no! * Enemies are repetitive. No interesting attack patterns. And they all look kinda the same. * The UI is clunky as hell. It's recommended to play with a controller, but boy oh buy, good luck navigating the confusing layout and bass-ackwards button mappings in game and menus (not remappable. of course. Why? Would expect to be able to? pfffft, frking weirdo.) * Enemy waves are uneven. There are moments where you are swarmed with enemies and then for no reason it's 20-30s of nothing, just slowly flying forward. * Music kinda sucks and is repetitive af, there's probably like 2-3tracks max. Which is fun, when as I'vementiond - mission length is ♥♥♥♥♥♥♥ insane. * Generally it's mostly unchallenging. * Story generic and uninspired. Ending was an exposition dump which was like.. who even does that?! People tend to not know how to wrap up their stories, and just finish abruptly with "lived happily ever after". Here "lived happily ever after" feels like a history tractate - mostly stuff having nothing to do with anything. * and so on and forth.. but I'm vented and bored now, and so are you. Good things? Dunno. It looks nice. Not "OMG-it's-so-beautiful". Just nice. Pleasing to the eye.
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Languages: English, German, Czech, French, Spanish - Latin America, Portuguese - Brazil, Polish, Turkish, Italian, Russian, Ukrainian, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've followed Hexage for a while and I've enjoyed their other games, and this one is no exception. It shares a lot of elements with Reaper the Pale Swordsman and at the same time is very different. I think this game is not actually in early access anymore, they're still updating it, but for all intents and purposes the game is complete, so I'm not sure why it's still marked as early access. (they probably explain it somewhere like in their Discord or something) All in all a very fun game, and a real challenge at certain points, the plethora of ship, weapon, and ability options are very fun to explore and figure out what works for your play-style or a particular mission, although I do feel that some of them are definitely better than others and some are worse.
I have a Ultimarc arcade joystick that output as a keyboard. Since this game has zero button remapping for the keyboard this game is useless. Why releasing this game on PC? Go back to making games for consoles and leave us alone.
goat
Amazing side scroller that is both challenging and rewarding. COuld do with more incentive to replay but is a great game anyway. Great art style and sound scoring to go with it. Good opportunity to choose preferred weaponry and set the play style. Great story, and set for different enimies which are highly varied. Good amount of difficulty forcing you to fail and try different tactics.
优点找不到缺点一大堆 1.死亡会导致武器高概率丢失 2.武器射击完装填时间过长,每次弹匣只有几下就打完,没打完也要延迟几秒自动装填 3.移动惯性大,而且射击口会因为移动而稍微改动方向 4.敌人子弹和回血金钱等东西样貌接近,容易产生错觉 5.回血道具回复量非常小,基本不够敌人一发甚至是碰一下 6.敌人设定摆放对武器配备和反应要求大,强迫背板 7.装备图标就是个笑话,大部分全都看不出来是什么东西,更不要提如何猜出使用时的样子了 8.每个飞船的武器都要《购买》→《升级》,资金消耗可是很大的,但是刷起来就不容易 9.关卡在磨磨唧唧和变态至极间反复横跳,所以武器配备要求极为重要 10.反人类键位设定,WASD或↑←↓→或小键盘8546控制方向,鼠标左右键或zxc空格是4种攻击 11.游戏开始劈头盖脸推荐你用手柄,然后按键设定还是不能更改的 12.音乐重复乏味 13.中途都会遇到个箱子,开完有补给,但是实用的也就金身无敌,如果是爆满屏金钱泡泡,你就会满屏飞去捡泡泡并被敌人群殴
I liked story
好玩
Flying Tank is an action-packed side-scrolling shooter that successfully blends old-school arcade sensibilities with modern progression systems. Developed and published by Hexage, the game takes place in a future where humanity has lost control of Earth to an overwhelming alien threat. Players assume the role of a mercenary pilot commanding a heavily armed flying combat vehicle, embarking on dangerous missions to push back against the invaders and reclaim what remains of the planet. While the premise is straightforward, it provides enough context to give purpose to the constant stream of battles and destruction that define the experience. The core gameplay revolves around fast-paced aerial combat across a lengthy campaign filled with enemy forces, environmental hazards, mini-bosses, and massive boss encounters. Flying Tank immediately captures the excitement of classic shoot-'em-ups by delivering responsive controls and nonstop action, but it goes beyond simple nostalgia through a well-developed upgrade system. Every mission rewards progress, allowing players to enhance their firepower, unlock new abilities, and gradually transform their vehicle into a devastating war machine. This sense of growth keeps the gameplay engaging and motivates players to continue experimenting with different strategies. One of the game's strongest features is its extensive customization. Rather than limiting players to a single style of play, Flying Tank offers a wide variety of weapons, bombs, drones, and special abilities that can dramatically change how battles unfold. Certain upgrades focus on increasing offensive capabilities, while others improve survivability or utility. Features such as slow-motion combat effects and powerful temporary boosts add another layer of tactical decision-making. Because multiple tanks are available, each equipped with unique special skills, players are encouraged to explore different combinations and discover setups that best suit their preferred approach to combat. Enemy variety also plays a significant role in maintaining the game's momentum. The campaign introduces multiple factions, each bringing distinctive enemy units and attack patterns. As missions progress, encounters become increasingly intense, requiring players to react quickly while carefully managing resources and positioning. Boss fights stand out as some of the most memorable moments in the game. These large-scale battles combine impressive visual design with challenging mechanics, forcing players to learn attack patterns and make effective use of their upgraded arsenal. The escalating difficulty creates a satisfying sense of accomplishment when particularly demanding encounters are finally overcome. Visually, Flying Tank delivers an appealing blend of colorful effects and post-apocalyptic science-fiction aesthetics. The environments showcase a world scarred by war and alien occupation, while explosions, weapon effects, and enemy designs provide constant visual excitement. The artistic direction gives each mission its own identity and helps distinguish the game from many smaller shooters that rely on simpler presentation. The action remains easy to follow despite the chaos on screen, which is essential for a genre built around precision and quick reactions. The sound design complements the gameplay effectively. Powerful weapon effects give combat a satisfying impact, while the energetic soundtrack keeps the pace high throughout the campaign. Music and sound work together to emphasize major moments, particularly during boss encounters and large-scale battles. The result is an audiovisual package that captures the adrenaline-fueled atmosphere expected from a modern arcade shooter. Another welcome addition is the inclusion of cooperative multiplayer. Playing alongside a friend adds extra excitement to missions and makes the campaign even more enjoyable. Cooperative play encourages teamwork while increasing the amount of chaos on screen in the best possible way. The game's accessible controls and straightforward objectives make it easy for both experienced shooter fans and newcomers to jump in together. Flying Tank is not entirely flawless. Some players may find themselves replaying missions to maximize upgrades or unlock additional content, and the overall structure remains rooted in familiar genre conventions. The narrative, while serviceable, takes a back seat to the action and never becomes a major attraction on its own. However, these limitations are relatively minor compared to the game's strengths. The shooting mechanics remain consistently entertaining, and the progression system provides enough variety to keep players invested throughout the campaign. In the end, Flying Tank stands as an impressive modern shooter that respects the foundations of the genre while introducing enough customization and progression to feel contemporary. Its combination of intense combat, rewarding upgrades, strong visual presentation, memorable boss fights, and cooperative gameplay creates an experience that is easy to recommend to fans of arcade action. Whether played for short bursts or extended sessions, it delivers a satisfying blend of challenge and excitement that rarely loses momentum. Rating: 8/10
Great side scrolling pew-pew game.
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