
A community-driven rhythm game with a focus on creativity and expression.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
fluXis is a community-driven, vertical scrolling rhythm game with customizable visual and gameplay effects. Create your own flashy maps or compete against the world in the online leaderboards.
Feature-packed Editor - Create your own maps and share them with the world.
Visual and Gameplay Effects - Move the playfield around, change the key count mid-song, flash the screen white or make it greyscale, with no limitations!
Online Multiplayer - Play with your friends or compete against strangers online.
Customization - Change textures and move HUD elements around however you want.
Cross-game compatible - Import and play maps from various other rhythm games and add support for more games through plugins.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ts actually bangs team
making charts is really fun 10/10
feet in the background when i started the game, S tier game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yeah no
Incredible beatmap editor, but the community is extremely small.
Amazing game cant wait to see where they go with this, feels a bitg like nitg but for pc i love it. <3
It is a very fun rhythememem game
i'm in love with the editor because of the myriad of different ways i get to express myself like sure, yeah, as with any vsrg editor i get to put the notes down and chart a song in a way i feel is appropriate, but- then there's a vfx/shader tab where i might give kick drums a little more oomph if i accompany it with triggers that increase the bloom and zoom the camera in a smidge when such a heavy sound happens- and on top of that, there's a storyboard tab where you can keyframe animations for sprites (in-game basic shapes or even import your own images) said storyboard tab's still unfinished, at the time of writing! but it's headed in a SUPER great direction- i'm excited for what i'll be able to do in the future :) lots and lots of potential so, if you're a quaver or osu!mania mapper seeking self-expression wanting to possibly dabble with adding visuals to your charts and place keyframes on a timeline to craft your own storyboard i suggest you strongly please try fluxis and make something fun for the world to play (fun fact, 7.2 accuracy in the editor makes the timing windows very close to like, od 8.5 on mania) i think what miiight give the game somewhat of a bad rep is the mappers who don't understand where the line is for when a map's vfx gets overly excessive or the beat pulsing is hilariously strong? make your chart visible, i say! xD
terlalu edan dan gila :v . sebagai player osu kalo kalian ingin tantangan lebih disini tempat nya
This game is genuinely so cool and high effort. Im so confused on why theres barely any players.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.7K | 1.1K | 94% | $4.99 | |
| $0 | 0 | — | Free | |
| $14.4M | 27K | 98% | $19.99 | |
| $1.7K | 46 | 91% | $1.99 | |
| $1.5K | 6 | 100% | $12.99 | |
| $308 | 3 | 100% | $2.99 |