
Fluffy Horde is a 2D side-scrolling hybrid between real-time strategy and tower defense. The game revolves around a magical hyper-breeding bunny horde created by a misunderstood Shaman wanderer!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 414reviews | 59% | — | $101.9K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abysmal. Spam units, watch passively, moving units a bit every now and then. I wouldn't even play this on mobile.
"tower defense", i dont like it, some of the music annoys the heck out of me.
So bad
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a tower defense-plus-strategy game in which you have to hold or kill the bunnies in various ways. The game has four stages. Each stage consists of a number of levels (a lot, to be honest) followed by a boss battle. Each stage introduces a new playing element. The story is there just for the sake of it. All the voiceover is done by just one person. Maybe due to budget constraints. A simple text-based interaction would have been better. Each stage has a separate soundtrack that plays throughout all the levels of that particular stage. It gets monotonous after a while. It serves the purpose just. The characters talk a lot unnecessarily. Anything you do will trigger some kind of dialogue repeatedly. Most of the time you will kill the bunnies and stop them from growing further to complete a level. Apart from this, there are some other main objectives, like surviving a level for a certain amount of time, getting a person or a cow from one place to another, killing monsters using bunnies, etc. The levels vary in size. Some of them are quite long (also time-wise), so you have to do side scrolling a lot. That was quite annoying. There are optional challenges in each level (three to be precise). Most of them are time-related challenges. Some are no-damage challenges, and some are clearing stages with a limited number of soldiers. Completing them at the same time will award 4 medals/level. The game started quite well. The "strategy" part goes out of the window as you progress further. The game’s behavior is inconsistent throughout. It heavily relies on RNG. You have to hope that it turns out to be in your favor. On top of that, one achievement requires you to get all the medals for all the levels (optional challenges). This was very frustrating since clearing most of the levels depends on luck rather than skills. You will do a lot of retries. There is a reason why around 90% of players have gone through the first tutorial and only 4.7% of people have cleared the 3rd stage, let alone completing the game. The main story can be finished in around 8 hours. If you want to do 100%, you are in for a lot of time and pain. It seems like the developer wants to punish the gamers for playing their game. I really hate such design choices. I'm amazed how playtesters were okay with this. There is a multiplayer mode. But I didn't bother checking it out (plus hardly anyone plays the game). I would not recommend getting this (even if it’s given to you for free by someone). Otherwise, you may lose a bit of sanity (if you are a completionist). Avoid! Save your time and mind.
Hybrid between strategy and tower defense? Hello? Where? I played for two hours and I haven't seen a second of tower defense. I see the vision of "RTS" but it's only the RTS control scheme that has been taken over and it harms more than it helps, it's not even as good as a 25 year old game like AoE II. Big pass unless you want some "Meh" puzzles against bunnies that are super inconsistent.
This game ain't it chief.
i mean .... it's not bad .... but it's not good either, like, it's a cute, pixelart games about rabbits being crazy ... that's it, there ain't much more to it .... past the initial " oh that's fun " it's not that much more refreshing as far as gameplay wise .... it's okay, just not enough for me to put a meaningfull time into it
This is funny 2D tower defense game with puzzle & logic elements. Your main enemies are rabbits. You goal is either to kill all rabbits, or accomplish various quests, such as defend queen or feed big earthworm, etc. Graphics are great and good looking. Sound effects and music are catchy. Game cointains large amount of levels, which are mostly unique. Goodlooking game with funny theme and story, that offers you few hours of fun. I recommend it.
+1 有成就 没中文 《毛绒军团》 《毛绒军团》是一款融合解谜与即时战略要素的2D横向卷轴游戏。故事围绕一位被世人误解的萨满旅者所创造的魔法超繁殖兔群展开。在被三大王国拒绝定居后,萨满决心以武力征服所有领土。你能阻止这场毛绒危机吗? 游戏特色 ・独特的策略体验——帝国时代、魔兽争霸在我们面前不值一提,星际争霸2…勉强略胜半筹 ・治愈近视的迷人像素艺术 ・解放100余座城池,征服400枚成就徽章 ・多人对战模式——在网络上智取好友与陌生人(或反被智取,毕竟你未必那么聪明) ・4场首领战与数小时令人上瘾的关卡 ・傲慢精灵自称“远胜人类”(地底族倒是挺酷的) ・震撼配音让你吓到失禁(建议穿双层内裤以获得最佳体验) ・海量兔群——目前已达2,0309,894,859.483,495.8Y9,348,530,834只且持续增长中 ・上帝谱写的原声音乐——没错,我们团队有神明助阵!你们有啥? “卡伦德拉疯了,她在精灵世界掀起了内战。”——凯洛国王
Fun game, trailer misrepresents it a lot, its actually a puzzle game. Figure out how to get the objective done, as fast as possible (optional for medals). Managing your resources and unit positions carefully to keep the bunny problem at bay. Later you even use the bunnies as a weapon to defeat a greater threat. Whilst also remembering how everything interacts and avoiding the bunnies getting too numereous to cause a failstate. I did replay a bunch of levels to try and get all the medals at once, but towards the end was happy with just a victory. I imagine if you were trying to 100% the games achievements (which means getting all badges) it'll get annoying, with RNG bunny jumping causing problems with identical strategies. Overall though it was fun to figure out the solutions to levels, which range from distracting bunnies, getting them to fall off the map themselves, or sending them through portals attached to your carrotmen. Good stuff :3
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Players by region
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