
A unique blend of base building and wave defense. Workers automatically gather resources and manage your economy while you focus on strategy. Expand and fortify your kingdom, command elite armies, and survive endless procedurally generated enemy waves.
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About
Flow of War is a unique blend of Base building and wave-defense gameplay. Build and expand your kingdom, fortify your defenses, and command powerful armies against overwhelming enemy forces.
Design a well-constructed base not only for good defense but also to allow workers to operate efficiently and perform their tasks in infinitely unique maps.
Defend against relentless enemy waves using walls, defensive towers, traps, and carefully planned fortifications.
Recruit legendary units, master powerful spells, and command your forces through chaotic fantasy warfare.
Unlock elite units, rare bonuses, and game-changing upgrades through progression systems.
Face 30 handcrafted campaign missions, each requiring a different defensive strategy to survive.
Design custom battlefields with the map editor or generate endless random maps for fresh challenges every run.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体玩下来个人体验还算过关的游戏,目前游戏进度处于还差最后3关的困难没打,说一些游戏相关的情况。 1.结合单位设计、游玩体验和定价,游戏整体评价应为中评,给予好评属于是个人对此类游戏的偏爱了。 2.主线一路玩下来,从地形设计、科技限制、单位限制逐步放开的节奏,能感觉出作者制作的还算用心的,算个加分点吧。 3.工人全自动,特殊塔和陷阱随时收纳换位置的设计让游戏过程舒服不少。 4.游戏整体略显粗糙,小问题不少,个人来说除了操作有点麻烦玩起来确实没啥过于不爽的点。 下面说一些游戏中遇到的问题。 1.由于部分关卡初期可用空间小,农田不能穿行,而初期又需要大批量造农田,导致造多了会导致工人经常卡住几个人,建议调整农田为可穿行。 2.每局游戏可以说是都挺忙,每天体验几局还好,如果让我玩久了可能会觉得挺累。科技和收纳栏要频繁开关,宝箱多了要频繁点选,想想都累。 3.关闭科技或是收纳菜单后经常自动选择几名士兵。兵营设置集结点会导致营内现有士兵直接移动到集结点,能否用单击和双击区分设置集结点和整体移动。 4.士兵在有敌人进入索敌范围会相当无脑的直接正面打开,战斗期间除了撤退没法进行任何操作,士兵想要类似编队的效果就要造多个兵营,这很不RTS。 5.士兵和塔性能差异极其巨大,除非受限于敌方进攻单位的射程原因(没有抓捕陷阱的情况下),其他情况下后期根本没有建造士兵的意义。 6.在路口较多的地图,偶尔会导致进攻敌人在半路被卡住1-2只,尤其是你用墙围了多层路的时候。 暂时就这么多,祝游戏越来越好吧。
Ну прикольно, но чувствуется что очень сыро - Нельзя юнитам группы назначить через ctrl+1/2/3... - Нельзя дабл-кликом выделить всех юнитов того же типа на экране - Выбирая казарму, зачем-то выбираются все юниты вместе с ней. Выбрал казарму, поставил флаг, где собираться юнитам, туда прётся вся твоя армия, бросив свои позиции - Пачфинд у юнитов кривоватый, хочешь поставить лучника прямо под стену, а он ищет точку где-то рядом с местом, где ты кликнул - Нет ускорения времени - Уровни чуть наскучивают, каждый уровень даёт лишь капельку контента и так понемногу открываются все возможности игры, но пройдя 2 уровня, на 3 идти как-то уже ленно, чтобы сыграть в тоже самое, но теперь с +1 юнитом - Баланс сложно оценить, я мало сыграл, но рыцарь который сносит стену за 3 удара, ахахах, я немного другого ожидал от игры Будет интересно вернуться к проекту в будущем, особенно если все эти микротильтовые моменты пофиксят.
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Languages: English, French, German, Vietnamese, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Turkish
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente jogo!!!! Só faltam três coisas (pelo menos por enquanto) para ficar perfeito: 1. Suporte a Linux / Steam Deck 2. Auto-movimentação da câmera pela borda da tela (Edge Scrolling): mover o mapa ao encostar o cursor nos limites da tela, assim como no Age of Empires II. 3. Pequenos ajustes no pathfinding: a movimentação e busca de caminho das unidades às vezes parece um pouco travada (talvez seja só uma impressão inicial minha). Pretendo ir atualizando esta análise conforme o jogo for recebendo atualizações. Recomendo demais!
너무 재밌습니다 궁수 시야 보다 사거리가 짧기 때문에 벽에 바로 붙이기 보다는 벽이랑 거리를 두고 세워두는게 훨씬 좋네요
Before the full game, I played the demo for about 5 hours. The game involves surviving a set number of waves of enemies. In addition, there are enemy buildings on the map that can be destroyed to gain a unit production bonus. You can create your own maps and edit existing ones. Although the basics are easy to learn, winning is difficult and requires focus, as a moment's inattention can easily and quickly result in a loss.
Простая идея, но работает отлично — мне понравилось. Все уровни, кроме самых первых, требуют от игрока решительности и постоянной адаптации под каждую следующую волну.
2026/8/25 目前12小时,简单易上手的简约rts。 但是有许多设计比较令人无语,比如进关卡了不能调系统设置,陷阱放下去不知道怎么激活,部队AI堪忧,没有快捷键。别的都算了,没有快捷键作为RTS游戏,前期还好到了后期还得手动框兵然后右键移动到目的地,然后到达地点了部队才会自动寻敌,路上碰到人是没有反应的直接就会被打死。想分兵又很容易框不到或者框多了。总之很容易让人上火。 如果可以持续更新去掉一些让人蛋疼的地方,游戏本体其实还不错。目前建议打折再入,原价没必要。 6/10分
어렵다?는 아닌데 너!!!~~~무 불편함. 만들다 말았음. 뭔가 급하게 진행하다 보니 중간에 뭔가 건너 띄는 경우가 많음. 유닛도 안쓰는게 대다수.
非常粗劣制作的RTS新游 50块钱 玩3个小时腻了 亏了 垃圾游戏
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Players by region
Where this game's players are, estimated from review languages.
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