
A unique blend of base building and wave defense. Workers automatically gather resources and manage your economy while you focus on strategy. Expand and fortify your kingdom, command elite armies, and survive endless procedurally generated enemy waves.
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About
Flow of War is a unique blend of Base building and wave-defense gameplay. Build and expand your kingdom, fortify your defenses, and command powerful armies against overwhelming enemy forces.
Design a well-constructed base not only for good defense but also to allow workers to operate efficiently and perform their tasks in infinitely unique maps.
Defend against relentless enemy waves using walls, defensive towers, traps, and carefully planned fortifications.
Recruit legendary units, master powerful spells, and command your forces through chaotic fantasy warfare.
Unlock elite units, rare bonuses, and game-changing upgrades through progression systems.
Face 30 handcrafted campaign missions, each requiring a different defensive strategy to survive.
Design custom battlefields with the map editor or generate endless random maps for fresh challenges every run.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Стратегическая защита [/h1] Милые городки атакуют супостаты! [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой смесь RTS и Tower Defence. Игра предлагает пройти около трёх десятков обычных уровней и три быстрых обучения. Здесь всё не так уж сложно, но немного мудрёно — с ходу разобраться будет сложно, поэтому туториалы сыгрануть стоит. К тому же, имеется редактор, где можно создавать свои собственные уровни. Или можно сыгрануть с тонкими настройками на любой из множества готовых карт. Основа игры весьма простая. Есть центр поселения. Строим вокруг него экономику и оборону. Раз в какое-то время набегают усиливающиеся волны врагов. Если супостаты разрушают центр городка, то проигрываем. А если выживаем все волны, то победа. Важный момент — тут важно именно выжить определённое время, поэтому экономику качаем по максимуму, ресурсы не экономим и не запасаем на будущее. Юниты бывают двух основных типов — рабочие и бойцы. Работяги действуют автоматически и весьма шустро. Они собирают ресурсы, строят, чинят повреждённые здания. Воины помогают в обороне и являются чем-то типа мобильных средств защиты. Бойцов можно и направлять в атаки на орды супостатов. Здания можно прокачивать в минимальных деревьях прокачки, чтоб получать их улучшенные версии. Когда наступает победа или поражение, то дальше происходит ничего. Глобальной прогрессии тут нет. Разве что открываются новые карты кампании. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Простая, но приятная графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Множество карт-локаций. Можно ещё и вручную их ещё больше нарисовать. 👍 Интересная общая система игры, смесь RTS и TD. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 Нет как таковой глобальной прокачки. Только открываем новые уровни, пусть с новыми возможностями, но именно глобальной прогрессии нет. [h1] МИНУСЫ: [/h1] ❌ Нет русского языка текста. Требуемый уровень познаний английского — низкий. [h1] ВЫВОДЫ [/h1] Игра в какой-то степени прикольная. Может понравиться любителям специфических башенных защит. Карт тут много прямо со старта, можно сделать их бесконечное количество и с тонкими настройками. Традиционно, полную версию обзора, со скриншотами, красивым оформлением, можно найти в кураторе. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
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Languages: English, French, German, Vietnamese, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Turkish
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played the tutorial and first mission and yeah, it definitely has that 90's-2000's RTS vibe. Even down to the worst parts of the game, unfortunately. It is a bit of a UX and UI mess. For people who are familiar with any RTS game of the last 20 years, I'm sad to inform you that there is a severe lack of control. On top of that, the lack of essential key-binds I feel will really hurt the game play experience for me in the later rounds. (I'll come update later when I experience it.) Basically, there is no efficient way to control your army. No "Select all" and the 1-9 keys are used for things that aren't control groups. Everything is done with clicking. Personally Starcraft does it the best, and I feel like there are few enough options within the available units and structures to adopt a system similar to what Blizzard has done for SC2. (Where you press 1 button for an action, and then each action is assigned 1 of 9 keybinds nested inside that menu. (All you have to remember is which square is for which key, and any action on that square will be for the same key) I can only imagine that in the later levels where you are down to the wire, clicking around frantically through all of the menus and on each of your structures to control your army units is going to get very annoying. I'll leave it positive for now cause I don't want to hurt the work of the dev. If the things I mentioned do become a problem in my runs, I'm not sure if I'll be able to recommend it.
冷知识:语言切换是主界面右上那个地球↗
Schade, sehr schade, dachte es wäre endlich mal ein schönes Spiel aber wenn man die Kampagne spielt dann wieder dieser miese Zeitdruck, was ich schon bei Stronghold Crusader richtig mies fand. Ich hab echt keine lust das mir ein Spiel vorschreibt wie schnell ich was baue, solche Missionen gehen mir auf die nerven, immer das gleiche Prinzip, in 3 Minuten kommt der Feind, ich sehe immer nur Missionen (Kampagne) wo immer nur "Hau Drauf" herrscht, es gibt aber auch noch Spiele wo man Sandbox Basenbau und ruhe vor dem Sturm hat, AOE2 usw. selbst Warcraft 1+2 (spiele ich immernoch auf GOG) aber hier sehe ich davon nichts. Grafik ist ok für das Spiel, schade nur das es keinen Sandbox Modus gibt oder einfach mal eine Mission zum Start wo nicht gleich nach 3 Minuten schon der Dicke Macker mit dem Hackebeil angerauscht kommt, nervig. Ich denke ich werde es nicht mehr viel spielen, der Aufbau Part ist gut, wenn er dann da ist (meist nur im Tutorial) Also bevor die 2 Std ablaufen werde ich es Rückerstatten lassen, sehe keine Grund es weiterzuspielen!
After playing the full release for about 2 hours and having played the demo for some time, I must say that Flow Of War is an awesome and fun game. I haven't really played any RTS games before and I found the difficulty to be very nice. Also, I really like that there is a map creator for making some custom maps, as it adds a lot of replayability. The only critique would be that the UI could be a bit better, but it doesn't bother me or impact the gameplay. 8/10 would recommend.
[h2]The game is much closer to Tower Defense than it is classic RTS.[/h2] Doesn't scratch the right spot for me. There's almost no control of units, similar to a Settlers style. Elements feel mobile-like. There is a certain charm to the art style. If you enjoy watching things happen while controlling nothing, you may enjoy this game more than I did. [b]How do you get a worker to mine?[/b] The tutorial said to [i]create a wheat field[/i] nearby it. Sense? Maybe to someone, but then you track how often a worker comes back to the mine and it isn't on interval at all and you still don't know how to get them to come to the mine efficiently. [b]Who is coming to build this piece of wall?[/b] Not the guy [i]right here[/i]? Some guy [i]across town[/i] is coming? Oh, but when? Wave was incoming in 30 seconds, but still he hasn't come with 9 seconds remaining, if only you could tell the worker right there to build it instead. [b]Guess I lose![/b] If you are used to controlling your own units in actual classic RTS style games, this might have you close to pulling your hair out at times.
Just tried this and found a bit addicted to how the game operations, it's kinda more into resource optimization where we don't need to manage much in navigating the warriors or so. At first, it's quite strange (to me) in the gameplay, but after few tries, I could pass the easy levels, while medium and hard, the creeps beat me easily, I'm a bit angry on those hard level tho :))))).
虽然是简易版的rts,虽然更像塔防,但希望也能给建筑以及建筑内的生产升级设置个快捷键,以及允许批量升级,或者类似亿万僵尸一样,允许暂停。不然打一局困难,我右手忙的要死,造农民,拉墙,建塔,每个塔的升级,出兵,集结,在有限的时间内一刻不停的疯狂点。然而左手闲的不得了,在键盘上几乎没有太多操作。导致打一局下来,右手特别累。严重影响我想继续玩下去的心情。 给个中评吧,甜品游戏。本身rts+塔防玩法尚可,但是快捷键问题严重劝退
I am having lots of fun with the game so far! I think that I get the idea of a "classic RTS feel with different ideas/mechanics" - wether you consider those modern or retro depends on you, I guess?! Very good vibes here, since I personally liked games like Warcraft 2 in the 90ies a lot, as well as Rampart on the SNES and such ... it´s different, though.
I played the demo for this game around a year before release and have been waiting since. Its very fun! The challenge level is well done and the art style is really good.
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