
Flooded is a reversed city-builder, in which you need to optimize your production on an island that shrinks over time. Gather enough resources to flee to safety, while the surrounding world is getting flooded.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
About
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.29−90% | 138reviews | 80% | — | $4.7K |
| $1.29−90% | 26ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid game that I can see engaging those who enjoy strategy. It has enough depth to challenge but not too much convoluted stuff to overwhelm me. Congrats to the Dev who made it, I'm excited to see any future productions of theirs.
概念还挺有趣,所以买了尝试一下。 不过实际玩了之后感觉这个设定在游戏里体现的一般般。会被洪水吞噬的建筑就只是没了,得不到资源回收。就感觉失去的感觉有点强烈。体验有点不好。 浅浅玩一下还行吧,如果玩着觉得坐牢了就及时收手把。
运营策略任务过关型,策略深度小品级(经济指标)。 还是有点创意的,一般的运营策略类都是夸张占地,这个游戏是缩小占地,有种策略大逃杀的紧迫感。 但因为游戏给了玩家扩展地盘的手段,所以在资源充足后所谓的缩小地盘已经名存实亡。 肉鸽(升级时代技能三选一)元素完全不影响玩法。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, German, Simplified Chinese, Turkish
| $12.99 |
| 12ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊,看到的可以退了
Global warming isn't real
good feel like tower defence but without enemies
焦虑制造机,年纪大了琢磨东西都要半天的我接触到这个,光是研究都流失大半天,建错一个塔更焦虑了。 真就应了那一句:别笑,你也过不了第二关。
meh
主线给我整笑了,要通过砍树随机开出某个东西才能提升科技,但是不提升科技你又砍不掉那些树,作者真的自己玩过自己做的游戏吗???
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 50 | 54% | Free | |
| — | 0 | — | — | |
| $536.2K | 956 | 57% | $19.99 | |
| $335.8K | 836 | 67% | $9.99 | |
| $282.9K | 568 | 82% | $14.99 | |
| $114.5K | 329 | 71% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7K | 155 | 84% | $1.59 | |
| $4.7K | 69 | 52% | $1.99 | |
| $4.7K | 176 | 70% | $2.24 | |
| $4.7K | 55 | 71% | $4.99 | |
| $4.7K | 62 | 39% | $4.99 | |
| $4.7K | 56 | 100% | $4.99 |