
Flocking Hell is a deeply strategic roguelite where you defend your pasture from demonic invasion. It blends calm exploration with auto-battler combat, offering a mix of easy-to-learn mechanics and thought-provoking gameplay. It also has a LOT of sheep 🐑😈
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very addictive. I loved and 100%ed the demo and I'm glad the full version is out! Kind of a puzzle-roguelite. It is very satisfying to try out different strategies :)
Absolutely rules. Stop me if you've heard this before: easy to learn, hard to master. Scratches just the right spot of my brain for a few quick runs before bed.
A quick little game with considerable replay value. Mostly I play long grand strategy game, city builders, and tactical RPGs. This is the ideal game to use as a palate cleanser between longer games. The rules and basic tactics are straightforward enough that I don't need to rerun the tutorial. The strategies require some exploring but aren't obscure. The deck builder side, with new cards available every few wins, has kept the game fresh so far. The game balance has been pretty good, with only a few spots that need more tweaking - e.g. whether you win a round depends too much on how soon you find the gardens' location. I'm 18 hours in and expect it to remain fresh for another 50 or 60. Well worth while.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese*, Spanish - Latin America*, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Flocking hell is an awfully cute game that really scratches that nostalgic "Kongregate indie strategy game" itch for me! While at first it is a bit hard to get into, especially mechanically speaking, it becomes an absolute joy to play after the tutorial and first 15 minutes pass! I definitely recommend the game to everyone nostalgic for games from the flash era!
A fun roguelike-minesweeper game, which tbh, the genre-fixing names don't really explain it that well - hopefully this description will help: Each map is randomised, but contain the same landmarks (mountains, farms, cities, etc) - you turn over land spots down the map as if you were travelling; finding new locations and getting their boons/bad omens. The aim of the game is to "find" and upgrade cities before your turn count run out and you are invaded by demons; the stronger your cities, the better chance of survival (and winning). You are sheep vs demons, and you must Flock, or be Flocked. A nice casual game to setttle in with for a few rounds and once you get the hang of how the mechanics work, it's aesy to learn and develop strategies - I would say it's harder to perfect them and gain more control over what you want to implement. But I am still fairly new to the deeper strats and I think there are some clever ways to get better results, given the time and a more focused approach - ie: it looks all random and luck based but when you look closer at the some of the cards you can play and the lay of the land, I reckon you can form much better strats that aim towards better goals than "upgrade and road everything!" If I was to ask more from the game; it would probably be more landscapes, more variety in cards and landmarks, but it is early days and as it stands (and for its price), there is some good content here.
Excellent, quick little puzzle game with progressive unlocks. I do suspect it'll become repetitive, so I hope the dev will continue to expand playability. Games are quick, action is turn based.
Wow, this game really hits a sweet spot for me! It's easy to learn, quick to play, and addictive. I particularly like the card and guide mechanics since they increase the number of different strategies. I'm looking forward to playing more!
its fun and nice and definitely worth the price :D i love the cute lil sheepies
Great concept, adorable, and replayable. The music is excellent and the sheep are cute. I started playing after Patch #4 and I am thoroughly enjoying the pace that the cards and guides are being unlocked.
It's a bite-sized strategy game that is designed to be played in short increments. There's enough depth to it to keep you playing and works pretty well as a roguelite. Definitely rough around the edges but ultimately if you are a strategy / roguelite enjoyer it's a fun play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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