
An absolutely bonkers online melee party brawler, where 2-4 friends can flip and fight across high-intensity arenas filled with opportunities and hazards. Every surface is in play, attacks can come from anywhere, and gravity can flip with the push of a button.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 24.75/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It would be a nice game... just there are no players on the servers. 10/10 marketing
Servers are down. Flippin Misfits 4/10 Heisen
The charm is no longer available so there is not a single reason to get this game other 4 easy achievements
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +5 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game itself was exceedingly dynamic and likable, however the controls were tricky. It showed off attractive, pretty graphics and a nice, weird style. I can say the very same for the soundtrack, it’s alluring and evoked positive feelings. That’s where the good material ends, though. The implementation killed all its potential. How i ought to put it? This game lacked diversity. What do I mean? Well, it’s a brawler-style game: you scuffle, land a solitary hit, and the competitor is no more, that’s it! The idea behind it is without fault, particularly the portal system, but apart from that, it gets dry really rapidly, it’s not like Dead by Daylight, where every single round is unalike. If this game came from some totally mysterious studio, one could accept it, but it comes from Behaviour Interactive, the studio behind DbD. The dev team even included people who worked on DbD. What irritated me the most is that the game didn't get any real publicity, unlike DbD, which is a disgracel, because it actually was a cool game! It is puzzling why they would release a multiplayer game without doing any advertising for it at all. 🧾In Conclusion. This game was a one-off product that looks like it was never meant to be anything significant. There’s was no advancement system, no game types, and no events. It was "Dead on Arrival." I believe the game should have been f2p, as there’s not a single thing exceptional enough to validate paying for it. Plus, a f2p model might have in reality maybe helped the player count. 5 out of 10 from me🔚 As the last players have departed, the servers have fallen quiet, leaving the game to float into the smoggy abyss of unremembered titles.
为了夹夹挂件买的,结果买完发现不能领了 —————————更新————————— 挂件免费送了… 大冤种
Don't buy! Dead player base - No Singleplayer mode. Only 1/4 AV's are available without help. DBD Trapper Charm no more available.
Flippin Misfits is a chaotic, physics-driven multiplayer experience that leans into absurdity, vertical movement, and unpredictable encounters to create a game that feels as much about improvisation as it does about competition. Developed and published by Behaviour Interactive Inc., it takes the familiar framework of arena-based combat and twists it into something far less structured, where mobility, environmental awareness, and sheer adaptability matter more than precision or traditional skill. At its core, the game revolves around small-scale multiplayer matches set across floating, fragmented arenas suspended in space. Players control quirky, customizable characters who rely on flipping, bouncing, and launching themselves across the environment to survive and outmaneuver opponents. Movement is intentionally unconventional, with physics playing a major role in how characters navigate the map. This creates a constant sense of unpredictability, as even simple actions can lead to unexpected outcomes. The result is a gameplay loop that feels dynamic and often chaotic, where positioning and timing are just as important as reacting to what other players are doing. The verticality of the arenas is one of the game’s defining features. Rather than focusing on flat, horizontal spaces, levels are designed with multiple layers, floating platforms, and gaps that require careful navigation. Staying alive is not just about avoiding opponents, but also about managing space and momentum to avoid falling into the void. This adds an additional layer of tension to every encounter, as players must constantly balance aggression with self-preservation. Matches often become a mix of strategic movement and frantic scrambling, especially as the playable area becomes more dangerous over time. Combat itself is relatively simple, built around basic attacks and environmental interactions rather than complex mechanics. Players can knock opponents off platforms, disrupt their movement, or take advantage of hazards scattered throughout the map. The simplicity of these systems makes the game easy to pick up, but it also means that much of the depth comes from how players use the environment and movement to their advantage. Encounters are less about mastering intricate systems and more about reading situations and reacting quickly, which keeps matches lively even if the mechanics themselves remain straightforward. Visually, Flippin Misfits embraces a colorful, stylized aesthetic that complements its playful tone. Characters are exaggerated and expressive, with customization options that add personality without affecting gameplay balance. The environments are bright and varied, designed to be easily readable despite the fast-paced action. This clarity is important, as the game’s reliance on movement and spatial awareness requires players to quickly understand their surroundings. Sound design supports the experience with energetic effects and lighthearted audio cues, reinforcing the game’s focus on fun rather than intensity. One of the game’s strengths lies in its accessibility. Matches are quick, controls are easy to learn, and the overall structure allows players to jump in and out without a significant time commitment. This makes it well-suited for casual play, especially in social settings where the unpredictable nature of the gameplay can lead to memorable moments. However, this same simplicity can also limit long-term engagement. Without deeper progression systems or evolving mechanics, the experience can begin to feel repetitive after extended play, particularly for those looking for a more competitive or skill-driven environment. The reliance on multiplayer is another important factor. While the game can be enjoyed in solo modes or with AI, it is clearly designed to shine in matches with other players. The unpredictability and interaction between human participants are what give the game its energy, and without that, much of its appeal is diminished. As a result, the overall experience is heavily influenced by the availability of an active player base. Despite its limitations, Flippin Misfits succeeds in delivering a lighthearted and entertaining multiplayer experience that prioritizes spontaneity and fun over complexity. It embraces its chaotic nature, offering a gameplay loop that is easy to understand but difficult to fully control, which is where much of its charm lies. For players looking for a casual, physics-driven arena game that doesn’t take itself too seriously, it provides a solid and enjoyable option. In the end, Flippin Misfits is best appreciated as a social, moment-driven game rather than a deeply strategic one. It may not offer the depth or longevity of more competitive titles, but it makes up for that with energy, personality, and a willingness to let chaos take the lead. Rating: 7/10
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ gud game
переворачивалка
Juego muy divertido para cagarse de risa con tus amigos despues de cagar a puteadas a un killer por algun golpe falso, hablando de DBD si tenes cuenta de BH y esta vinculada a tu cuenta de Steam ganas un charm por tener el juego de Flippin Misfits
Players by region
Where this game's players are, estimated from review languages.
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