
Flip is a a puzzle game for your eyes and your brain. It has a simple and easy to understand mechanic, but the possible combinations on each puzzle will require deep thinking to solve them in the minimum number of moves. Play just to chill out or to exercise your brain.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, Italian, French, Russian, Portuguese - Brazil
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a formerly paid puzzler that went free a couple of years after its 2016 release. the clue's in the name, mouse-based rotating to recreate patterns shown on top, ideally in the set number of moves. the button has to be held, can't click, move the mouse, then click again. not ideal. there are 4 puzzle types (see below), each with multiple levels. unfortunately, only the first two for the first type are unlocked at the beginning, everything else needs stars. 25 total opens the first level everywhere and it can be had in a matter of minutes, and by the time you perfect the two initial ones with very little effort, almost half the game will be unlocked. could be worse. each level contains a certain number of puzzles for the same pattern, all to be done in one move, for instance. [b]there are about 1500(!) puzzles total[/b], probably every iteration, and while there's a certain flow to the whole thing, less would definitely have been more. [b]asking to do 100 of almost everything is way too much.[/b] then random mode unlocks after perfecting each pack, offering even more configurations. on smaller levels there's not much variety to begin with and it's not possible to re-do the default sequences anymore. should've kept both options even if being able to tell original and random setups apart is unlikely. as is wanting more of that particular pattern after 100 variations. [b]quitting saves level progress but not mid-puzzle progress[/b], which is a problem on bigger levels. there's [b]unlimited undo, puzzle skip and one of the worst hint systems I've ever seen[/b]. I wish right click worked as undo too, not just clicking a button on the side, and the hint button was always present instead of appearing seemingly randomly, giving iffy advice, then disappearing again a few moves before the par. [b]there's a steam guide on how to summon and abuse it, underlining how badly it's implemented.[/b] [b]no individual puzzle reset is a major reason for the thumbs down.[/b] constantly undoing few-move levels is fine, but on anything more it becomes extremely tedious when a single click should also be an option. also, [b]as soon as a puzzle is solved, whether on par or above, the next one comes up[/b], so it's easy to accidentally register an imperfect solution. there's an achievement for 10,000 (TEN ♥♥♥♥♥♥♥ THOUSAND) undos, which I guess can happen eventually because there's no other option. provided you stick with it under such conditions. puzzle skip cycles through imperfect ones but only in one direction and it's a pain when there are 100 and several have to be revisited, or you'd just like to retry the last one before moving on. [b]no on-screen level numbers make it even worse.[/b] there's a progress bar, shows perfect, almost perfect and worse with different colors, mouseover reveals all these and a total with actual numbers, but [b]it's impossible to tell where you are within a level[/b]. wouldn't be cool with 10 puzzles, ♥♥♥♥ off territory with 100. leaving and coming back lands on the first unsolved puzzle but the same progress bar on level select and the stats screen has no mouseover functionality. with all this in place (or not in place), I was worried that if I were going for perfects, the game would force me to replay entire sets just because I had a few less than optimal ones. some subpar solitaires pull this, but here in such cases [b]you only have to retry the non-perfect puzzles after finishing the set[/b]. this is nice at least. the first puzzle type is called [u]simple[/u] and it is, but it ranges from 1 move and 4 things to flip to 10 moves and 11 things to flip, upping complexity and difficulty considerably. I have trouble thinking ahead and visualizing such puzzles, so I noped out of later stages, only did one of each. [u]sided[/u] mode has asymmetric things to flip, adding orientation as another layer. gave it up almost immediately. [u]wired[/u] puzzles have you untangle stuff until no wires cross each other. [u]image[/u] is jigsaw-like, reassemble pictures that seemingly went through a shredder. orientation is important once again but there are only 4 images with hundreds of variations. on the one hand I miss the unity launcher, could pick resolution and windowed mode before the game even started, but it also made devs lazy (or even lazier), as they didn't feel the need to include these in-game. gotta love having to quit just to switch to a window that doesn't match the screen resolution. so yeah, this still has the launcher and sure enough, no windowed mode toggle or resolutions inside (alt+enter works but it's useless), just separate volumes and a few languages. not in a pull-down menu, click through one by one, changing instantly. plus in-game representation of achievements, a tutorial and the stats screen mentioned above. it started its life at $6 back in 2016, that would've probably been an 'on sale only' thing even if it worked properly, but I only found it the other day while searching for something else, so it's a moot point. I don't recommend stuff just because they're free, a game is either good enough or it isn't, price notwithstanding, and [b]while this puzzle type isn't for me, it came relatively close to an easy recommendation[/b]. there was some post-release support based on forum posts, maybe the issues above would've been addressed as well but nobody brought them up at the time.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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[h1]꧁ KOBINUJ I OBAACJA ꧂ [/h1] czyli fajna popierudlka [h1]Fabuła[/h1] nie wiem [h1]GRAFIKA[/h1] jest jak widac [h1]Muzyka[/h1] leci [h1]Rozgrywka[/h1] obracja tka by doapsowaci się do wzorku [h1]Podsumuwjąć[/h1] Miłe fajne do myselnia i przyjemne polecma ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
Great game, i would reccommend it for any fan of logic puzzles. The game length is definitely worth its price
Flip gözleriniz ve beyniniz için bir bulmaca oyunudur. Basit ve anlaşılması kolay bir mekaniği vardır, ancak her bulmacadaki olası kombinasyonlar, bunları minimum sayıda hamle ile çözmek için derin düşünmeyi gerektirecektir. Sadece rahatlamak veya beyninizi egzersiz yapmak için oynayın.
Ni stimulant ni novateur.
Recommended only because it's free. Quantity over quality. The puzzles can all be solved by your cat, if you have one. By your mice otherwise. The only challenge is to solve them in the minimal number of moves. Each series is made of 100 mathematical variations of the same problem. Lazy design. The problems were computer-generated instead of being carefully crafted and selected for their game value. Each problem can also be brute-forced by a patient player. Personally, I don't care for most of the series, but I do like the Wired ones, which I find a rather relaxing exercise. Also, it should be noted that the interface is excellent, impeccably clear. Tile manipulation is intuitive and pleasant indeed.
A mind-twisting puzzle about rotating, switching and matching. It's similar to Kami for involving a little bit backward induction, but with different mathematical concept.
[url=http://cthulhuscritiques.com/2019/02/08/steam-game-review-flip/]Link to Full Review[/url] [h1]Major Pros:[/h1] [list] [*]Tons of levels [*]Simple mechanic [/list] [b]Minor Pros:[/b] [list] [*]Four modes [*]Nice music [/list] [h1]Major Cons:[/h1] [list] [*]Repetitive if played for too long [*]Hint button is useless [/list] [b]Minor Cons:[/b] [list] [*]Can’t return to imperfect levels until the pack is complete [/list]
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