
From games studio A44, makers of Ashen, comes an explosive Souls-lite, where Gods and guns collide in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 1.57/day in the week after.
About



Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 1.9Kreviews | 75% | — | $473.5K |
| $39.99 | 7.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo muito bom recomendo
hm. this game is a bit of a mess. its just doing.. so many things. not just in terms of gameplay, but also art and theme, it's just.. all over the place. it really should have use an axe to its list of stuff and chopped like half off, and it would have been much better off. it's not bad, just uninteresting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.4Kratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a good game. Stutters a lot if you play at a framerate higher than 60. Has shader stutter as well. Combat is messy. Can get some enjoyment out of it if you mod.
Characters, levels, and story are the best part about this game, the gameplay though...is rough. The standard parry is wonky and doesn't work as intended half the time due to other issues with the combat. Sometimes it just doesn't work because the animation of the attack doesn't match with when the attack actually hits, sometimes attacks just straight up go through you and/or your block, attacks have really bad tells and sometimes go way further than you would realistically expect, and sometimes the enemies miss you entirely even when your are standing right in their face. It feels like you have to get the parry upgrade with the gun because the standard one works poorly and you can parry unblockables with it...it also just activates more consistently. A lot of the enemies you fight don't stagger, you can't cancel your attack into your firearm or dodge, so the game makes it feel like it's better to just wait for the enemy to attack, gun parry, then attack when they're stagger from that, then rinse and repeat. You get to her pistols in the game but you'll just end up using the one with the most ammo so you can do the gun parries. Only fought the first boss, but it wasn't very fun fighting her because it just boiled down to gun parry, hit hit, gun party hit hit, etc. Fighting was not fun at all, weirdly the movement, out of combat, was more fun. Game would've been way better if the combat was more polished, took out unnecessary mechanics or features, make the gun to so overwhelmingly important to the combat. If you want to try the game, just get it on sale or as part of a bundle.
A história é bem meh.... Não curti muito o game, mas acredito que eu só precise dar uma segunda chance.
New review: Its a 5/10. The gameplay might be considered decent/good with one or two episodes where i had great peaks of adrenaline lwhile facing ordes of zombies coming right at me as if i was placed into the World War Z film. However, the stuttering at every game session ruined everything and almost made me drop the game. The game has the potentiality to reach 7/10 or more but all is useless if i cant play it without the fear of lag/stutter during a boss fight. Old Review: I always write a review after finishing the story so i can write after looking at all aspects of the gameplay. Flintlock however made me do this after the first 3 h, and it is very rare. First, not a malus or a plus, something of the game feels heavily "Inspired" from Atlas Fallen. The gameplay is totally different but there is a.. similar pattern, lets just call it this way. For now this will not influence my vote. The most important thing is that this game is a total mess from an optimization point of view (without considering all the crashes with "fatal error" poup ups). No matter how much I lower the video settings, the game still lags or freezes, and this is extremely frustrating. I play on GeForce Now, usually on ultra settings, and I’ve never seen this kind of problem in other games. In the rare cases where I did experience similar issues, lowering the settings from ultra to high or medium was enough. With Flintlock, that’s not the case.
Solid B tier soulslike. Quite short, coming in at 11 hours on normal, including all sidequests and completely ignoring the board game. Get it on sale or humble bundled. The game plays really well at its core. A bit awkward at the start with small HP and heal pool, but it really hits its stride once you get the gun parry skill. All your weapons/gear options are completely unique and meaningfully different. (Though highly suggest sticking with the fire axe, only weapon to upgrade without souls, and burn is really effective). Secondaries are a very nice idea for how they let you approach fights with more strategy, while the combo multiplier rewards getting into the flow with extra soul gain. Classic B tier soulslike problem of limited enemy variety, turning early minibosses into regular enemies, and playing the same miniboss 3 or 4 times back to back. The 5 major bosses were all very cool, but also got bowled through first try, and are in reverse quality order. Story is fine, though some beats can get missed when chatter gets interrupted, or are just glossed over. Graphics are fine, one of the rare games where DLSS looks just as good as no DLSS (which is good because performance without DLSS is quite poor)
Really ♥♥♥♥; misunderstands everything about Soulslikes and good games in general. Very basic for a game made in 2024. Don't wanna put in the effort to even talk about it more
Fatal Error
I really want to enjoy this game but it has a fatal flaw that makes it impossible to enjoy. The controls are spastic. I have camera sensitivity and cursor sensitivity set to 0.0, auto target lock and camera follow (whatever it's called) off, and the controls are all over the place. I stop moving the mouse and the camera and/or character continue to move for 15 frames (which due to the awful performance is half a second). It makes fights near impossible because I have no way to predict where my melee attacks will land. I figured I'd try lowering the difficulty so at least the random attacks that do land do more damage, but lowering the difficulty disables achievements. I guess in this developer's eyes, a player who needs a little help to deal with the atrocious controls doesn't deserve achievements. That's insulting! And it hardly seems worth mentioning, but on my hardware the game can't even manage 60 FPS at 1080p with the "best" settings. It does 30 - 40. My system is no slouch. A Core Ultra 270K Plus with a 16GB RTX 5070 ti. Even Cyberpunk 2077 has no problem doing 60 FPS on Ultra settings with path tracing. Abysmal controls, abysmal performance, and no achievements on "story" difficulty. It looks like it would be a really good game if I could actually play it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $473.5K | 1.2K | 78% | $9.99 | |
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| $473.6K | 673 | 89% | $39.99 | |
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| $473.3K | 584 | 92% | $39.99 | |
| $473.2K | 1.1K | 68% | $19.99 |