
From games studio A44, makers of Ashen, comes an explosive Souls-lite, where Gods and guns collide in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 1.57/day in the week after.
About



Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 1.9Kreviews | 75% | — | $473.5K |
| $39.99 | 7.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏本身抛开政治正确的部分(黑妹头纹身主角),还是制作非常不错的,确实有魂的味道,但是只有前期,到后期性能极其强悍,但虽然性能很强硬直的部分还是不少,但属于魂的部分只剩下那脆皮的血量了。游戏设定既有斧头与魔法,还有燧发枪,这个枪的机制能大大提高玩家的体验,同样这也要求玩家不要胡乱贪刀,因为攻击的前摇是来不及怪出现红点后打断招式的。但是如果配合斧头三段打完一枪强行打断敌人(根据装备技能等特效能实现)的输出手法,让玩家不管是单挑boss还是跟小怪单挑都极具舒服。也就是说基本除了神之类比较特殊怪外,其他打起来都没什么难度,除非你被怪群殴。 而死神恩吉是除了这套手法外的第二套辅助轮回的输出手法,能提前让怪进入满条破盾或者斩杀,甚至时不时还能来点嘲讽(不稳定)大大提高玩家的生存率,至于为什么需要两套输出手法,因为燧发枪的子弹并不是无限的,通过4次平a累计一发,能通过技能装备等特效加速,但是获取速度比起输出速度还是非常慢,因为很多时候需要玩家打炸药桶清群怪,不然容易被群殴死。 这里提到群殴就不得不提下游戏中的破锁定系统,这个锁定系统会根据鼠标移动画面自动调整,这点将会给玩家带来很多危险,因为怪绕到背后是不会被锁定的,多个怪移动过来,你是不容易锁定到离你最近的攻击,一旦攻击打出去进入硬直,周围的怪就能把玩家殴死,这一点比起魂来说相对比较差。并且很多时候你是想要让更多的怪进入你的炸药桶范围再引爆,结果怪过来了抢锁定,导致炸药桶没打到,导致容易被怪群殴,这个锁定系统实在太差了。 游戏中有个祭坛的柱子收集可以提高玩家的血量,但是说实在的,所有的祭坛收集完了对玩家的血量提升也就是比刚开始多一倍,如果没有技能减伤等,玩家只是从两刀死变成了3刀死,对于实战不熟练的玩家来说,基本没差,因为很多时候要么死于连刀要么死于群殴要么死于没有把握好节奏喝药被补刀,这点血量的提升对于玩家基本等于没有,甚至觉得有点浪费时间了,自信的玩家可以不去收集,毕竟主线跟探图大部分都不重合,还需要特意去寻找探索,当然全成就玩家另说。 另外游戏跟魂类有个最大的区别,如果你能一直完美无伤的操作,能拿到最大比例倍数的声望加成,但是如果你被打到了一刀就直接所有声望清零,整个游戏说白了就是鼓励玩家无伤格挡或者无伤闪避打断敌人技能等玩法,如果不打完一个怪领取声望继续战斗,将会有概率亏损所有声望,这就看玩家抉择了,对于我还是相对没那么自信,基本看到分数高了就选择领取。 另外游戏本身bug还是挺多的,首先第一个boss也是最终boss,过完动画后boss消失了,导致我以为boss在我背后,回头一看没有,再一晃正面刷新了一个boss,白白初见挨了一爪子。另外几个神明的战斗中,有概率打完之后的右键长按不显示,导致玩家不知道需要做什么,以至于boss回血再打三分之一左右的血条。还有种可能就是boss角度不对一直对不上右键长按,虽然不知道制作组是怎么想的,但是我在周围居然无法直接长按触发斩杀动画,非常奇怪。特别是最后boss关卡,我3次打完没触发导致被boss反杀,最后我选择盲长按右键到处跑,终于触发斩杀通关了,只能说很无语。 至于剧情只能说一坨屎,一个神明大名鼎鼎,地下世界的神明都害怕,还用躲四个神明?结果来到人间,只有他最弱,追过来的神明人均比他强,然后给自己做得错事求助人类擦屁股?带点脑子估计都没法琢磨,有点白白被称为死神了。 但游戏只花了我21.25,玩起来还是不错的,给个推荐好了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.4Kratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $194K | 222 | 47% | $34.99 | |
| $53K | 81 | 72% | $24.99 | |
| $15.9K | 56 | 68% | $9.99 | |
| $5.3K | 14 | 64% | $13.99 | |
| $2.1K | 10 | 80% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $473.5K | 1.2K | 78% | $9.99 | |
| $473.4K | 619 | 90% | $13.79 | |
| $473.6K | 673 | 89% | $39.99 | |
| $473.4K | 1.1K | 60% | $19.99 | |
| $473.3K | 584 | 92% | $39.99 | |
| $473.2K | 1.1K | 68% | $19.99 |