
The autobattler where the market IS the balance patch. Build your team, cast your spells, create powerful relics, optimize synergies - but watch the ticker. Every minion you buy raises its price for every player. No permanent metas. No overpowered favorites. Just tactics, and flawed ones at that
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Flawed Tactics is an async and live PvP auto-battler with a unique mechanic: a live market that automatically balances the game.
Every minion and spell has a price - and that price changes based on what every player on the server is buying. Popular choices get more expensive. Ignored options get cheaper. No patch notes needed. The market does it automatically, for every player, every game.
There's no such thing as a permanently overpowered strategy here. The moment everyone starts copying your build, it starts costing more than they can afford.
The deeper you go, the more Flawed Tactics opens up:
Evolve — combine minions to unlock their most powerful form. Focus on synergies with other minions to create a team that scales over time and supports each other in battle.
Spells— make your minions vampiric, give them haste, convert an enemy to a pacifist or just steal the minion outright. Spells are a critical element to the strategy and survival is not possible without mastery.
Relics — created by spells they offer permanent benefits for the remainder of the game. Some give you an extra minion slot. Some alter how your entire roster fights. Some provide scale late game, but only if you can survive the early rounds.
The shifting meta — because prices update in real time, your next build may need to adjust. The best tacticians aren't the ones who find the strongest combo. They're the ones who spot what's undervalued right now.
Before the first round begins, you make two key decisions:
Your minion pool - choose 8 minions that will form your roster. Every random offer in the buy phase draws from your pool, not a shared one. Less chaos. More intent.
Your spell pool - choose 8 spells. Some buff your minions, some curse your enemies, some create permanent relics that reshape your whole strategy.
Each round, spend gold to recruit minions and gems to cast spells. Combine identical minions to evolve them into more powerful forms. Cast spells to increase scaling or just survive the round.
Then position your team on the hex grid. Watch them fight. And plan your next move.
Async PvP - Take your time. Browse the market. Cast your spells. There's no turn timer breathing down your neck. Face the ghost teams of real players who played this same round, then move on when you're ready.
Live PvP - Play in real time. Your opponent is watching your formation right now. Every spell you cast, every minion you position - they see it. Counter or be countered.
Both modes available at the same time - queue for Live while playing Async. When the Live PvP game is complete, pick up right where you left off in your Async PvP game.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun to play if you are into auto battlers like TFT
The game is an absolute gem, but an unpolished one. The dynamic "market" mana system is very interesting.
Очень крутая и интересная игра! Нужно думать, взвешивать и просчитывать. Однозначно - да!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Indonesian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Thai*, Traditional Chinese* +1 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega. Ordentliche Grafik. kein Zeitstress. Einfaches Gameplay mit Wiederspielwert. Würde ich wieder kaufen.
The art style is cute. The asynchronous multiplayer is awesome. Balancing the game through the player-driven market is a really cool idea. Things I'd like to see A custom-designed mouse cursor. A better overview of cards and decks. The animation that plays when you unlock spells and monsters is way too slow. It's especially annoying when you start the game for the first time. A smoother transition when buying spells and assigning them to monsters, since you'll be doing that a lot. Overall, it's a great game with a ton of potential. Keep it up, guys!
Really cool auto-battler. So many combinations of cards, units and luck. Rewarding at times, frustrating at times, fun all the time.
The following issues have been resolved, and the feedback from the producer is very prompt! Please remove the moving black and white chess pieces queue below, as it looks very uncomfortable to watch. Alternatively, could you add a hidden option? Thank you to the production team. The mana and money systems are quite interesting, as is the dynamic pricing in stock investment, which has its own unique flavor. Additionally, there are issues specific to this type of auto-chess game, such as insufficient visibility of action lines, making it difficult to quantify the impact of players' decisions on the outcome of the game. Both winning and losing are somewhat inexplicable. The future looks promising, with more units and spells to come. The moving checkerboard formation is really unnecessary. In addition, the PvP room battle mode is also needed for promoting new content.
nice game
PT-BR] Curti bastante o jogo! Os personagens são super carismáticos e achei sensacional a mecânica das spells de fim de turno — dá para fazer muito dinheiro e montar composições completamente roubadas. Minha única torcida é para que a comunidade cresça logo, porque quero muito mais players para jogar o Live PvP direto. Já deixo aqui minha sugestão para os devs: tragam lacaios mortos-vivos que invocam soldados! Recomendadíssimo. [EN] Really enjoyed the game! The characters are super charismatic and the end-of-turn spells mechanic is amazing — you can make tons of money and build completely broken comps. My only hope is for the community to grow soon, because I really want more players to jump into Live PvP. I'll also leave my suggestion for the devs right here: please bring undead minions that summon soldiers! Highly recommended.
a bit lack luster in relation to a auto battler game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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