
Flashpoint Campaigns: Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the definitive evolution of the series with Flashpoint Campaigns: Cold War, our latest and most advanced simulation yet. While Southern Storm is entering its legacy phase and will eventually be retired, Cold War offers deeper content, refined mechanics, and long-term future-proofing.
Don't get left behind on an aging engine:
Existing Players: Use the "Complete the Set" bundle to "trade up" to Cold War at a massive discount.
New Commanders: Start here for the most comprehensive and modern tactical experience available.
Flashpoint Campaigns: Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces shaping the fight by maneuver and your intent.
The game engine is based on asynchronous WEGO turns. This means you will issue orders then watch a variable amount of time unfold on the battlefield. Then issue or adjust orders to react to what has happened as you execute your battle plan.
Flashpoint Campaigns: Southern Storm is a deep simulation of combat operations where your forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters and more. As the Commander, you will need to use available off-map assets like long-range artillery, rockets, or airstrikes. You may be faced with the specter of using chemical or nuclear weapons to support your forces on the map and win the day.
The Manual: if you order a physical copy of the game, you will receive a hardbook manual. This hardcover 300-page full-color handbook leaves no stone unturned in fully documenting every aspect of the game system, from game mechanics to advanced systems and strategies as well as designer notes and helpful appendices.
Your forces will engage the enemy on 20km x 15km or larger rendered real-world map locations. Each hex is 500m of militarily significant terrain. Each battle can last 4 to 24 hours of in-game time.
Your troops will meet their foes during any time of day and any weather.
Your efforts in this complex battlespace will be constantly challenged by modeled features like Electronic Warfare, Air Superiority, Realistic Weather, Line of Sight and Fire, Terrain and Elevation, Smoke and Mines, and Human Factors like training, morale, and readiness. All these elements must be considered if you are to be victorious on the battlefield.
To help you navigate these critical factors, the game is packed with information dialogs, map overlays, and range rings to aid you as Commander, master the situation, and understand the capabilities of your forces.
Southern Storm covers areas of Southern Germany on 40 plus maps and an extensive selection of military equipment from 1980 to 1989. You will lead forces from the United States, France, Canada, West-Germany, Soviet Union, East-Germany, and Czechoslovakia. These nations will be fighting in many replayable scenarios and campaigns, both in solo efforts or with allied nations fighting by your side.
You will be immersed in is a data-rich simulation where each nation has information on National Characteristics, Command Parameters, and Orders of Battle. Data Tables are packed with era-specific equipment and troops. Weapon Systems of the time such as guns, missiles, precision munitions, small arms, and much more are comprehensively modeled.
As a toolkit, you can create your own scenarios and campaigns. There is also the ability to dive deeper and create or modify game data, artwork, and sound effects as you see fit. All these modding capabilities are supported by detailed documentation.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
One of the best WEGO/wargames out there. It's a bit of a cliff when it comes to learning the game, but once you RTFM and get some games under your belt the reward of seeing a plan come together is second to none.
Please god, they've sorted out the 2 big existing southern front problems for the new cold war game: a. Units going into a decision death loop and not moving at all with no indication there's something wrong. b. Action times on the Unit that actually match closer to reality. It would be nice if they improved the Czech and East German campaigns as well. These are very unpolished.
awesome game!!
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Hours played at review time, across 40 reviews with recorded playtime.
Challenging scenarios and battles!
Espetacular! O que tinha que ser criado para os wargames que viviam se repetindo infinitamente sendo que mesmo wargames muito bons, este finalmente criou!!! Voce não precisa ficar marcador por marcador a cada vez de jogar sua estratégia!!! Não voce pode criar um PLANO de batalha que pode ser alterado a qualquer momento, para um tipo de unidade, todas do mesmo tipo, essa e as suas subordinadas e em apenas uma fase, ou nem todas subsequentes. E vai muito além disso! Note que esse wargame NÃO se tornou complexo ou cansativo! É uma experiência agradável e gratificante! Temos a artilharia of-map, que atua automaticamente caso você tenha escolhido um mapa que a tenha, do tempo da guerra fria "recente", mapas que voce escolhe o nivél de cor, estilo de gráficos para as unidades MAS sem ter que escolher entre dezenas e em todo o game é assim, somente tres escolhas as mais agradaveis! Clicando o lado direito, voce tem um menu que pode adentrar em um sun-menu, que vai lhe dar o que voce vai querer que a unidade faça e o modo de se comportar diante de ameaça! Isso com característica de cada unidade, novamente sem ser maçante! Contadores lindos, mapa lindo, zoom que não degrada os gráficos! Sonorização real e excelente de cada veículo! E esta só no começo vários mapas, missóes, campanha e etc! No estilo de turno asincrono WEGO!! Voce anda, seta cada tática (sendo que a estratégia já esta pronta por voce ou mantendo a padrão do mapa), então assiste, não podendo interromper o comando dado, só pausar para ver alguns detalhes, e ver a reação inimiga, e depois o mesmo AI ou o outro player (é solo e multiplayer) faz o mesmo! TODAS os tipos de veículos dentro do mapa 1989, bem atuais! Para um verdadeiro wargamista o que sempre digo: "Voce tem que ter!" Spectacular! What had to be created for wargames that kept repeating themselves endlessly, even though they were very good wargames, this one finally created it!!! You don't have to keep going marker by marker every time you play your strategy!!! You can't create a battle PLAN that can be changed at any time, for a type of unit, all of the same type, this one and its subordinates and in just one phase, or not all subsequent ones. And it goes much further than that! Note that this wargame has NOT become complex or tiring! It is a pleasant and rewarding experience! We have off-map artillery, which acts automatically if you have chosen a map that has it, from the time of the "recent" Cold War, maps where you choose the color level, graphic style for the units BUT without having to choose between dozens and throughout the game it is like this, only three choices the most pleasant! By clicking on the right side, you have a menu that can enter a sun-menu, which will give you what you want the unit to do and how to behave when faced with a threat! This with the characteristics of each unit, again without being boring! Beautiful counters, beautiful map, zoom that does not degrade the graphics! Real and excellent sound for each vehicle! And this is just the beginning, several maps, missions, campaign and etc! In the WEGO asynchronous turn style!! You walk, set each tactic (with the strategy already prepared by you or keeping the map's default), then watch, not being able to interrupt the given command, just pause to see some details, and see the enemy's reaction, and then the same AI or the other player (it is solo and multiplayer) does the same! ALL types of vehicles within the 1989 map, very current! For a true wargamist, what I always say: "You have to have it!"
cutting edge hex based wargaming experience
Endlich mal ein Wargame mit brauchbarem Spielerfeedback! Man hat sich wirklich Mühe gegeben, dem Spieler möglichst viel Informationen anzuzeigen wie beispielsweise die Markierungen, wer angegriffen wird und wer angreift, die kleinen Explosionen auf dem Unit Marker wenn Einheiten zerstört werden (die tatsächlich der realen Anzahl an verlorenen Stärkepunkten entspricht), die kleinen Popups zu zerstörten Einheiten, das ausführliche Log, usw. So muss das sein und ich würde mir wünschen, dass andere Wargame Entwickler sich daran ein Beispiel nehmen. Von einem technischen Standpunkt aus gesehen ist die Engine dagegen eher durchschnittlich. Beispielsweise gibt es aus unerfindlichen Gründen keinen stufenlosen Zoom, obwohl das meiner Meinung nach einfach zu implementieren wäre. Im Forum bekam ich (von einem Fanboy allerdings) die Antwort, dass das wegen der komplexen Simulation nicht funktioniert, aber das ist natürlich Blödsinn. Während der Command Phase wird überhaupt nix simuliert, und da geht der Zoom auch nicht stufenlos sondern eher hakelig und mit deutlicher Verzögerung. Das Gameplay ist grundsätzlich auch gut, wenn auch insgesamt leider etwas behäbig. Es macht aber Spaß und man hat das Gefühl, taktisch wertvolle Entscheidungen treffen zu können. Der nächste Schritt wäre für mich jetzt der Wegfall der Hexes hin zu einer ortskontinuierlichen Simulation wie Command Ops 2 ;)
I enjoy this game, the tutorial is a must read, there is a curve.
The coolest wargame out there. But I don't really understand how helicopters work in this game...
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