
A sci-fi deckbuilder with RTS-style fleet battles. Discover an epic space opera through a full story campaign, then pursue mastery in a separate roguelike mode.
Modeled estimate, not a reported figure. How we estimate →
About
Flaregate Network is a roguelike deckbuilder with RTS-inspired spaceship combat.

Gameplay alternates between two phases.
Play Phase: The battle pauses so you can play cards.
Take as much time as you need to find the perfect strategy!
Battle Phase: Fleets clash in real time!
No input is required, so sit back and watch the explosions!

Story Campaign: Play through an epic space opera.
Standard (Roguelike) Campaign: Infinite replayability! Use the tools you find to fight your way through a gauntlet of randomized missions.
If your flagship is destroyed, the campaign is lost!

Choose your cards wisely to build the most powerful deck you can!

Will you build a well-rounded fleet, ready for any situation?
Or will you double down on a single strategy with an epic payoff?

Learn the damage type system to counter the enemy fleet.
Explosive damage takes out big ships fast!
Laser damage goes through all defenses, even shields!

Humanity: The invention of the flaregate led to three generations of war, as governments fought to control humanity's expansion into new star systems. The Solar Empire emerged from this dark time as a shining beacon of order and innovation.
Unannounced 2nd and 3rd Factions: Spread across the galaxy as they are, humanity has encountered many forms of life... but none with the spark of intelligence. That will soon change.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a good game, tax the colonies is a little too good though
I really loved the game that was based on StarCraft II—I can't remember its name, but I played it a lot. This game is still enjoyable, but the mission design in the campaign/career mode just isn't for me, even though I normally love PvE games and progression systems. Act 2, especially the Signal Hot Spot mission, was incredibly frustrating. Either I'm just bad at the game or it's poorly designed. The constant AoE damage feels unfair and really takes the fun out of it. My mix of defense and massing Lancers is not working out and i cant figure out a deck for beating it Some missions are extremely easy, while others suddenly become incredibly difficult, even after trying different decks and strategies. Spending time focusing on a strat and customizing your build in career mode only to get overwhelmed by unavoidable AoE damage feels disappointing. I might give the roguelike mode another try, since I played the demo a lot and really enjoyed it. But for now, unfortunately, I can't give this game a thumbs up, even though I genuinely want to. The graphic design isn't great either. It's not terrible,still looks better than the AI-generated slop that gets thrown into some games these days.
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Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow! What a fun card game. I really appreciate the structure based strategies, they are a lot of fun!
Fun but short game with novel mechanics, I like the deckbuilding but wish it was a little deeper. Feels slightly incomplete but the devs are still working on it from what I understand, will be fun to come back and try the other factions/species when they are released. Will be watching this publisher for future games.
It's quite fun, and seven hours had gone by in the blink of an eye as of writing this. The largest battles caused my machine to lag a bit, but nothing too bad.
building your deck up as you progress is very satisfying
Got to the second act and the drone swarm or whatever its called is just a complete joke in terms of balancing. Like, I had 0% chance of winning that fight even if I could play all my cards at once. Game needs work.
非常好游戏,像是回到了十五年前的夏天,打开小游戏网站,那种纯粹而枯燥的快乐 什么时候加入更多语言!拜托这个游戏真的超棒的!
The story mode was a nice surprise for me, It's the first time in awhile the characters felt well balanced and not forced. The gameplay is an enjoyable loop of autobattling/deckbuilding, however I will say that it is tricky to hyperfocus one strategy. Lots of stage challenges can mess up a deck, so making sure you can cover your bases is important. This leads to generally (in my experience) medium-large decks with rag tag good cards, but signature strategies (one of the boss/elite rewards) guarantee you have that card in your opening hand. The later stages of the Roguelike mode have been rough, but the dev is active and already added some perks to help out the early game, and is looking and adjusting things as of this review. The demo is very good, and you can see if you like the game play plenty with it. It's certainly worth a shot if you want a unique flavor of autobattler/card game.
Interisting take on autobattler. Worth to try if interested in genre.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $671 | 3 | 33% | $6.99 | |
| $304 | 2 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.5M | 4.4K | 96% | $19.99 | |
| $69.3K | 146 | 71% | $16.99 |
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| $27K | 173 | 92% | $2.99 | |
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| $27K | 133 | 95% | $5.99 | |
| $27K | 50 | 80% | $29.99 | |
| $27K | 356 | 90% | $3.99 |