No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Tap to jump into as many hoops as possible. Collect skins and achieve crazy challenges.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 769.8Kratings | 93% | — | not modelled |
| Free | 228.9Kratings | 89% |
Reviews
Themes across 374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too much ads It’s not that fun of a game for that many ads
Stupid I only wanted to play this game to report the fake add. The high score was said to be seventeen but no. I read the comments and the high scores were higher than 100. Also the challenge is hard. And a lot of adds.
Flappy dunk Fun
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $23.9M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
FREAK YALL NAH YALL GOT ME FFFFF UP FR
Nash Howell This game is so fun. While riding on a plane or just in general I just got my high score the last round before riding this review so I highly recommend this game
Fun but stressful I love this game, but there are way too many ads. I just want to play and beat the challenges without an ad after every 2-3 tries
Love this game I have been playing this game for many years and still love it. It’s relaxing, challenging and fun.
Great game It’s great app too get but it is a little bit boring
Too many ads no offline play Add offline play
I love this game It’s so good and when I’m having a bad day this makes me me feel better
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.7M | 82.7K | 95% | $16.99 | |
| $17.4M | 69.7K | 96% | $19.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.3M | 60.5K | 60% | $9.79 | |
| $6.9M | 6.3K | 91% | $44.99 |