
High speed microgames involving fish, fishing, and fishlike activities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fish want me but also fish fear me
The game is pretty charming! Most of the minigames are nice and simple to understand, as well as flowing with the high speed. The art style is also really nice, adding well to the gameplay. It's not too big of a game, only 8 sets of microgames, each with 14 games and a boss level, but for the price it's certainly enough. My only complaints are that some of the mouse-based games can't be done within the late game timer, and that some games feel luck dependent for if they're possible.
Pretty fishy... but still fun. It has decently challenging microgames and is a good time-killer. I will admit I got genuinely mad at certain times though when trying to get the last achievement (Ocean Elevator) cause some of the games would glitch and make me lose a life unfairly, ruining my run but I'll just chalk it up to the fish of the damned giving me bad luck.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错的类瓦造小品级游戏,小游戏平均质量较高,玩起来很有意思,但有一个很致命的缺陷,就是难度不平衡。 有些小游戏在加速后几乎没办法在时限内通关,而这游戏有个无尽模式刷50分的成就,这就导致刷50分变成了一件极其看运气的事。 我个人建议打完主线就行,最好别去挑战无尽模式,不然你最好祈祷一下多来些简单的关卡。 总的来说推荐购买,毕竟在瓦造常年不出新作的情况下,这种较高质量的类瓦造游戏还是挺少的,有一些小问题也可以忽略。
Dev should actually play his own game and do any semblence of community bug testing and/or playtesting, shameful, this didnt desrve NL's time good musical snippets tho 6/10 halfbaked buy it for 3 euro at most I have video evidence of crashing and annecdotal evidence of the springs on the flatfish bouncing you back in the same direction you were going, irresponsible to release the game like this
Awesome microgame game, definitely recommend if you want a Warioware like experience
원본겜이 있으니 그거랑 비교를 하자면 대표적으로 매우 짧은 시간, 너무 가파른 난이도 상승을 꼽을 수 있고 대부분의 문제가 여기서 발생한다. 1. 매우 짧은 시간 스테이지 하나에 할당된 시간을 의미한다. 기본으로 주어지는 시간도 5초 남짓인데 스피드업하면 더 짧아진다. 원본겜은 남은 시간을 5부터 표기해주는데 여긴 그냥 시작부터 5인 것 같다. 너무너무 짧다. 대부분의 스테이지가 타이밍 한 번 놓치면 바로 나가리다. 이건 그냥 반응속도 테스트라고 할 수 있겠다. 게다가 몇몇 스테이지는 환경속도가 빠른데 조작속도가 느려서 보고 반응해도 못 깨는 경우도 있다. 2. 너무 가파른 난이도 상승 대충 4스테이지마다 스피드업을 한다. 한판당 종류가 10몇가지는 되어 보이는데 꼴랑 4스테이지마다 스피드업을 하면 처음보는 것들은? 그냥 처음보면 죽으라는건가? 상승곡선이 커서 판당 스테이지가 적은 것 같은데, 이럴거면 스테이지 수를 늘리고 상승곡선을 완화하는게 낫지 않았을까? 단 12스테이지만에 판이 끝나면 제대로 해본 것 같지도 않고 싸다가 끊긴 느낌밖에 안든다. 반값에 사서 웬만하면 추천 주려고 했는데 단점밖에 안보여서 비추 줬다. 브금이 인상적인 것도 아니고 게임은 스트레스만 받고 내가 못해서 그런다고 생각하면 못해서 비추줬다고 생각해도 좋다.
The normal levels are alright, but the problem starts when you go to the Mixes and the Endless (to 100% the game). Most minigames are impossible at speed 3, more than half of them feels that they werent tested at the high speed, The fact that you have no little time to react to a mingame which a bunch of control options really makes this game more rng rather than skill based, Which makes frustrating to play and know the fault you lost was on the game. Most minigames are acceptable but having a collection of mingames that you just cant do anything about it is insane, Especially when in the endless mode, that most minigames that you will play will be on the speed 3 due to how weird it was decided that speed 1 was 1-6. 2 at 7-12, and 3 12-24?? (same logic after 25 btw) you will have to play 6 more minigames on the higher speed due to how weird that was implemented and it just adds to the fact that most of them arent even beatable at that speed + level. The ONLY thing saving this game is that you can pause at anytime, Doesnt make all of the mingames fair but having to rely on a cheese to make the game beareable is terrible.
OH yeah
i love fish
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $338K | 2.5K | 96% | $5.99 | |
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| $3.8K | 51 | 96% | $2.99 | |
| — | 0 | — | — | |
| $3.9M | 16.5K | 94% | $6.99 | |
| $650.1K | 1.9K | 88% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8K | 218 | 66% | $4.99 | |
| $21.8K | 320 | 44% | $2.99 | |
| $21.8K | 86 | 100% | $9.99 | |
| $21.8K | 92 | 85% | $9.99 | |
| $21.8K | 69 | 67% | $9.99 | |
| $21.8K | 92 | 29% | $9.99 |