
Loads of fish! Loads of cats! Sail out to sea, charm every furball on Cat Island with fresh catch. Live your cozy ocean cat life!
Modeled estimate, not a reported figure. How we estimate →
About
Step into a peaceful world of Fish and Cats!
9 oceans, 65 fish species.
Kitties are dying for fish!
Feed them to unlock epic fishing skills!
Summon trusty sidekicks to rake in cash while you AFK!
Cross paths with legendary leviathans? Hook 'em for exclusive ultimate skills!
And gacha?!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩到40级阶段玩乐了,看着解锁自动喂猫。我还想着解放了终于不用500多条鱼左右划拉得腱鞘炎了。 然后你跟我说这玩意是宝物解锁? 就冲这事差评不给你给谁? 还有作者玩没玩过自己的游戏?打小龙虾没问题,但是别人打小龙虾的是阶段性的稳定提升。你非整个BOSS机制。你能保证点满技能直接打BOSS也没事,你整个随机遇到? 至于抽卡,我不知道这游戏有没有转生设定。要是玩到后面没有转生那你告诉告诉我。你这抽卡以后伤害提升有什么用? 都打完了,你给我卡了。我在数值碾压下我还有必要回头去打不值钱的怪吗? 真气笑了 ------------------------------------------------------------------------------------------------------------------------------ 游戏通关了,作为一个增量挂机爱好者。我只能说这十几块看似很值其实并不。 自动攻击,跟自动收集这类应该放进第一期技能书而不是你们制作的所谓宝物,整个宝物系统我都看不出来有太多价值。 游戏最好玩的时间反而是刚刚开始的前两章地图,越往后不爽感反而越强。 终局内容的爽快期甚至不如鬼鬼潜水长,出了终极技能就开三个图,打三条鱼。没有转生,全是木棍龙虾。 抽卡系统纯粹的噱头,全程基本没有吃到所谓的抽卡双倍伤害的红利。因为你可以在1图抽到终图的内容。但是你绝不会因为抽到卡而去玩1图,因为收益相差太大了。 我相信作者也不会在给这个作品更新转生之类的新内容了,对他们来讲这个游戏更像是快钱游戏。 空有皮囊,但无灵魂。这类增量放置现在太多了。本来玩完试玩,我对内容还是挺期待的。但是玩完了我只能说就这? 综上所述,不推荐任何增量放置玩家购买。因为制作人员太懒了,这类质量的增量放置我称之为吃相难看。
休闲小游戏~ 可爱的软萌猫猫~ 自动瞄准功能很不错!进地图后就可以挂机等结算了,很适合一心几用的小伙伴~
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Languages: Simplified Chinese, English, Traditional Chinese, Japanese, Korean, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
捕鱼玩法本身确实挺好玩,清一大片鱼的时候反馈也很爽,底子其实挺不错,但玩下来最大的感受就是,每张地图中间都有一段特别明显的空窗期。 我是优先点了增加鱼价值的技能,结果来钱速度特别快。三级快结束的时候解锁的科技基本就能让我可以提前清完整张图了,四级打到一半时,清完图甚至还能剩十几秒。后面科技越点越高,只会清得越来越快。 然后问题来了:图已经随便清了,但是新地图开不了,新鱼也没有,科技树虽有东西可以点,但既不是新技能也不是新鱼种,没啥新鲜感。甚至连“下一张图还差多少级”“后面还有没有新内容”都没啥提示…… 于是五级之前这段时间就变得特别奇怪:还是这张图,还是这几条鱼,每轮进去随便打打就清完了,然后继续重复。 我一开始甚至都怀疑是不是内容就到这里了。 感觉可以考虑改一下: 每张地图科技树多塞一点新鱼,或者不同类型的技能,甚至放一些装扮感觉都行,不然清图能力都溢出了,画面里还是没啥变化。 下一张地图也可以允许花金币提前解锁,或者达成什么条件后提前进去。至少让进度快的有个目标能继续推,而不是只能原地等升级。 如果提前解锁较难实现,让金币可以拿来换经验也行。钱赚得越来越快,能花的地方还会让赚的更快,很打击推进下去的动力。 另外建议加个地图集、鱼类图鉴,类似悠哉钓鱼那样,至少明确下后面还有几张地图、多少种鱼、下一项内容什么时候解锁。不然真的很容易让人误以为“啊?这游戏就要玩完了?”
美术不错,玩法也还行,很解压也很治愈。但是这些优点都是在五十分钟之前,在这之后就是审美疲劳,重复的玩法,枯燥的刷鱼还有一眼就能看到头的技能加点,讲真DEMO玩过之后我还是很期待的,哪知道后面没有任何的创新,相当失望。。。
nice cute and short game!
一款画风可爱的捕鱼游戏。化身魔法猫猫,到达9个海域勤劳捕鱼,捕获的鱼喂养猫神以及众多小猫。巨型鱼投喂给猫神,开启下一模块技能树,其他鱼喂给小猫们获取金币,用以升级各项技能。随着海域的解锁,会有小黄、小蓝、小灰三个小伙伴登船同行,帮助输出捕鱼。并且陆续会开启宝物跟卡牌系统,进一步降低捕鱼难度,让捕鱼更悠闲。 操作简单,只需手动控制射击方向,猫猫会自行发射火球攻击目标鱼。后期有个VR眼镜宝物可以进行自动瞄准,就是来得有点慢,都快要通关了才掉落。可以到前面的图刷宝物以及卡牌,技能树点起来后,基本能够秒杀,刷起来也快。不过感觉也没必要,每捕鱼几次都会出一个宝箱。 卡牌系统,捕鱼或者宝箱掉落抽卡券,然后抽取鱼类卡牌。尽早抽取捕鱼会更省力,捕获对应鱼类伤害会高一倍,原本要打几回合的巨型鱼也能在1-2回合搞定。不会出现重复抽取的情况,卡牌先刷出来会更好对付后期的鱼。 技能树,金币升级起来刚刚好,升满一个模块开启一个新海域。过渡挺舒服的,就是金币的数量越靠后越大,数量级降一下可能观感会更好,后期喂猫,猫的头上都是一长串数字。 捕获的目标,有比命长的带鱼,还有画风不一致的大眼鲨,更有奇奇怪怪的水母。部分鱼类挺有意思的,悠闲捕鱼为主,时不时打开捕几趟鱼,5小时内能够通关。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
You play as a cat who has been sailing the world until you eventually reach an island where you meet four hungry kittens. Without giving it a second thought, you decide to help them by catching fish. This becomes the main gameplay loop, where you aim at fish with your mouse cursor while your cat fires magical bolts at them. The bolts explode slightly on impact, damaging every fish caught within the blast radius. Once a fish takes enough damage, shown by the health bar above it, you successfully catch it. You only have a limited amount of time to catch as many fish as possible, but every trip back to the island is designed to make you better at fishing. After returning, you feed the kittens by hovering your mouse cursor over them, and they reward you with coins. The kittens take a few seconds to eat each fish, which can become annoying quite quickly because the more fish you collect, the longer you have to wait. The waiting time also depends on the size of the fish. Thankfully, like most problems in the game, this can be solved through upgrades. Upgrades are purchased from the Cat God. The upgrade tree follows the familiar structure of many incremental games, starting with only one available upgrade. However, purchasing it reveals new connected upgrades. Buying those unlocks even more options, allowing you to slowly uncover the entire tree. Some upgrades can be purchased multiple times, but fortunately, their price does not increase after each purchase. If an upgrade can be bought five times, every purchase will cost the same amount. On the other hand, upgrades start fairly expensive, so you will not unlock everything immediately. You can focus on the upgrades that matter most to you first, although eventually you will probably want to max everything out before moving forward. The upgrade tree does not begin with too much variety. It includes the usual improvements like increased damage and firing speed, higher fish value, and the extremely important eating speed upgrade. As you progress, you unlock new fish types that appear in the ocean, as well as helpers that join you during fishing trips. These helpers are even more effective than your own cat, making it much easier to catch every fish before the timer runs out. After playing for a while, you might start thinking that the upgrade tree only contains around 15 upgrades. However, this is where the cat’s level system becomes important. Your level increases with every fish delivered to the kittens, and reaching certain milestones unlocks new groups of upgrades and additional fishing locations. These new areas contain tougher fish, but they also provide better rewards. Sometimes, your progress through the upgrade tree is blocked by a boss fish that you must catch before it escapes. Luckily, this is not too difficult as long as you continue investing in upgrades. The new batches of upgrades are mostly improved versions of things you have already seen, allowing you to keep up with the increasing difficulty. You get more damage, faster firing speed, higher fish value, and quicker eating times. There are also new fish types and additional kittens to discover. The gameplay loop is very familiar, but it remains enjoyable thanks to some unique upgrades, such as the ability to fire multiple projectiles at once. The game also includes several interesting features that add some extra excitement. Treasure chests can occasionally appear and contain a random perk. These perks usually increase fishing time or the number of fish you can catch, but some are more unique, such as instantly catching fish or automatically feeding kittens, which works even while you’re out fishing. Another rare feature is the gacha card system, where fish can drop cards that are used to create a collection. Each card represents one of the fish available in the game. Besides showing the fish’s value and health, owning a card for a specific fish also increases the damage you deal to that type of fish. The game has a decent length and includes some grinding, but it never becomes enough to ruin the overall experience. The biggest issue grind in the end game, where progress slows down significantly because you need to collect all cards and treasure, and earn large amounts of money to unlock all achievements. Still, reaching that point means you have already experienced the majority of what the game has to offer.
[h2]钓鱼就是喂猫[/h2] 我钓鱼,我喂猫,猫给我钱,我拿钱找猫神升级,升级然后去钓鱼。 [h2]游戏玩法[/h2] 黄金矿工?不,我只是个随处可见的猫猫魔法师。在大海上捕鱼为生,照顾岛屿上的猫猫,向猫神祈祷,猫神赠与我捕鱼神力。 游戏玩法,通过打鱼然后点击猫就可以获得金钱,只是猫需要进食时间,而越往后面的鱼时间越长,哪怕这条鱼非常小,但是依然会有很长的进食时间(?)之后吃得越好的猫会给我们金币,金币向岛屿中心的猫神兑换属性,无论是增加伤害、增加鱼数量甚至是加快猫咪吃饭速度都是非常有用的,算是主要玩法了。 游戏的"自动"在于猫神给的鸟蛋开出的小鸟,它们会帮助我们打,而它们的属性又需要金币点出来。要想放松挂机游戏,必不可少的要先打一段时间钱,除此之外,没有多余的挂机内容了,我们要做的还是很多的,强挂机内容没有,只有很微弱的自动化。 游戏拥有BOSS战,特殊怪,需要我们在地图上出现,当它出现后会有额外的标识,同时猫神给的加点也要求我们送这种特殊鱼给它吃。 游戏的助力出去加点外,就是靠打鱼掉的卡片了,抽取后随机获得一个对鱼有加成的卡牌,只是这种卡牌很没收集欲,没有任何反馈。 [h2]不足的地方[/h2] 你无法知道哪个地图有哪些鱼,甚至是隐藏鱼,你根本无法知道。在我们试图去找寻与之相关的,也仅仅是有图标显示了,这点非常不好。 一趟能喂一次猫,然后去打鱼,打完回来再喂一次,点下技能再喂一次,但是鱼的数量差太大了,真的太大了。我产出的数量会比消耗高出太多太多,搞个自动化卖鱼会很难吗? [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
还行吧,与其说是单独的游戏更像是拆出来的一部分...
全成就3.3小时,有一定可玩性和性价比,但目前还是不太推荐这款游戏 游戏的流程过于重复,中途增加的三个宠物也没有带来本质的玩法改变,而且因为宠物是自动攻击的,所以在最后一张图前,全程都只是用这伤害更高,打的更多,范围更大的主炮在打鱼,给我的感觉还是停留在木棒打小龙虾到铁棍打大龙虾的程度。 升级项目过于单一,基本只有单纯的数值提升,而且流程固定,除了最后一张图的最后几个升级,基本感受不到质变 作为单机的一次性短时间增量游戏,无用时间太多,每张图的最后一段时间,基本都是可以随意清图,但金币的获取又有限,不够升级所有项目,下一张图还要等经验。前期的自动喂猫作用也不大,手动喂猫速度比自动快了太多,可以考虑移一部分喂猫速度给前期 卡牌的意义不明,虽然能感受到并非完全随机,抽到的大多数都是现在和很快有用的,但卡牌单纯的抽取鱼的种类和固定100%的伤害提升,有点过于单一了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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