
A short incremental game where you collect fish for your lab. Synced to music.
Modeled estimate, not a reported figure. How we estimate →
About
A short incremental game where you collect fish for your lab. Synced to music.
Hover your cursor over fish to collect on the beat. Use a variety of tools to collect as many fish as you can.
Every fish you collect earns you money. As you play the lab automatically grows.
Decide which tools get extra power.
Write grants to unlock big equipment upgrades on top of the 200+ upgrades in the tech tree.
Sandbox
Endless
Zen - installable as a real Windows screensaver
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty animations in game and in menus, took me 3 hours to 100%. However there is so many unexplained mechanics and even if you do not know what are you doing you just gradually progress the skill tree and get further and eventually you buy everything and the game ends.
Awesome incremental, great music, great visuals, great progression
Writing this review the game has been completed. Short, but fun! There are so many units on screen at once it's pretty awesome. NG+ would be cool with huge increase in attack speed, damage, and cursor size. It would make me play it again. Get it on sale though.
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +19 more
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of all the incremental games I've played lately, this one left me the most confused/empty as to what if anything was actually going on. Every upgrade, every dive, every research option... NONE of it seemed to click with the whole. I had no real way to know exactly HOW any of the new pieces actually impacted the results. It always felt TOTALLY RANDOM. All the way down the stack of 'choices' I was supposed to make and 'dives' I completed. By the time I finished playing I simply had no desire to ever look at it again. /shrug BEAUTIFUL GAME though.
damn this is fire, it took a lot of components from the popular incrimentals and turned it into something with some real style. Made my friday epic, thank you stonecodes. My potato pc is still able to get an enjoyable framerate.
meh. playable. okay-ish. demo was more fun
As a visual experience, this is a super cool atmospheric experience oozing with polish. As an incremental game, it falls short in almost every respect. To start on a good note, I want to be absolutely clear that the atmosphere is top tier. The fish swarms and all of the UI polish and interactions are the saving grace for this game and why I picked it up despite playing the demo (Based on the demo, I expected many of the issues I bring up here). To a person like me that really likes this type of polish and looking at all the pretty details, I consider it worth the ~$5. Unfortunately, for most people who consider that a "nice to have" and care more about the gameplay. I found the experience pretty lacking. The game took me roughly 3 hours to complete. I could absolutely have gone faster if I was paying attention the whole time. The reason I wasn't though is unfortunately a large portion of the game is rather boring. There are very few actually mechanics the game provides across your playthrough, and most feel entirely redundant by the time you get to them or only come into their own much much later when there is so little game left that it doesn't matter (the mines and the bubble thing and the upgrades they got never really felt super impactful). The demo felt much more balanced than the full game when it comes to activating those mechanics as well. In the full game for the first half of any stage the robots feel horrible to use because they take forever to charge and while it is the optimal to spend the time to activate them, that means you pretty much spend a large portion of some stages just tracking a dot with your cursor. In the mid game I felt a bit of synergy build up, and I got to the point where I could get robots activating other robots fairly reliably. Specing further into the robots (with the fish research perks) just made that loop more and more reliable, however, at the end of the stage, I was annoyed to find that the next stage (and each stage going forward) functionally reset the progress on that synergy by making the bots harder to activate. This not only made my choice investment into the bots useless, it also felt like you start from scratch with zero compounding returns. Each stage felt more like a punishment than a new level, back to track the dot jail. For an entire stage the most optimal strategy was just wiggling my mouse on and off the fan button so it would be on most of the time and never run out of energy. A less efficient but more enjoyable experience was just leaving my mouse over the button and zoning out to watch a video on the side. That should highlight the balance issues clearly. It's expected for an incremental game to have these boom and bust cycles, where one second you feel unstoppable then the next challenge comes to put you back in your place, but for this game the cycle felt entirely inverted. You would ramp up your lethality over a stage, only for the next stage to feel like it set you back to 0 despite the "climax" being getting to that next stage. The investment never felt like it paid off, or that a bigger challenge emerged. Just the same fish, made artificially harder at every stage. Put a bit differently, you never felt your investment rewarded or any of the "boom" cycle, because by the time your realized you even had it it was already over. Another element that did not help this situation was the upgrades and progression being incomprehensible. Even with reading the "Fish OS" guide, I understood almost none of the upgrades outside of the straight up "adds more lasers" type upgrades. Even the more abstract upgrades I did understand didn't feel impactful. Why do I care if I have more tanks or more processing? What does that do? I get some passive upgrades for researching fish, but they all mostly felt useless (outside of the robot ones for that small mid game section where I had synergy). So why do I care about more tanks for more fish for more useless upgrades? At the end of the day, by the final few stages, it functionally became a game of just trying to collect all the upgrades to 100% it for my library and move on. The one area of the game I did feel was well designed progression wise was the loadout. I enjoyed moving around the orbs at various times to increase my efficiency, and checking how different setups functioned. It had the same problems as other areas though were some buckets were not well explained at all. Overall, I would not recommend picking up this game unless you are really looking for the atmosphere elements. I was intrigued to see it has a sandbox and zen mode where you just get to play with the fish, so I may pop back in from time to time just to enjoy that element. But its highly likely I will never do another playthrough.
My playtime is more than this; about 3 hours. However, it was in Offline Mode so a friend could also play, and thus it wasn't recorded. My own review: This is... fine. It's not worth 7 dollars to me; maybe about 3-4 dollars. The game is short and *fine*. Your progress doesn't really... do much. But the fish collection animations are satisfying, at least. The demo is more interesting than the final product is. The game kind of suddenly just... ends. Money doesn't really matter, only whatever the next cheapest upgrade is. Friend's review is as follows: "I wish steam had a mixed option. Wonderful visuals and design, but the gameplay is a little lacking. especially when you reach a milestone it feels like you get less powerful for a bit (the catch count correlates this) the ending felt a little underbaked too, and unsatisfying at that."
Мне понравилось, почти три часа пролетели совершенно незаметно
綺麗な魚を見て爽快感を楽しむゲーム~ 一つ問題があってー、それはランごとにもらえるお金が固定されてること~! つまりどんだけ頑張っても、もらえるお金は増えないよ!って感じ~ ゲームとしてはおすすめしにくいけど、爽快感とおさかなはすごいからそこはおすすめ! [strike] 2時間ちょっとで終わるのもにくいよね[/strike] 魚を鑑賞するだけのモードもあるから、デスクトップのお供にどうぞ~って感じ~
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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