
Firelight Fantasy: Vengeance - a game about spectacular sword battles from the third person.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Соулс-лайк 3D файтинг с видом от 3 лица. Есть кампания с 6 сюжетными миссиями, где вам нужно бегать по разным локациям и сокрушать всех врагов на своем пути. За свою цену - отлично.
Firelight Fantasy: Vengeance is a third-person action title developed by Quacky Games and published by Whale Rock Games, drawing inspiration from Norse mythology to frame a story of betrayal, honor, and retribution. Set against a backdrop influenced by the legend of Sigurd and the tragic fallout between warriors bound by oath and ambition, the game attempts to merge mythic storytelling with accessible hack-and-slash combat. Rather than presenting a sprawling open world or a deeply layered RPG system, it focuses on contained combat encounters spread across distinct locations, creating a concentrated and stylized adventure built around swordplay. The narrative centers on themes of vengeance and broken loyalty, using mythological references to ground its events. Dialogue sequences and short story interludes provide context for the protagonist’s journey, though storytelling remains relatively concise. The plot functions more as a framing device for the action than as a fully developed character study. While the mythic influences lend the game an air of gravitas, the emotional depth is somewhat restrained, with the emphasis remaining firmly on combat encounters. Players looking for a deeply branching narrative or extensive lore exposition may find the storytelling streamlined, but those who enjoy myth-inspired settings will appreciate the thematic consistency. Combat is the foundation of the experience. Players engage enemies in third-person melee battles that revolve around light and heavy attacks, dodging, and timing-based positioning. The system is approachable and easy to grasp, making it accessible to players who may not be familiar with more complex action RPG mechanics. Encounters range from smaller skirmishes to more dramatic boss fights that test pattern recognition and stamina management. While the combat is functional and occasionally satisfying, it does not reach the depth or responsiveness of larger-budget action games. Attack animations and enemy reactions provide a sense of impact, but the mechanics remain relatively straightforward throughout the journey. Each of the game’s locations offers a visually distinct environment, from wooded landscapes to rugged battlegrounds that echo Nordic folklore. The art style leans toward stylization rather than realism, giving the world a slightly impressionistic quality. This aesthetic choice suits the mythological tone, creating an atmosphere that feels both fantastical and grounded in legend. While environmental detail is modest, the varied backdrops help prevent repetition and maintain a sense of progression as players move from one arena to the next. Audio design reinforces the mythic mood. Orchestral and atmospheric tracks accompany combat and exploration, lending intensity to battles and underscoring narrative moments. Sound effects for sword clashes and enemy movements are serviceable, adding weight to encounters without dominating the experience. Though not groundbreaking, the soundtrack contributes to immersion and supports the game’s dramatic tone. In terms of structure, Firelight Fantasy: Vengeance is relatively concise. The game can be completed within a modest timeframe, and while there are multiple arenas and boss encounters, the overall content scope is limited compared to larger action adventures. Replay value primarily stems from revisiting combat encounters or experiencing the story again rather than from branching gameplay systems or extensive customization. Some elements aim to introduce variation, but the core loop of entering an area, defeating enemies, and progressing forward remains consistent. Where the game succeeds is in its clarity of purpose. It does not attempt to overwhelm players with layered mechanics, expansive skill trees, or complex inventory management. Instead, it offers a focused action experience rooted in mythological inspiration and straightforward sword combat. Its strengths lie in atmosphere, thematic direction, and accessible gameplay. Its weaknesses stem from limited mechanical depth, occasional repetition, and narrative elements that could have been explored further. Ultimately, Firelight Fantasy: Vengeance stands as a modest indie action title that embraces its mythic influences and delivers a compact sword-fighting adventure. It may not rival high-profile action franchises in scale or refinement, but it offers moments of engaging combat and a distinct aesthetic identity. For players seeking a stylized, myth-themed action experience without the commitment of a sprawling RPG, it provides an enjoyable if somewhat limited journey into a world shaped by legend and revenge. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +2 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не хватает карты или радара/указателя, которые бы помогли найти оставшихся противников. Во время схватки с несколькими врагами трудно контролировать ситуацию на поле боя
[h1] Свет костра фентези: МСТЯ [/h1] Атмосферная рубилка-дубилка типа Дарк Соуса на минималках Сужет: что-то там про средневековье Геймплюй: берем меч, берём щит и идём всем давать с вертухи в щи... 11 из 10
Игра ахренненая мне понравилсоь, особенно большие желтые палочки у белых накаченных мужчин
Não recomendo
Скандинавский сеттинг очень красив.
Beautiful graphics and cool combat, but it gets repetitive fast. Worth a try on sale.
Beautiful battles and a great atmosphere. The game never feels dragged out and is enjoyable from start to finish. I liked the combat system and visual style.
Sword fights look amazing. Third person action done right. Super fun and smooth.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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