
Firelight Fantasy: Resistance is a spectacular third-person sword fighting game
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is simple and bad, the graphics are low, and the gameplay is dynamic and not fun
Firelight Fantasy: Resistance, developed by Quacky Games and published by Whale Rock Games, is a third-person action title that leans heavily into stylized melee combat while borrowing structural ideas from Souls-like design. Rather than presenting a vast interconnected world, it opts for a more contained, stage-based format where players progress through a sequence of combat-focused environments. The premise revolves around a hunt for powerful artifacts tied to a larger cosmic force, but this narrative thread remains mostly in the background, serving more as a thematic anchor than a fully developed story. Combat is the centerpiece of the experience, built around deliberate timing, spacing, and a steady rhythm of attack and defense. Encounters are designed to feel methodical, encouraging players to observe enemy patterns, commit carefully to strikes, and rely on dodges or defensive maneuvers to survive. There is a clear attempt to create weight in every action, with each swing and movement requiring a degree of intention. When the system works as intended, it can produce satisfying exchanges where patience and timing are rewarded. However, this sense of precision is not always consistent. Input responsiveness and hit detection can feel uneven, leading to moments where outcomes seem less predictable than they should be, which can disrupt the flow of combat. The game’s structure reinforces its focus on action over exploration. Levels are generally linear, guiding players through a series of encounters with limited deviation from the main path. While there is some variation in environmental themes—ranging from natural landscapes to more fantastical settings—the overall design prioritizes function over depth. These areas act primarily as arenas for combat rather than spaces to explore, which keeps the pacing brisk but also limits the sense of discovery. As a result, the experience can begin to feel repetitive over time, especially as similar patterns of enemy placement and progression emerge. Narratively, Firelight Fantasy: Resistance remains understated. The concept of ancient artifacts with immense destructive potential provides a foundation for conflict, but the game does little to expand on this idea in a meaningful way. Characters are lightly sketched, and the world lacks the detail needed to create a strong emotional connection. Instead, the story exists mainly to justify the action, with minimal dialogue or development to deepen the player’s investment. This approach keeps the focus squarely on gameplay, but it also leaves the experience feeling somewhat hollow in terms of narrative impact. Visually, the game adopts a stylized approach that emphasizes bold colors and clear silhouettes, making combat readable even during fast-paced encounters. While this aesthetic gives the game a distinct look, the overall presentation is inconsistent. Some environments and effects stand out, while others appear simplistic or underdeveloped. Animations can feel stiff at times, further contributing to the sense that the game lacks the polish of larger productions. The audio design complements the action adequately, providing feedback during combat, but it does not leave a particularly lasting impression. One of the game’s more notable qualities is its brevity. The campaign is relatively short, offering a focused experience that can be completed without a significant time investment. This works in its favor by preventing the repetition from becoming overly burdensome, but it also highlights the limited scope of its systems. There is little in the way of progression or meaningful variation to encourage extended play, making it feel more like a compact, self-contained experience rather than one with long-term depth. In the end, Firelight Fantasy: Resistance delivers a straightforward action experience built around a familiar combat philosophy. It shows moments of promise, particularly in its attempt to create deliberate, skill-based encounters, but struggles with consistency and depth. The lack of polish, combined with its limited narrative and repetitive structure, keeps it from reaching a higher level. Still, for players looking for a short, combat-focused game with a stylized presentation, it offers a serviceable, if somewhat uneven, experience. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How do you even get a sword
This is a bad and almost comedically broken game that you should not spend money on. This developer has several asset flip games where you fight a single enemy a bajillion times with the same mechanics. This one is particularly busted because you're expected to defeat ridiculously large numbers of enemies with no way of doing it without exploiting the environment. There's also a stage where you must "protect a caravan" which can only be completed by standing on top of it for 120 seconds and doing nothing because there are too many enemies on the ground to engage without dying. When I beat level 3 I got the level 4 (Game calls it the "forth level") achievement, and when I beat level 4 I got no achievement. When I beat level 5 the game looped back to level 3 and will keep you in an endless cycle of hell where you never actually reach the sixth stage which is highly disturbing and depressing at the same time.
gaming slop, absolute trash
Хорошая игра с приятной атмосферой и интересной боёвкой.Проходить интересно, время за ней летит быстро. Желаю игре процветания)
локации выглядят прикольно, боевка нормальная, но худ немножко страдает.
непонятная игра мне не вкатило будто где то идею взяли и выдали за свое
nah what this game is even about those assets looks so ass
Game so boring I fell asleep in my chair.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $37.7K | 183 | 68% | $13.99 | |
| $36.7K | 191 | 64% | $11.99 | |
| $829K | 1.7K | 89% | $29.99 | |
| $52.4K | 228 | 65% | $11.99 | |
| $15.9K | 75 | 65% | $9.99 | |
| $5.3K | 14 | 64% | $13.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.7K | 104 | 99% | $9.99 | |
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| $39.7K | 416 | 83% | $4.99 | |
| $39.7K | 140 | 66% | $6.99 | |
| $39.7K | 2.3K | 87% | $0.99 | |
| $39.7K | 129 | 86% | $9.99 |