
Fly a real FPV drone into battle. Dive, flip, and shoot your way through roguelite runs, endless swarms, and the clock, then take those skills into 10-player dogfights or 4-pilot co-op. True quadcopter physics, every crash is yours, and so is every kill.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Firehawk, you are a force of nature, pilot advanced FPV combat drones through intense missions where split-second decisions matter. Death sends you back to base - but your tech, skills, and power grow with every run.
A real FPV drone. With guns. Firehawk runs on true drone physics, so every dive, every corner, and every kill is flown by hand.
10-player PvP. 2 to 4 player co-op. Roguelite runs, endless survival, and time trials solo. Start as a rookie. Crash a lot. Become an ace.
Up to 10 pilots, no aim assist, no autopilot. Every kill is throttle, angle, and timing. Free-for-All, Team Deathmatch, Bounty Hunter, Domination, and Capture the Flag.
Endless waves, scaled for 2 to 4 pilots. Turrets, hacker drones, elite squadrons, and bosses that solo players have been cursing since launch. Friendly fire is off, so shoot freely.
The roguelike campaign: fly missions, die, expand your base, come back stronger, and push toward a final boss that will make you rethink every approach angle you know. Time Trial: fixed maps, fixed enemies, your unlocked drones, and a leaderboard to climb.
A custom physics engine models thrust at every rotor, so the drone carries momentum, drifts, and never brakes by magic. Two control modes: Arcade for mouse and keyboard or gamepad, and Realistic, full acro for FPV radios and gamepads, with Betaflight rates and your actual rates supported. Autofire triggers when your crosshair crosses a target, so a two-stick radio is all you need; switch to manual fire if you'd rather pull the trigger yourself.
23 drones across light, medium, and heavy classes. None is stronger than the others; pick the one that flies the way you like. XP unlocks new drones and adds new weapons to the drop pool, and everything you earn is yours in every mode. 42 weapons, 25 gadgets, 44 enemy types, 6 maps from open islands and deserts to tight industrial interiors and night ops.
Online PvP for up to 10 players: Free-for-All, Team Deathmatch, Bounty Hunter, Domination, Capture the Flag
Online co-op endless survival for 2 to 4 players
Single-player roguelike campaign with persistent base progression
Time Trial with Steam Leaderboards
Custom drone physics engine with Betaflight and Actual rate support
Arcade and Realistic (acro) control modes
Autofire and manual fire
FPV radio, gamepad, and mouse and keyboard support
23 drones, 42 weapons, 25 gadgets, 44 enemy types including 7 bosses, 6 maps
Windows and macOS, all modes
Multiplayer is in Beta and shaped by what pilots actually play. Matchmaking and a competitive mode are next. Feedback goes straight into the build.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
type of ♥♥♥♥ the IDF would use
[h1]This game is AWESOME...even though I kinda SUCK at it![/h1] [h3]One of the coolest concepts applied to a video game I've seen in recent years.[/h3] Who would have thought that making a drone flight simulator combined with combat-shooting gameplay and rogue-lite progression elements would be like capturing lighting in a bottle? This is one of the coolest games I've ever played in the last two decades; such a cool concept that I am surprised it took any developer so long to create such a game until now! Very simple but addicting gameplay loop. You start with nothing unlocked, you complete missions, racking up currency for every enemy you neutralize, and spent your earnings either upgrading your drone's equipment for the current run, or unlocking new content for any future runs. Your drones [b]do NOT[/b] keep all the upgrades you buy for the next time, hence the rogue-lite elements of the game. If you unlock them during gameplay, then you will get to buy said upgrades during your next run, improving your chances of clearing the game. There's a 15 mission strand you are expected to clear all in one go, and you can save your progress and resume your run at any time. Increasing the difficulty level with increase the rewards you earn after clearing a mission. I have only played on Normal so far, which is a good balance for most players; it took me three runs of losing to finally clear the game after having unlocked decent-enough weapons and equipment to survive long enough. There's also other game modes I only tried briefly, like the Survival Mode which is a test of skills to see how long you can last on the battlefield without any pauses or breaks. Like I said in the title of my review, I kinda suck at flying drones, and this game's physics model is remarkably GOOD at demonstrating what it's like to fly a drone. That being said, even if you are new to flying drones or new to any sort of flight simulation game, [b]do yourself a favor and play on Realistic Mode![/b] The Simple Mode's control scheme feels awkward and janky even though the game is doing most of the heavy lifting for controlling the drone. You're going to want full control of the drone yourself; even as an amateur, the Realistic Mode's control scheme is more sensible to understand once you get a feel for the physics. I've been playing this game on an Xbox Series controller and I've been doing just fine. The game's default settings for joystick sensitivity, deadzones and rotational movement are very well-tuned and work very well. [b]If I can do it, then so can you![/b] Half of the dopamine rush that comes from playing this game is flying the drone itself. When you're hurling your drone through obstacles, buildings and tunnels to make those difficult shots on hard-to-reach targets, it's an incredibly satisfying feeling. Can't remember how many times I said "[i]DAMN that was NICE[/i]" when I landed some tricky shots on targets while my drone was at an awkward angle upside-down trying to dodge the kitchen sink of projectiles being thrown at me from every direction. Graphics are acceptable, nothing special but there's a surprising amount of little details here and there. [hr][/hr] [h3]For as much as I enjoyed this game, it still feels like it's in Early Access. Lots of things I'd like to see addressed in the future.[/h3] I played a demo of this game during the Steam Next Fest 2025 event. A lot has changed since this game officially launched, but it needs quite a bit of tweaks from my perspective. [list] [*] The MOST-IMPORTANT thing to me is [b]full controller support, which, as of this review, the game currently lacks.[/b] Most of the UI is able to be navigated by using a controller to move the cursor and select menus and other UI elements, but some of the more-important stuff cannot be selected or configured if you're using only a controller, such as scrolling through the Unlock Tree to browse unlockables, or even selecting a display resolution from the Options menu. There's multiple UI elements that contain multiple tabs or pages which cannot be browsed through with a controller; you have to click through them with your mouse to see the rest of the contents. I'm grateful for the current implementation of controller support, but I'd like to see a complete integration in the near future, hopefully soon. [*] Those [b]Hunter Swarmer drone enemies need to be nerfed![/b] Not only are they fast and unpredictable, but they have too many hit points for a normal enemy encounter and they have incredibly strong, accurate weapons that hit you for big damage. I've lost most of my runs to these guys. They should be tweaked a little bit because they'll prove to be too much for most players, even on Normal difficulty. [/list] [hr][/hr] Other than those things, this game is a blast to play. Glad I discovered it. Here's hoping for continued support from the developers in the future. They've cooked up something great, it would be a shame for it to go to waste!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is enjoyable, but it could be so much more. I enjoy flying and shooting stuff, but the missions are really repetitive and there aren't that many types of missions to do. I wish there was an easier way to actually fire the weapons instead of relying on the auto-shooting. I think the 15 level run is a little too long and the difficulty spikes significantly on the last few levels. The music also is not good. There are a lot of unlockable weapons and drones, but it's difficult to compare drones and I wish there was a mode that let you just switch weapons at will so you can play around and see which weapons you actually like. In addition, more mission variations like escorting troops, enemy recon, delivering supplies to your own troops, rescue missions, stealth missions. What this game desperately needs are multiplayer and co-op missions. If that ever releases I'd easily recommend this game.
This game is raw crap
Very nice game
Difficult at first for a newcomer but the skill progression is incredibly steep and very rewarding. Could use some more variety in maps and mob placements, but overall it's got decent replay value. Overall I would recommend this as a platform for anyone trying to get better at FPV flying
Glimpse to the future it seems.
So much fun! Well thought through, cool maps, great variety of drones, weapons, enemies, and you can play it with RC. Can be a real challenge if you play without auto fire. Can run quite smooth on an average machine. Totally recommend.
physics can be a little wonky but overall very enjoyable
Amazing FPV simulator. I originally was looking for something to switch up the pace from the tradition Sim. I wanted some career mode or quests rather than simply repeating races over and over. This game is great at helping me learn to maneuver the drone differently from racing or freestyle. 10/10 would recommend.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 1.4K | 89% | $39.59 | |
| $230M | 295.5K | 90% | $29.99 | |
| $1.5M | 1.4K | 83% | $24.99 | |
| $1.1M | 1.6K | 78% | $19.99 | |
| $281K | 899 | 21% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $418.3K | 1.1K | 80% | $11.99 | |
| $418.4K | 785 | 23% | $19.99 | |
| $418.5K | 7.6K | 94% | $2.49 | |
| $418.6K | 1.5K | 79% | $9.99 | |
| $418K | 1.1K | 86% | $14.99 | |
| $418.8K | 1.2K | 91% | $19.99 |