
Made in the image of classic handheld jRPGs, Finding Light is a grayscale 8-bit RPG that follows the tale of Mari and her journey to find her beloved partner Abbie and solve the mystery of Heaven's Door.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Простенькая, но при этом интересная игра, с видом сверху. Система боев такая же как и на некоторых мобильных играх, отряд на отряд. Игра хорошая, думаю позже пройти еще на один раз)
Fun game, great follow up to Knight Bewitched and Mari and the Black Tower. Throwback to gameboy era Final Fantasy Legends, solid mechanics and worth a play.
Не понимаю, почему этой игре уделено столь мало внимания. Геймплей разнообразен, сложность высокая, но выполнимая, секреты искать интересно, и их много. Потратил на эту игру 30 часов, и не пожалел.
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Hours played at review time, across 22 reviews with recorded playtime.
Great game - I enjoyed it a lot. ~ The story was enjoyable and, as usual, I loved seeing the characters come together and interact pretty organically. My favorite thing about your games thus far have always been the characters' chemistry and this one is no different! I really enjoyed the addition of skills on top of magic; it added a lot of variety to battle strategies. The only thing jarring - to me, anyway - at times, was the difficulty spike of the bosses compared to the rest of the enemies. I usually take "comfortably being able to beat all the enemies in an area" as a good baseline for whether or not I'm ready for the boss fight, but I found that often, even when I was at that level, bosses were still, profoundly, kicking my ass. lol Still, nothing some old-fashioned grinding couldn't fix. And, as always, Malady is pure joy. Hahah. ~ Anyway, great game in a great series. On to the next. ~
ภาคนี้เกมเพลย์ลำบากหน่อยนึง หน้าต่อสู้ไม่มีอธิบายสกิลต้องจำเอาเอง เวลาเดินแม็พใหญ่ก็ไม่มีแผนที่ให้เหมือนภาคก่อนๆ เควสตามหาคนทำยากมาก 55555 ตัวละครจากภาคก่อนๆ กลับมาให้หายคิดถึงทุกคน เนื้อเรื่องดี แล้วก็เป็นจุดเฉลยปมของภาคก่อนหน้าทั้งหมดด้วย ถ้าชอบเนื้อเรื่องซีรีส์นี้ภาคนี้ต้องเก็บเลยค่ะ
I haven't finished this game, so an update may be required, but so far it's charming and fun. This game harkens to Gameboy RPGs, even using a mechanic from a classic GB Final Fantasy for one character where consuming the meat of enemies grants abilities from said enemies. It's charming in every respect except for story. The story isn't bad, and it has some cute fourth wall breaks, but it's simplistic in scope and dialogue. This game is also a sequel, so there's a lot of elements that tie back to previous games. It's so simple it's not hard to catch up, but the callbacks are meant for veterans of the series. Difficulty is pretty standard for the genre, requiring multiple trips to inns and proper equipping. Thankfully there's a save anywhere feature. There's also traps to contribute, such as spikes and poison. The game occasionally throws in fun twists like stealth missions and puzzles, but never does so in a way that hinders the core gameplay, which is RPG soulfood. Equippable magic, tech attacks, and various equipment that alters mechanics. These affect the gameplay to the point that levels mean nothing besides how high your stats are. Any customization for your builds is through alchemy, where you use herbs to alter your stats. Some characters have restrictions on their gear and stats, but ultimately they can be whatever you need them to be. The game is an easy recommend, whether it's on sale or not, and it's cheap regardless.
bland af
A fun little throwback that is heavily reminiscent of Final Fantasy Legend III (SaGa 3 in Japan). Worth playing if you like [i]Mari and the Black Tower[/i] or [i]Knight Bewitched[/i], and it's recommended (but not required) to play those first.
Incredible game, one of the best role playing games available, such a shame that it will be removed from the steam market
[h1]A Monochrome Adventure[/h1] [h2]Story[/h2] 2 years after the fall of the Black Tower, Abbie suddenly disappears, and Mari has to actually learn how to participate in combat in order to search for her. This isn't an easy task, since she'll have to travel all over Ambrose and explore both old and new locations. For the most part, it feels like going through old KB locations in monochrome is meant to evoke a sense of nostalgia, as well as loss because most of those locations got rekt by the rising sea levels. The sense of loss of locations is probably meant to be a parallel to how the party members are dealing with loss. Mari lost Abbie, Keller lost Morgoth, Stray lost Ruth and Gwen, and Malady lost Uno, and things haven't been the same for them. They also have to deal with their worst fears concerning their loved ones, though I wish the Tower of Trials also showed visions for the non-Mari party members, since those seem like they could be interesting. Although it's somewhat brief, [spoiler]you get to confront the one manipulating Typhus, Lilith, and Morgoth, and it is indeed Zamas. I honestly didn't expect that we would be able to attack and dethrone (or at least temporarily inconvenience) God so soon, but it's finally happening despite this being the second-to-last game in Timeline 1. It seems strange that the series would peak in terms of villain threat level at this point in the timeline, but it's not like we can permanently defeat him anyways. Surprisingly, despite being a human-hating jerk with a name similar to another human-hating jerk in an anime, Zamas is shown to be a slightly tragic figure because he's miserable from the loss of his sister and tries to shift the blame for it. He even shows mercy to the protagonists because he senses his sister in them somehow, though we don't know how exactly the protagonists are related.[/spoiler] [h2]Gameplay[/h2] The game mostly does away with unique skills and instead has all skills come from equipment and skill orbs. Additionally, most equipment is no longer exclusive, giving a greater degree of customization, though some characters will obviously excel at certain roles. Personally, I would have preferred the characters having more unique and permanently learnable skills like in previous games, since I feel that this gives them more of an identity in combat. The gameplay does get grindy at around the middle, and I feel like some enemies, such as the scorpions in the Underworld, were a bit too op. Additionally, I felt like magic builds were overall better, since physical damage strategies tend to burn through too much TP to sustain while magic damage strategies felt more sustainable in terms of both MP and TP. The bide and calm mind skills can be useful for quickly bursting down a boss, but it'd be nice if they also buffed the accuracy of the next attack too, since a lot of time and resources go into buffing up the attack. While the game does try to capture a retro aesthetic, the UI for showing player and enemy states wasn't good. You can't see enemy states at all and you can only see two player character states at a time. The next game does fix this by giving more room to show player states, but enemy states are still unreadable. [h2]Verdict[/h2] 7.5/10 I like how the story shows the effects of the previous events on the returning characters and I'm looking forward to seeing how the heroes confront the main antagonist in Timeline 2. However, the UI could definitely use some work and I miss the characters having more unique skills related to their actual fighting styles.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 75 | 97% | $3.99 | |
| $1.4K | 48 | 69% | $1.39 | |
| — | 35 | 89% | — | |
| — | 0 | — | — | |
| $5.9K | 62 | 94% | $4.99 | |
| $7.8K | 184 | 68% | $1.99 |