
Finding Anastasia is a 3D first person horror game. You have to find missing girlfriend Anastasia.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ich hätte Anastasia dort lassen sollen- danke Angel
What a stupid game, I dont regret picking up this goof. While its not a super scary horror game, it reminded me of the funny and stupid Amnesia custom stories I used to play. Theres a horror undertone, but you get met with random explosions, dumb NPCs, and even dumber events. I dont mean to discredit Anastasia in any way, no, all I said is a positive. If you never played Amnesia The Dark Descent, or some of its goofy custom stories, then this is probably not for you. I still recommend this on a sale, its really not worth full price. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Описание:[/h1] Хорор про чувака который ищет свою тёлку... Для этого он отправился на лодке в деревушку в которой творится что-то непонятное... Видна кисть автора и его фирменный недохорор... Тут пугаться не придется вообще, но мистики хватает. Сюжетно скучно и банально. Само прохождение займет около часа-двух. Концовки две и перепутье на концовки находится почти на старте игры, так что переигрывать навртяли кто-то захочет, можно глянуть на йутубчике в крайнем случае, там отличий почти нет кроме кат сцены и нескольких диалогов в голове. В целом понравилось и пока это лучшая работа автора... Надеюсь он дальше не уйдет делать треш шутеры (ушел :D). Рекомендую. [h1]Оценка: 6/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
price 16 at full price little steep but it's 90% off right now, get it . so worth at least about 8-10 range if it wasn't on sale. really enjoyed this. two endings. unsure of the extra things i found had any impact on which ending i got but this was a fun 1.5 hours worth of gameplay. i searched the entire map and pretty sure i got everything...the most annoying thing is that coyote. seemed to make my computer run hot though so i hustled through the game
Нашел свинью, Нашел гриб, Нашел мужика, Нашел игрушки, Нашел двери, Нашел глаза, Нашел стонкса, Нашел монстра, и только потом Нашел Настьку.
Finding Anastasia is a horror game that i still don't fully understand what or how i do/did things in. It's not a bad game but it was hard to understand 6/10
Finding Anastasia is a first-person psychological horror game developed and published by AK Studio that blends mystery investigation with suspense-driven storytelling to create an experience focused on discovery, tension, and emotional uncertainty. Rather than relying heavily on action or traditional survival mechanics, the game builds its identity around exploration and atmosphere, asking players to slowly uncover hidden truths behind a deeply personal mystery. The result is an experience that leans more toward psychological unease and narrative curiosity than constant fear, creating a horror adventure that focuses on investigation as much as suspense. The story begins with a shocking message that immediately changes everything for the protagonist. After receiving unexpected information from a former partner, long-buried questions begin resurfacing. The message reveals disturbing details surrounding their separation and introduces an alarming possibility involving disappearance and manipulation. What starts as an attempt to find answers slowly evolves into something darker and more unsettling. The game builds tension effectively by turning a personal mystery into a larger journey filled with uncertainty and increasingly disturbing discoveries. Progression revolves primarily around first-person exploration. Players investigate locations, search for clues, and piece together information that gradually reveals hidden truths behind the unfolding events. Instead of directing players through constant objectives or combat encounters, Finding Anastasia allows curiosity to become the primary motivation. Exploration feels important because understanding the mystery depends on observation and attention to detail. Small discoveries contribute toward larger revelations, helping progression feel meaningful rather than mechanical. Atmosphere becomes one of the game's strongest features. Finding Anastasia focuses heavily on building discomfort gradually rather than overwhelming players with nonstop horror sequences. Suspense grows through uncertainty, environmental design, and the feeling that something remains deeply wrong beneath the surface. The game understands that fear often becomes more effective when players anticipate danger rather than constantly confront it directly. This slower approach allows tension to develop naturally across progression. The psychological elements strengthen the experience further by introducing uncertainty into both storytelling and environmental presentation. Players are encouraged to question situations rather than immediately accept everything at face value. As more details emerge, earlier assumptions begin shifting, creating a sense of instability that reinforces the game's unsettling tone. The mystery becomes more compelling because understanding what happened requires patience and willingness to explore deeper into increasingly uncomfortable territory. The investigative structure also helps separate the game from more conventional horror experiences. Solving the mystery remains equally important as surviving the atmosphere surrounding it. Every location explored and every clue uncovered contributes toward building narrative momentum. The experience creates satisfaction through discovery rather than relying entirely on scares. Players motivated by uncovering hidden information will likely find the detective elements particularly engaging. Visual presentation supports the atmosphere effectively. The environments focus on maintaining immersion and reinforcing emotional tone rather than delivering large-scale visual spectacle. Lighting, environmental details, and first-person perspective work together to create a sense of isolation that complements the psychological themes. The game succeeds by understanding that horror atmosphere often depends more on mood and environmental storytelling than technical complexity. Pacing remains intentionally measured throughout much of the experience. The game gives players time to absorb information and process discoveries before introducing larger developments. Quieter moments create contrast that strengthens more intense sequences later, helping tension remain consistent rather than becoming repetitive. This slower rhythm fits the mystery-focused structure particularly well. Replay value benefits from multiple endings that encourage players to revisit the experience and explore different decisions. Additional playthroughs provide opportunities to uncover alternate outcomes while gaining greater understanding of earlier events. Mystery-driven games often benefit from this structure because returning with more knowledge changes how players interpret situations, and Finding Anastasia uses that strength effectively. The game's focused scope may not appeal equally to every horror fan. Players expecting combat-heavy systems or large survival mechanics may find the experience more narrative-driven than anticipated. Much of its appeal depends on patience and willingness to engage with atmosphere, exploration, and gradual storytelling rather than constant action. Finding Anastasia succeeds by blending psychological horror with detective-style progression in a way that creates tension through mystery and uncertainty. Its combination of exploration, personal stakes, unsettling atmosphere, and investigative gameplay creates an experience that remains engaging because it trusts players to uncover answers for themselves. While it stays focused on a smaller narrative experience rather than large-scale horror spectacle, it delivers an immersive mystery that rewards curiosity and careful observation. Rating: 7/10
Honestly, i've got this game from key on G2A. When i saw the name and the store page i thought that it'll be another crappy game that is overpriced as hell. At first it looks like it, but when you'll get further into the game it actually gets kind of fun. I'm not saying that it's worth the price it costs on steam but if you got it from G2A or any other site, just give it a try.
Нормальная игра, не знаю чего на неё некоторые так взъелись. Сюжет есть, механика простейшая, долго думать над головоломками не приходилось, прохождение локаций довольно быстрое и не душное. Вполне приемлемая индюшка на вечер под пиво в конце рабочего дня когда перегружать голову чем то более сложным не хочется. Разве что цена без скидки может показаться высоковатой, но мне она досталась дешевле 100р, так что претензий не имею. Разрабам спасибо, обязательно опробую другие игры позже
Так и не понял как кинуть свою девушку и сбежать без неё.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.2K | 71 | 96% | $11.99 | |
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