
Defend your tower and protect the dwarf's treasure from marauding creatures in this roguelike tower defense game. Explore the region, collect resources and choose the right upgrades. But be careful, don't leave your fortress empty for too long.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
É uma experiência desafiadora no começo, até pegar o jeito na coleta de recursos e estratégia de defesa, que vai ficando forte à medida que vai coletando artefatos, até conseguir a martelada final.
Not worth the money or time!
this can not be sold right now, the concept is too early released the UI is very bad, very strange way to manage the character.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Final Forge offers a fun and engaging core loop centered on defending your tower, gathering resources under a tight wave timer, and upgrading your setup for your Dwarf, cannon, and ballista to balloons, traps, and the horn. Collecting all the anvil parts to complete a run, and the upgrade system alongside overall balance feels surprisingly solid. I was even able to finish the entire game on my second attempt! However, there are a few significant issues with the experience: Minimal Roguelike Elements: Despite the tag, there isn't much actual roguelike variety or randomized progression across runs. Maybe the enemy units, or even the resource nodes? Brutal Early-Game Pacing: After the third wave, the difficulty spikes massively. You are forced to rush constantly without a proper introduction or tutorial on where, what, or how to efficiently collect resources. This creates a frustrating and desperate experience until you force yourself to adapt. UFOs: Extremely frustrating to deal with because the main bombard cannon can't hit them. You are forced to rely on the automated Ballista which you can't manually control and often prioritizes other ground targets instead, not even your explosive balloons counter them, unless the UFOs ramm directly into those...Or you use the horn. The Horn: The horn acts as a full screen-wipe, which feels great, but getting to that point requires frantic rushing, or as a panic button rather then another weapon to use agains the enemy. Clunky Controls: The Dwarf's gathering mechanics can feel a bit whacky and unreliable when attempting to start harvesting nodes. Suggestions for the Developers: Difficulty Settings: Adding difficulty options would make the game far more approachable for different playstyles and a wide audiance Better Onboarding: Give players a bit more time at the start to get accustomed to the map layout and resource loops before throwing intense timers and flying enemies at them. Perhaps also different canons or weapons to fight those air units... 7.5/10 from me, worth the 3 euros for sure! Those interested in my playtrough, here is a link to the playlist: https://www.youtube.com/playlist?list=PLDeh2WYSf6g8
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 18 | 67% | $3.99 | |
| $67.1K | 388 | 93% | $6.99 | |
| $12.7K | 33 | 91% | $14.99 | |
| $3.2K | 14 | 71% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
| $368 | 57 | 88% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |