
Join over 30 million adventurers worldwide and take part in an epic and ever-changing FINAL FANTASY. Experience an unforgettable story, exhilarating battles, and a myriad of captivating environments to explore.
Most likely between $18.9M and $53.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 87% | approximately $31.5M |
| PlayStation | $59.99 | 89% | — |
| Nintendo | — | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1434 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Squeenix is smoking that pack. I should just be able to buy the game on Steam and play it, but nah, once upon a time 10 years ago I played it without Steam and now suddenly I need a Japanese lawyer to figure out what these terms and conditions are demanding I do to access any of my accounts anymore.
Don't buy this game on steam if you're not gonna pay every month for it. Do NOT buy this game until you've gone through most of the free trial content. You're wasting money paying for something that's free. DO NOT BUY THIS GAME UNLESS YOU'RE READY TO PAY THE SUBSCRIPTION FOREVER. Once you purchase the game (actually just renting a month subscription to the game, you're not actually buying anything, once it's over you have nothing) You cannot play anymore. You cannot switch back to a free trial on the account. Once the subscription runs out, you can't play at all even though a "free trial" account can play way past the point you're at. Absurd. I'm not paying a subscription to get access to my level 5 character to play through a bunch of stuff that's free if I start a new account. Which, if my interest in this game wasn't already murdered by this experience, I would have to do that off-steam, because my steam account is now FOREVER linked to this paid version of the game that is being held ransom. What I saw of the game itself seems okay. I've played better MMOs, including free ones that *don't* hold your account hostage. But there seemed to be some cool stuff later. I'm told it "gets good" after a while. I wouldn't know. The customer experience for this game is abysmal. We shouldn't support companies that operate like this. I regret my purchase.
I have no words for this adventure apart from incredible. I have played through all the expansions I am about to start Dawn Trail I now have a private isle which you get after Endwalker so long as you completed the MSQ and end chapter . I have been on an emotional roller coaster ride in tears one minute then laughing the next its balanced beautifully to take you on this ride with your friends the Scions whom of which are fantastic characters in their own right. I really do think its a masterpiece of an MMO , this game its an emotional journey about loyalty and friendship and fighting against the odds. The dungeons are stunningly beautiful and range from fairy tale to steam punk . A fantasy its surly is and I hope will never become final if you enjoy a rich story line with crafting and great fight scenes then honestly Final fantasy is for you. I have just been following the main story quest all along in each expansion I haven't even touched the side quests and other quests to do of which there are hundreds, I have all that to do yet plus the other jobs my character can learn such as red mage , sage ect the list is endless then all the crafting side the game is huge! It was advised to just follow the main quests if your a new player when i started playing so as you just learn the story ect so that is what I have stuck to. Also the fashions and realism of the clothes and the customisation for them is great you can make your own style , I play a mage so sometimes she's a traditional mage as in hat and robe , then other times its jeans and tops or dresses just like rl there are a mix of players wearing all those styles its great to be able to play the way you want and fully rp your outfit as the story lis going along. If you like pets they are called minions here then they have some beautiful ones from dragons to minatures of your fav characters wandering around with you on your adventures, mounts are gorgeous too and I just earned the only one I ever wanted when I saw it and I didn't know it even exsisted until I played Endwalker Its the golden dog I nearly cried lol its so beautiful! Anyway the hardest part if your coming from something like World Of Warcraft is getting used to a new world, new styles, and getting to know the storyline so that you begin to feel like your getting to understand your fellow scions so a Realm Reborne will be the biggest learning curve enjoyable none the less then Heavensward it starts to come together and you start understanding the game a lot more, its a fantastic story as I have explained before and well worth giving it a try to see if its a good fit for you. Graphically the game is holding its own as well it looks beautiful the detail is lovely and just adds the adventure as a whole, I would like to see an updated race of human style characters at the moment we have Hyur which I am a few more make up options would be nice and face styles or a remake of the class or a new one would be good but its not that urgent really just something that I would personally like to see or a fairy race would be nice lol .
You end up spending 80% of the time running between NPCs. The story tends to be boring and hard to follow. People tell you that "it gets better when you reach x point of the story." I reach that point, and it is still boring and uninteresting. I talked to a friend that has made it much further in the game, and he told me it doesn't actually get better. You either like the boring gameplay, or you don't. Well, I don't. Stop locking all of the engaging content behind MSQ, and just let people play what they want to play. Otherwise, the majority of players will just stop playing. This is not knocking people who do like the game and continue playing it. I'm just pointing out the problems that turned me away from it. Even you like the game, you have to realize that there is much that was poorly implemented. I will commend the game devs on their great controller support in the game. What I did play worked very well on controller, in spite of how complex the game tends to be. I wish more MMOs would implement this kind of support for their games.
This is a story-driven MMORPG that often feels more like a traditional Final Fantasy RPG inside a persistent online world. Rebuilt and relaunched in 2013 as A Realm Reborn, it has grown into an enormous game spanning several expansions. The Main Scenario is the backbone of everything, so reaching the current expansion is a massive commitment. Its greatest strength is variety. One character can switch between every combat, crafting and gathering job, while the game offers years of optional content. FFXIV's greatest narrative advantage is time. Characters develop over hundreds of hours, political conflicts survive across expansions, and insignificant details can return years later. That patience is also a weakness. A Realm Reborn spends far too long on exposition and fetch quests before finding its footing, and FFXIV never loses its tendency toward excessive dialogue. Heavensward is more focused, Stormblood is uneven, Shadowbringers brilliantly recontextualizes years of lore, and Endwalker concludes a decade-long story. Dawntrail is considerably weaker. Its story revolves so completely around Wuk Lamat that the Warrior of Light often feels like a spectator, while Krile, Erenville and established Scions are pushed aside. Her development also becomes repetitive, restating lessons the player already understands. Worse, Dawntrail abandons the smaller adventure that could have been refreshing after Endwalker and accelerates toward another enormous threat. It feels divided between an overly slow political adventure and a rushed science-fantasy crisis. Its problem isn't simply that it's slow; FFXIV has always been slow. It spends too much time on the wrong things. At its worst, FFXIV has me teleporting across the world for conversations that could have been emails. At its best, it creates emotional payoffs from characters, ideas and melodies I've known for years. FFXIV uses tab-target combat built around a long global cooldown. Early combat is painfully slow, with jobs taking far too long to develop their identity. At higher levels, off-global abilities are woven between attacks while job resources and boss mechanics must be managed together. Tanks focus on mitigation, healers balance healing with damage, melee DPS fight to maintain uptime, physical ranged gain mobility, and magical ranged balance casting with movement. Paladin, Dragoon and Astrologian are personal favorites, and being able to play every job on one character is one of FFXIV's best features. Balance is excellent, but jobs have gradually become standardized around similar tools and burst windows. Level syncing worsens this by removing abilities in older content. Instanced PvE is where combat shines. FFXIV teaches a visual language of stacks, spreads, tankbusters and other mechanics before combining them into encounters that feel like learning choreography. Dungeons are polished but formulaic. Trials provide some of the game's greatest spectacles, while Normal and 24-player Alliance Raids range from coordinated encounters to chaos. Power creep has trivialized some older fights. The difficulty ceiling is high: Extremes introduce high-end play, Savage demands consistency, and Ultimate is the game's most punishing content. None of it is mandatory. Crafting and gathering have their own gear, progression and questlines tied into a player economy. Fisher might as well be its own game with bait, weather, time windows and rare catches hidden behind requirements bordering on insanity. The downside is repetition: solved crafting becomes macros, gathering becomes grinding, and years of materials expose FFXIV's awful inventory limitations. At level cap, progression revolves around crafted equipment, tomestones and raids. Weekly restrictions can feel like the game telling you to come back next Tuesday, but FFXIV has no single endgame. Raiding, crafting, fishing, relics, mounts, housing and glamour can all become someone's primary goal. Huge portions of the MSQ are essentially singleplayer. Duty Support makes the game approachable alone, but progressing alongside friends can be awkward when solo instances force you apart. Outside the MSQ, Duty Finder keeps old content populated and Party Finder supports organized activities. The community is generally welcoming, but elitism, cliques and raid drama absolutely exist. Character customization is dated, but glamour gives old content lasting value. Housing is deep, but finite plots create unnecessary scarcity. FFXIV has never been a technical showcase. Older areas have simple geometry, muddy textures and reused animations. Dawntrail's graphical update improved lighting, materials and character rendering, but doesn't disguise the game's aging foundations. Strong art direction carries it much further than raw fidelity. Music is another story. Masayoshi Soken and Square Enix's wider sound team jump between orchestral, rock, metal, jazz, electronic, folk and vocal music while recurring melodies become attached to characters, places and memories. It's one of my favorite soundtracks in gaming. Voice acting is less consistent. ARR's English direction is uneven and later expansions improve dramatically, but important scenes still sometimes consist entirely of silent dialogue boxes. Performance is scalable and generally stable, but networking has quirks. Attacks can snapshot positions before their animations finish, creating moments where the game visually appears to disagree with what happened. The HUD is highly customizable and controller support is excellent, but years of menus and systems can feel archaic. Inventory is especially frustrating, and playing every job worsens it. Selling additional retainers for recurring storage makes that even more irritating. The Free Trial is enormous, but the full game requires expansions and a subscription while also selling cosmetics and Fantasia. None provide combat power, but calling them "only cosmetic" feels disingenuous when customization is a major reward system. After more than a decade, FFXIV's formula is increasingly visible. Dungeons follow familiar structures, gear follows familiar cycles, patches bring recognizable categories of content, and jobs become more standardized. Technical debt appears everywhere from inventory and glamour to housing and networking. The greatest long-term problem may be the MSQ itself. Its continuous story is fundamental to FFXIV's identity, but every expansion makes the journey for newcomers longer. [h1]Conclusion[/h1] FFXIV is deeply flawed, occasionally exhausting and burdened by its age, but I still consider it one of the best MMORPGs I've played. Very few games have given me this much to remember. It has been a long-running RPG, a cooperative game, a social space and at times practically a hobby in its own right. I'd highly recommend it to players who enjoy long story-driven RPGs, cooperative PvE, extensive progression, crafting, collecting or an MMO they can settle into for years.
Do NOT purchase this through Steam. Just go directly through Square-Enix. Steam's access to this game is an absolute @$#!show.
Forcing players to use duty finder to continue the main story is enough to make introverted players like me uninstall.
Best MMORPG as of 2026. - 1 character for all jobs. - Best endgame content. - Best story. - Best characters. - Best visuals. - Best crafting jobs. - Friendlist community - No FOMO. - Play at your own pace.
community is awful tastes bad too many groomers
Final Fantasy 14 ist ein wirklich fantastische MMORPG. Auch wenn hier meine Spielzeit noch recht niedrig ist, habe ich bereits fas 2400 Stunden auf der Windows Version gespielt. Die Story: Die Geschichte ist wirklich gut, wenn auch manchmal etwas lang, doch in einem MMORPG kann man sich jederzeit dazu entscheiden, auch einfach eine Zusammenfassung im Internet anzusehen, wenn man wirklich der Meinung ist, diese tolle Geschichte ist nichts für den persönlichen Geschmack. Es sei auch erwähnt, das jedes Addon (und davon gibt es einige) der Geschichte einiges hinzufügt und gerade hier sind einige Highlights vertreten, da ist wirklich für jeden Geschmack etwas dabei. Die Grafik: Natürlich ist Final Fantasy 14 nicht mehr das neuste Spiel, wurde aber immer wieder Grafisch überarbeitetet und mach auch heute noch eine wirklich gute Figur. Gerade weil es nicht die brandaktuellste Grafik nutzt, gibt es auch für schwächere PCs ein gutes Spielerlebnis. Der Sound: Auch hier gibt es für jeden Geschmack etwas. Selbst wenn einem zu beginn die Musikkulisse nicht gefallen sollte, lohnt es sich im laufe des Spiels immer einmal den Ton einzuschalten, denn auch jedes Addon hat wieder seine ganz eigenen Musikstücke (und gerade Dungeons oder die Raids haben hier richtig was zu bieten). Das Gameplay: Hier könnte man ein ganzes Buch schreiben, aber wer will das schon lesen ;) Es gibt jede Menge Klassen, die sich unterschiedliche Spielen und ihre ganz eigene Herangehensweise für ihre Aufgabe bieten. Selbst Klassen, die man aus anderen MMORPGs kennt, fühlen sich hier teilweise völlig anders an und da man jede Klasse mit einem einzigen Charakter spielen kann, kann man auch alles einmal ausprobieren. Die Abwechslung: Gerade hier gibt es Unzählige Dinge. Dungeons, Raids, Quests, Ruf, Berufe, andere Klassen ausprobieren, Minispiele (Karen, Mahjong usw.), Housing, Monsterjagden, Fates, Erfolge sammeln und noch endlos vieles mehr. Wem hier langweilig wird, der hat sich wohl im Genre geirrt :) Sonstiges: Das Spiel hat eine riesige Testversion, die nichts kostet und man kann so gut wie alle Spielsysteme dabei nutzen (kleine Ausnahmen gibt es, aber die sind nicht tragisch). Danach muss man das Spiel kaufen und zusätzlich benötigt man ein monatliches Abonnement. Dieses Bezahlsystem ist wirklich fair, da man keine weiteren Kosten befürchten muss und man alles nutzen kann, was das Spiel bietet. Es gibt auch den Mogry Kiosk, bei dem man für Echtgeld auch Skins, Emotes, Reittiere usw. kaufen kann. Dies ist jedoch absolut kosmetischer Natur. Fazit: Wer bis hierher gelesen hat, überlegt wohl wirklich, dem Spiel eine Chance zu geben. Hier kann man nur sage: Nicht weiterlesen, sondern Testversion herunterladen und ausprobieren!