
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Most likely between $6.7M and $19M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 75% | approximately $11.2M |
| PlayStation | $49.99 | 93% | #95 |
| Epic | $14.99 | 95% | #24 |
| Nintendo | $24.99 | — | #10 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, you'd think I was close to the end of the game 42 hours in at the time of writing this review. Well, I'm only as far as Gongaga and that's been turned into a massive over bloated area that was only a ten minute side quest in the OG. I'm barely halfway through the game! I know they needed to pad out the game to make it worth our while, however, Square Enix have gone too far and made the game frustratingly slow in terms of pacing with compulsory bosses that either weren't in the OG or were optional. On another point, they ruin Dyne's story. It was watered down due to reasons but then having a comical fight with Palmer after the emotional climax was too greater whiplash, tone deaf, and an insult to the OG. I will be honest, there are compelling story beats in this but the bloat has hit a point that fatigue is setting in. I would not recommend this game to a casual player and would insist you play the OG instead which is still the superior game in my opinion.
30块钱没忍住买了,还是亏了,比前作还粪
man.. i thought that in the first half of the game, the bosses were broken/unfun to play. but the last chapter is ridiculous...
I really wanted to like this game, but it is just not it. The "open world" is a checklist of chores, the movement is clunky with invisible walls and lots of animation lock, and Chadley keeps pinging you after every trivial activity. I hear that guy more than the whole main cast combined it is ridiculous. The mini games are not really "optional" because important items like weapons are locked behind it, but man FF7 is known for mini games? This isnt mario party. There are some really annoying ones too like the mushroom one after a long chocobo scent trail chore and I actually just had to put the controller down. Even in the main quests these annoying mini games are everywhere and it really ruins the immersion. You can have side activities like the one with Aerith in the final chapter which is fun but thats the only example. Queens blood is ok but the payoff after the long quest chain is disappointing. I think the biggest disappointment though is how they butchered the story, its pacing and the atmosphere compared to the original FF7. Right now its like some cheap run of the mill mc thats aura farming, and just has to beat the big bad because reasons. There's no substance and soul compared to the OG which is so baffling because they had a winning formula and story????? Art is great and performance is good, but unfortunately that's it for positives. Go watch it on YT instead. Will be extremely hesitant to buy Reunion, will most likely just watch on YT unless they make major changes and really focus on main quest again instead of this poor "open world" design. Go look at Elden Ring if you want to make an open world game that's actually fun.
Incredibly annoying to play. The changes to combat and its systems feel pointless. I much preferred how building characters worked in Intergrade. The open world is insanely boring and the constant minigames are driving me insane. Runs a lot worse than Intergrade with constant stuttering even with pretty good specs. I'd really just watch a condensed playthrough or something. This really isn't worth your time.
[b]大量の引き延ばし要素、ストレス要素で良質なストーリーを薄めた作品。[/b] ストーリーを早く追いたい方、軽い気持ちで始めたい方にはおすすめしません。 また、サブクエストやら探索やらを全て埋めないと気が済まないようなやりこみ勢や完璧主義の方には特におすすめしません。 ・戦闘 戦闘アクションが前作より改善されたとはいえ変わらず棒立ちの仲間、切り替えを強いられるがプレイヤーキャラへのヘイトの切り替えが凄まじく一瞬でターゲットされ後衛キャラなどはATBを溜めることが難しく爽快感はあまりない。一応操作キャラを目まぐるしく切り替えることでヘイトを躱しながらプレイすることもできるんですが面白くはありませんし忙しすぎます。また一部敵はプレイヤーを不快にすることだけを目的に作られたような難易度の敵もおり、アクション初心者などにはかなり勧めづらいです。難易度を下げたりブーストに抵抗のない方ならセーフかも? ・ミニゲーム 冗長な旅にアクセントとして退屈しないようミニゲームをちりばめたという開発陣の意図は理解できるのだが、あまりにもそのミニゲームの内容がつまらないし多すぎる。評価できるのはクイーンズブラッドとチョコボレースぐらいでしょうか。ただこれも好みによると思います。 メインストーリー、サブクエスト、フィールド探索、全てにミニゲームが逐一入っており、クリア時間の半分はミニゲームに費やされているといっても過言ではないレベル。 難易度も高めのものが多く、最適解以外を許さないような設計になっているせいでストレスが溜まる。 また、一部ミニゲームは強制的にやらされたり、報酬のためにやらざるを得ないためストレスフリーでテンポよくプレイすることが不可能。 開発はくだらないミニゲームを入れないと気が済まないんでしょうか。 ミニゲームに力を入れるならRPGにおいて重要であるキャラの掘り下げであったり、サブクエストの内容を充実させたりとFF7の世界を補完することに力を入れてほしかったです。 ・チャドリー&MAI [strike]REMAKEでもうっすら嫌いだった[/strike]チャドリーが今作ではフィールドの探索中ありえないくらいしつこく通信をいれてくるので非常にうざったいし演出の度中断されるのでこれもまた非常にテンポが悪い。副題にwithチャドリーを入れてもいいくらい喋りかけてくるしメインストーリーの最中でもお構いなし。 途中から会話を全スキップしているのでわかりませんが、頻度を考えるにひょっとしたらメインキャラクタ―たちより喋っているかもしれません。 ・無味で膨大な探索要素 最初は作りこまれた綺麗なフィールドを探索するのにワクワクしていたが、途中から前述のミニゲームだったりチャドリーだったり、ただただワンパターンでストレスのかかる作業が増えていきこれもプレイ時間のほとんどを埋める水増し要素の一つ。せっかく綺麗なフィールドなので魅力ある要素にしてほしかったです。 ・過剰なオート露出 洞窟などに入ったときの暗闇や明るい所での白飛びが過剰で非常に見にくい。設定項目すらない。明らかに最適化されていない 細かい所まだ書ききれていない所たくさんありますが総じて、しっかりテストプレイを経て”ユーザーにとって”面白いと思って採用されたのかと疑うような内容が多くストーリーやグラフィック、音楽、ムービー演出以外のゲーム部分が評価できない作品でした。
If you think this is a good game, you are the problem.
Wow this game just straight up ♥♥♥♥♥♥♥ sucks. I started it when it first released on PC and just never found motivation to continue because of how awful the first two open worlds were. So i forced myself to finish it with the announcement of the final entry... and yeah I seriously kinda hate this game. The open worlds are horrifically bad and just flat out uninteresting. Final Fantasy VII does not need towers that you interact with to show points of interest on the map!!! This game feels so misguided in every single direction. All the new characters are awful and Chadley is worse than ever. And why the hell are their characters from the FF7 fortnite ripoff mobile game here that you're expected to soyface at? Who gives a ♥♥♥♥ about GLENN??????? It's also just disgustingly drawn out. We're at the point now where these remakes total 3x the length of the original and its not even slightly justified itself. I'm also just sick of seeing Zack Fair. I will never like this fanfiction ass character. I'll probably go for all achievements anyway. because the combat is decent sometimes i guess. looks like hell though! I hate to think this is someone's first experience with FF7. Remake far better. Also had some pretty bad performance issues, especially in the open world it got REALLY bad at points.
死妈se做一堆阴间小游戏强制塞主线喂玩家吃屎,还喜欢背刺我们真金白银花5,6百买前两部的玩家是吧,你看你爹买不买你那傻吊启示录就完事了,本来觉得早点买多花的钱就当支持游戏创作了,合着你根本没把支持你的玩家当人是吧,一部作品分三次割韭菜割完就光速打骨折,顶着这么好看的脸模做死全家的事情,se我操你妈
I've got 60 hours into this game, I'm 95% done with the Corel region in Chapter 9, and I'm uninstalling it... I just don't know what they wanted to do with this game. It has so much bloat and filler and just nonsense that doesn't serve the gameplay or the story and really doesn't fit with this whole "save the world" story. I'm no FF7 purist, I'm not mad at things they changed to tell a "new story", but.... Everything is a minigame, everything is a QTE, everything is a "this could have been a 30sec cutscene, not 2 minutes of me holding Y". Like, the goofy, anime trope stuff didn't bother me, but it was silly. it was stuff like multiple indicators for every objective, the neon squares and yellow paint with the Interact icon just incase you missed it. It was the filler "world info" objectives that hide key items that have a multiple indicators and that (*(*$#@& Chadley running his mouth when ever you get close. And EVERYTHING runs through Chadley! Chadley starts the subquest with 1 min dialog, he chimes in when you are close, the environmental indicators kick in (birds, glowing rocks, big compass roses...), then Chadley again, then you do the thing with either a cutscene or QTE, wait for the animation to finish, THEN CHADLEY EXPLAINS IT ALL AGAIN! I lost all interest before I left the first region.... Combat can be fun, but lacks any weight. Enemies just agro whichever character you control (yes, there is a provoke materia, but no...). Taking and dealing damage feels hollow until you get stun locked. And too many basic enemies are just damage spounges. The minigames... the ♥♥♥♥♥♥♥ minigames.... This is Wario Inc. in FF clothes. The difficulty is arbitrary, the controls are purposely unintuitive, sometimes the patterns and mechanics just change between attempts, and they take way.... too...... long...... but so much content is locked behind them, including main story points. Want all the weapon tomes so your characters actually get stronger? Get ready to grind minigames in the Golden Saucer! And if its not the minigames, its the QTEs or button press/hold events. The opening flashback chapter, Cloud has to turn a crank. Cool. To do so, hold L2 and R2, for 5 secs... ok... Now do it again after Cloud resets.... and then another 3 or 4 times..... Every chocobo stop in the overworld is a long hold to activate, every lever, every elevator switch..... And there are moments that have none of these, yet still feel like total waists of time and bloat! Cloud forced to LIMP or crawl through Nibelheim for no real reason but to pad time and artificially inflate tension when it is already there. There is a sequence with Zach that starts off with a cutscene, then without any indication or shift in POV, you are in control of him. When you realize this after he stares at you for a few awkward seconds, your goal is to leave this room and go to another for the next cutscene. 10 seconds of thrilling walking gameplay between minutes of cutscenes.... for filler and player experience..... I did like the world though, it is beautiful, as long as you are not going from dark to light areas and getting blinded or staring at a black screne, or waiting for the textures to pop in.... It absolutely lacks the charm and unique atmosphere of the old games, as everything looks "our world" real, but it is very pretty. I also liked the character interactions. I loved how Tifa and Aerith interacted, I liked Yuffie as the over-enthusiastic anime girl. Barret and Red were ok, but their more dramatic story points were totally overshadowed by the goofy stuff happening around them. and so many of the reveals and twists are telegraphed way too early. So yeah.... massively disappointed in this utterly bloated game with a serious lack of real direction or character. I don't think this does anything good for FF7 as a brand or the FF series as a whole franchise. If this was my first experience with JRPGs, I would be turned off of them.