
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Most likely between $6.7M and $19M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 75% | approximately $11.2M |
| PlayStation | $49.99 | 93% | #95 |
| Epic | $14.99 | 95% | #24 |
| Nintendo | $24.99 | — | #10 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just can’t anymore. 50 hours in, and there is yet another soulless open world chapter ahead. Enough is enough. I loved the original FF7. I liked Remake. But this is torture. I have no idea what the plan for this game was, or why it wasn't cut down pacing-wise and merged into the first one, or made into two parts at most. There is absolutely no reason for this game's existence. Technical & PC Issues Memory Leak: Performance is fine overall, but there’s a clear memory leak forcing a restart every 4–5 hours. Lack of Widescreen Support: It’s 2026 - why do I have to install a mod just to get Ultrawide/Widescreen working natively? Story & Pacing I get that you didn't want to copy the original FF7 story word-for-word, but this bastardization has to stop. The pacing is unbearable, especially when dragged down by an open world that feels like it exists solely to waste your time (and your sanity). Open World Design The open world is absolute torture. Chadley: Unbearable. World Map Content: Atrocious, empty, pointless points of interest placed strictly for farming. Encounter Design: The open-world battle challenges feature genuinely terrible encounter designs. Minigames BY GOD, STOP. I understand there were minigames in the original FF7, but make them optional, let me skip it. I don't want to hunt Moogles anymore. The Cactuar Challenge in the Bunker nearly drove me completely mad. Movement Friction & QoL Interruption The game refuses to just let me play my darn game. You are constantly bombarded by: Always-interrupting menu prompts. Unskippable Chadley calls and cutscenes where you are frozen in place listening to him talk. Slow climbing mechanics and tutorials. Forced slow-walking behind allies. Movement locks during dialogue, on-screen scripted movement, and endless button-prompt scenes. Combat System: Bloated & Shallow This combat system is a huge step down from Remake. Adding more systems does not make a game better or deeper. We have tons of mechanics parrying, stagger, block, dodge, party level, crafting, ability binds, weapon level, materia level, character level on and on and on. The issue is; They don't work together! Synergy abilities look cool, but what's the point? By that time you have enough synergy stacked, enemies should already be dead. The mechanics are shallow and numerous rather than focused and deep. So despite having dozens of systems, the combat completely lacks genuine tactical depth: It boils down to: Attack weakness -> Hit stagger bar until dead. They try to add nuance (e.g., "destroy the jar with attack X"), but the movement and animation locks make fine-tuned targeting and positioning an annoying chore in real-time combat. Looking at what they've discussed for Part 3 / Revelations regarding the job system and new materia changes, this issue is only going to get worse. Sidequests Fetch quest extravaganza. Pointless content padding with zero substance there is no reason to do them unless you want to burn yourself out.
早听闻这作风评不太好,30块还是没忍住买了 刚玩一个小时就绷不住了 以前玩第一作的时候还以为是我的问题 战斗系统玩多了腻 今天一品回忆一下就上来了,这不是另一种轮回之兽? 靠动作打资源用法术时停切换队友找法术,和QTE喝药是不是异曲同工之妙? 真的有人能享受这种战斗系统?当成动作游戏战斗流程割裂,当成回合制还要按一大堆东西麻烦死了,游玩时间一长只有疲惫感没有丝毫爽感 剧情叙事方式更是一绝,主线穿插跟随NPC,像爬一样经过梯子、桥,像乌龟一样拖地,扭个转盘按了四五次QTE我还以为我卡了,跑两步就开始瘸腿步行硬拖时间,这些设计一眼看出日厂的思维还停留在十年以前,还以为玩家在用破烂机器享受他的每一个小游戏设计。 有没有可能玩家想要的是流畅的战斗、节奏舒适的剧情,而不是靠一堆乱七八糟的东西硬拖时长呢?第三部还这样你不暴死谁暴死?
Took me a while to finally play Rebirth, and it was worth the wait. The combat feels even better than Remake, every character is fun to use, and the soundtrack is easily one of the best parts of the game. Exploring the world never got old, and the story kept me hooked from start to finish. Some of the mini-games overstayed their welcome, but they didn't stop me from enjoying the experience. Overall, this is one of the best JRPGs I've played in a long time and a game I'll remember for years.
нет поддержки Ultrawide мониторов
While I believe the game does have amazing story, characters, music and voice acting I sadly cannot give this a positive review. It is the most stuttery game I have ever played, granted it does get a lot better after the first chapter however there still is consistent stuttering throughout the whole game. The game also has god awful keyboard and mouse controls, some minigames are literally unplayable because of this. Speaking of minigames for some reason the devs felt the need to shove a million minigames into this game, while some aren't too bad some are pretty terrible unfortunately especially ones where you only get one try and if you fail that's it sorry moving on. While I do enjoy the amount of big open areas to explore in the game sadly every area is just littered with the same just copy pasted side objectives you do to unlock certain things or learn information, its fine at first but it gets a bit tedious after a while. The combat is good I think for the most part but unfortunately even though there is a dodge it doesn't have i-frames so its not very useful, the block is also not that useful at times because a lot of enemies give you 0 time to react before an attack so you can't even time a block properly especially with the fact that a lot of the game has animations that you just can't skip you have to slowly wait for it to play out so that's very annoying. The visuals are very nice but sadly there's a whole bunch of low quality textures that really need improving. I didn't have any crashing at all luckily and minimal glitches during gameplay so that's good at least but it doesn't excuse the ridiculous stuttering problem that ruins the experience of the game. Overall I do like the variety throughout the game and the story is amazing but way too many technical problems that should have been fixed by now, they've had long enough to do it. Its a shame because its the second part of a massive game so it sucks that you have to get past the garbage just to enjoy the story. As a rating for the story, characters and memorable experiences throughout the adventure I'd give it a 9/10 but for the overall gameplay and just all the technical problems and terrible controls I'd have to give it a 5/10. I'll switch to a positive review if they fix the damn game.
Game runs like trash its on U4 yet it runs worst than a lot of u5 games not to mention the graphical options are very minimal .game is okay but it just fails to grab you like the og FF 7 i don't feel the need to keep going to see what is next like the the original .Also i cant shake the feeling that some sort of D.E.I trash team was involved in this game because they ruined Costa Del sol for me. The best part about the game obviously it's Tiffa why because this Cloud does not feel like Cloud .The combat ....well not a big fan of it because it does not flow smoothly it can feel and be really janky it gets a little to get used to it but just not my fav. The story also feels like they just try to copy a multiverse of comic books where different versions of the characters exist its like why? Should have just kept the Og story and ideas remake rebirth whatever it just fails to be as good .Graphics are nice but the game just cant run well at all that alone is the biggest issue of why its just not good other games that look just as good run way better and smooth it's just super lazy from S.E i had no issue with the first Game it ran really good and stable
They disneyfied this game way too much, everything is a marvel cinematic multiverse and Red XIII and Cloud are femboys and Cid is a useless happyhappy joyjoy hippie version of himself. They shouldve just remade this and not this split universum ♥♥♥♥.
[h1] Me? Gongaga! [/h1] TL;DR [table] [tr] [th]Pros[/th] [th]Cons[/th] [/tr] [tr] [td]✔️ It's a beautifully told story if you strictly follow the main path. Sephiroth's plans are grander than in the original which I love.[/td] [td]❌ Minigames and bloat. Don't get me wrong; I don't mind a few minigames or the Gold Saucer aspect, as these were already present in the original version. However, after Chapter six, all the additional content is filled with excessive minigames.[/td] [/tr] [tr] [td]✔️ Characters add depth to the game, as well as background infos. We now have a skill-tree, many moments to improve the connections with our companions as well as special cutscenes in certain aspects of the game depending on your connections. [/td] [td]❌ Repetitive open-world gameplay with bloat. At first, the open world was a cool aspect, and I fully explored it before moving on. However, after the sixth or seventh open world, I started to roll my eyes.[/td] [/tr] [td]✔️ There are new story beats and twists from the original story, as well as new crafting mechanics. You can now craft your own items using the materials you collect by defeating enemies or exploring the open world.[/td] [/table] [h1] Additional Info:[/h1] [table] [tr] [th]Content & Value[/th] [th]It took me ~71.2 hours to complete FF7 Rebirth and earn 78% of all achievements. For those interested in achievements: It's pretty straightforward, but there are a few achievements that are a bit grindy and you need to replay the game twice to get the Hard Mode achievement.[/th] [/tr] [tr] [td]Is it worth buying?[/td] [td]Yes, if you liked FF7 Remake Part 1[/td] [/tr] [/table] [h1]In-Depth[/h1] [h3]Story[/h3] The group pursues Sephiroth or rather, the Black Cloaks across the world and is repeatedly confronted with their own past or the fates of others. Of course, everything in Rebirth is told more slowly and in greater detail, because given the realism of the Remake series much of it simply can’t be conveyed by a shrugging polygon character anymore. And although I’m a fan of slow storytelling and character development, it just doesn’t work for me in Rebirth all the time. The story beats that are there are (almost) always incredible or even perfectly told, but unfortunately, because of the bloated world, they’re way too far apart. As a result, the story too often loses its continuity and intensity. And it’s precisely the latter the emotional impact that I unfortunately find lacking in many places. The only time it hit me like a truck was in the last three chapters where you couldn't get distracted again. https://steamcommunity.com/sharedfiles/filedetails/?id=3756263889 Some scenes and monologues are pointlessly dragged out, and then suddenly, in true Hollywood fashion, you need a tissue (You know what I mean after you played the game, haha). That may look great or heighten the “mystery,” but it’s a far cry from a compelling and coherent narrative. Zack’s moments, too, are simply irrelevant until the final third of the game. Of course, I’m happy to see him, but for the most part, his storyline struck me as superfluous and out of place. The number of side quests has also increased significantly since the remake. Some, especially in the early chapters, were nicely integrated into the plot or setting, while others, particularly the later ones, felt superfluous and out of place, and still others seemed like pointless repetition. [h3] Combat and World [/h3] There's little to complain about when it comes to the combat system. The mix of active character control and ATB-timed commands is, just like in Remake, really well done. Strategy and action are perfectly balanced. Normal battles are usually over quickly, while boss or special battles require some strategy and sometimes the strategic use of Materia. It’s better than Part 1 in every respect, and in hindsight, it feels to me like a beta version compared to Rebirth. The “open world” is, in many ways, the best I’ve ever experienced in a game and at the same time, one of my biggest criticisms. Visually, it’s simply stunning, offering the illusion of vastness and plenty of space to explore. However, if you take a closer look, the nature of the exploration unfortunately makes the world feel very small again. Every location is reached via some quest, a tip from Chadley, an owl, a chocobo chick, or a signal tower. While I happily roamed the world map in OG to examine every nook and cranny, I’m now being led to every corner and if not, then there's nothing there. The atmosphere of the landscape, the bustling cities, the light, the views… it couldn’t be more beautiful. On the first map, the scope of exploration feels like it offers endless possibilities. By the second map, however, a certain sense of repetition sets in, and starting with the third, I repeatedly lost the motivation to work through the time-consuming and repetitive tasks. The goal is always to find X towers, X chocobo treasures, Life Stream springs, battle sites, treasure chests, and exactly 3 Esper shrines. [h3] Music & General Thoughts [/h3] Finally, something to have no complaints about: The music in Rebirth is absolutely fantastic. I think the orchestration of the old tracks is fantastic, and the new ones are just as good. The music is very fitting for each region, and aside from one exception, it’s still always varied. The changes in the music and the transitions from one piece to the next gave me goosebumps time and time again. Generally speaking: I love the characters! There really isn’t a single main character I don’t like. Their design is stunning, they have a terrific sense of humor (especially when interacting with Yuffie), and I’m already looking forward to fighting alongside them in the third installment. On the other hand, I thought the way the group was reunited with Yuffie was handled perfectly. I can’t even imagine the team without the little ninja anymore. That mix of childlike naivety, over-the-top coolness, and urgent seriousness is incredibly fun for me. I finally understand why none of the other characters find the cat with the giant Mog strange, and the connection to Reeve also makes perfect sense now. Just like in Remake, the chemistry between the party members is palpable throughout Rebirth, and Cloud’s mental development in the later chapters, in particular, is portrayed in a compelling and stunning way. They’re all so lively, well-developed, and usually act in a believable and relatable way. In addition, the portrayal of many supporting characters is all too often rather lackluster. They often seem to be there just for the sake of being there. Unfortunately, this doesn’t do them justice. Much of their dialogue is completely devoid of substance, and their side quests are often just filler content with no real relevance. [h3]Conclusion[/h3] The game offers a lot that really excited me: the main characters, the way the settings are brought to life, the nostalgic atmosphere it captures, the music.. but the more time I invested in the game, the more elements I found that I didn’t like: the NPCs babbling pointlessly, the feeling that I wasn’t exploring the world but just working my way through it, and the inescapable flood of minigames. The original’s already emotional story is expanded here with even more profound characters and unexpected twists. The gameplay, which was already outstanding in the remake, has been refined in some areas and expanded to include a massive exploration component. In my view, Rebirth tried to do too much. It wanted to keep the mystery alive while simultaneously weaving in every little bit of backstory. Drama and even more drama, mixed with humor and even more humor. And in its attempt to cover all of that, the story lost a bit of its impact for me. [h2] Final Verdict: 8/10 - The main path is where the story really comes alive, but it's let down by excessive bloat that prevents you from enjoying it fully [/h2]
Too many futile minigames as a way to extend playing time to justify cost. The mini games ruin the RPG experience of the original version. In the original, mini games were concentrated to a specific area & with the option to skip.
Я вообще не понимаю, как можно хейтить эту игрушку и при этом любить FF XV, которая во многих аспектах хуже. Комьюнити финалок странное...