
The original FINAL FANTASY VI comes to life with completely new graphics and audio! A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−40% | 5Kreviews | 92% | — | $2M |
| $17.99 | 4Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super RPG ! Première fois que je le fais et vraiment très bon dans l'ensemble. Pour autant y a des problèmes, surtout dans la courbe de difficulté ou y a vraiment des pics je pense à un boss en particulier vers le milieu du jeu qui m'a juste énervé. Le fait de jouer sur la grande variété de personnage c'est cool mais c'est un peu chiant de forcer le joueur a jouer d'une manière dont il a pas envie. La je pense aux donjons qui obligent a faire 2 et 3 équipes. Autant le premier se fait facilement autant le dernier j'ai des choses à redire. Vers la fin du jeu t'as essayé tout les persos tu sais quelle équipe tu aimes et donc tu devrais pouvoir te foutre des autres persos, sauf que non ! On te force a les jouer ou alors on te rend la vie insupportable. Donc le dernier donjon c'est dommage parce qu'il est cool mais devoir le quitter et y revenir 8 fois juste parce que je veux jouer tranquille avec mes 4 persos c'était super chiant. Aussi, un donjon qui force a utiliser la magie, pourquoi pas en vrai. Mais quand tu peux pas fuir les combats (y compris sur le retour !!!) c'est un peu chiantos on va pas se mentir, surtout quand t'apprend que la meta c'est juste d'utiliser un objet et de rien faire ca rend le truc beaucoup plus ennuyeux. Mis à part ces défauts les mécaniques propres à chaque persos c'est super ! Peut-être un petit problème de power creep à la fin du jeu mais bon avec des auto-restrictions ça se compense. Ca se voit que tu peux mettre n'importe qui dans ton équipe et tu pourras faire tt le jeu avec si tu le veux. Le scénario est vraiment cool, les personnages sont très chouettes, je trouve que certains ont un potentiel de fou qui est pas exploité alors que d'autres sont vraiment osef et sont supra exploité, ça c'est peut-être un peu dommage. Le jeu est super beau en tt cas dans cette version remaster les design des monstres mamma mia surtout sur le boss de fin. Les musiques sont exceptionnelles aussi, petit coup de coeur pour le thème de Celes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 472ratings |
| 92% |
| — |
| not modelled |
| $9.99 | 422ratings | 71% | — | not modelled |
| $10.79−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FINAL FANTASY VI ~~~~~~~~~~~~~~~~ I've played through every Pixel Remaster up until FFVI, and I don't think anything from those games could have prepared me for how massive and ambitious this game was going to be. FFVI took me the longest out of any of the 2D FF games to finish, which is a testament to how much they managed to cram into a 24 megabit Super Nintendo cartridge. Final Fantasy VI feels like the culmination of everything that the developers at Square learned from their previous games... and then some. It has the kind of storytelling that worked so well in FFIV, with even richer character writing and plot progression. It took how party members worked in that game as well, and further elaborated on how each party member could be used in battle by introducing the magicite system. But what I think I loved the most about this game was its full willingness to let the player explore its world and discover its secrets at their own pace. This is especially true during the latter half of the game, where you're entirely free to decide how to progress the story. There are more party members in this game than in any other mainline non-MMO entry in the series, with a total of 14 different party members that you can have by the latter half of the game. The game gives you complete freedom to form the party as you see fit, which can also change how certain cutscenes play out, adding even more replayability. There is so much that I could say about this game, but I think it's better that I keep it brief and let the game speak for itself. [h2] TL:DR [/h2] This game definitely earns its reputation as a classic. If you were on the fence about any of the pixel remasters, then just go ahead and play this one. Really, if you have any interest in this game at all, then please go and play it. It really is that good. 9/10.
Parfait, la nostalgie sublimée
one of the best things to tell someone about ff6 might be that once you notice how good of a story is being told to you, you can finally overlook it's graphical limitations that didn't do its storytelling enough justice. An emotional masterpiece, akin to literature.
10/10
Probably the best Final Fantasy there is, as far as telling a story.
目前不錯
Holy ♥♥♥♥, that scene where Celes [spoiler]throws herself off a cliff after the main villain has destroyed the world and become a god, and she's lost everyone and everything[/spoiler] stuck with me even after the ending. What a game... what a deeply moving game... 30 years later, I'm a Gen Z adult playing this for the first time, and it still hits just as hard as the 90's.
Few games have left a lasting mark on the role-playing genre quite like Final Fantasy VI. Originally released in 1994, it remains not only one of the greatest RPGs ever made but, for many fans and critics alike, the finest entry in the Final Fantasy franchise. While later installments introduced groundbreaking graphics, voice acting, and cinematic storytelling, Final Fantasy VI achieved something timeless: it created a deeply human story through an unforgettable ensemble cast, exceptional world-building, and themes that continue to resonate decades later. What truly sets Final Fantasy VI apart is its cast. Rather than revolving around a single chosen hero, the game tells the story of fourteen playable characters, each carrying their own burdens, motivations, and emotional scars. Every member of the party feels like a protagonist in their own right, contributing to a narrative that explores identity, love, loss, redemption, hope, and the will to keep living in the face of overwhelming despair. Terra Branford begins as a mysterious young woman stripped of her freedom, forced to serve as a weapon because of her extraordinary magical abilities. Her journey is not about defeating evil alone but about discovering what it truly means to be human. Throughout the game, Terra struggles to understand love, compassion, and belonging, making her personal growth one of the most heartfelt stories in the series. Locke Cole serves as more than the typical treasure hunter. Beneath his confident exterior lies a man haunted by guilt over failing someone he deeply loved. His determination to protect others stems from painful regret, giving emotional weight to every decision he makes. Locke's story reminds players that heroism often grows from past failures rather than perfection. Celes Chere undergoes one of the franchise's most remarkable transformations. Once an imperial general, she questions everything she believed after witnessing the Empire's cruelty. Her struggle with trust, forgiveness, and self-worth reaches its emotional peak during one of the game's most unforgettable sequences—a moment that perfectly captures the themes of hopelessness and renewal that define Final Fantasy VI. Edgar Roni Figaro balances charm and humor with the heavy responsibility of ruling a kingdom caught between peace and war. His relationship with his twin brother, Sabin Rene Figaro, forms one of the game's strongest familial narratives. Sabin rejected the throne in pursuit of personal freedom, while Edgar sacrificed his own desires for the sake of his people. Their contrasting choices show that both duty and freedom demand sacrifice. Cyan Garamonde represents unimaginable grief. After losing everything he held dear, he continues fighting despite overwhelming sorrow. His journey explores acceptance and healing rather than revenge, making his story one of the game's most emotionally powerful arcs. Shadow is perhaps the game's most mysterious character. His past is revealed gradually through dreams and subtle storytelling, rewarding attentive players with a tragic tale of regret, isolation, and broken promises. Rather than explaining everything outright, the game trusts players to piece together his history, making his character all the more compelling. Setzer Gabbiani initially appears to be a carefree gambler, but beneath his adventurous spirit lies the memory of a lost love and shattered dreams. His airship becomes more than a vehicle—it symbolizes the freedom to keep moving forward despite heartbreak. Relm Arrowny and Strago Magus introduce themes of family and legacy. Despite their lighter personalities, they remind players that wisdom and innocence can coexist, adding warmth to a story often filled with tragedy. Gau's background is among the most heartbreaking in the game. Abandoned as a child and forced to survive alone on the Veldt, he never loses his kindness or curiosity. His reunion with his father is painful precisely because it refuses to offer an easy or idealized resolution, reflecting the game's mature approach to family relationships. Mog, Umaro, and Gogo may receive less narrative attention than the rest of the cast, yet they enrich the world's diversity and encourage exploration. They reinforce that Final Fantasy VI is a world inhabited by unique individuals rather than simply a stage for the main plot. At the center of this incredible cast stands Kefka Palazzo, arguably the greatest villain in Final Fantasy history. Unlike antagonists driven by conquest or revenge, Kefka embraces pure nihilism. His descent into madness culminates in an achievement few RPG villains can claim: he actually succeeds. The world is destroyed. Civilization collapses. Hope disappears. This moment fundamentally changes the structure of the game. Instead of embarking on a simple quest to prevent disaster, players must rebuild a broken world and reunite scattered companions who have each found different ways to cope with unimaginable loss. Some choose isolation. Others cling to responsibility. Some nearly surrender to despair altogether. The World of Ruin transforms Final Fantasy VI from a traditional fantasy adventure into a profound meditation on resilience. What makes the narrative extraordinary is that defeating Kefka is not merely about saving the world. It is about proving him wrong. Kefka believes life is meaningless because everything eventually ends. Every character's journey becomes a response to that philosophy, demonstrating that meaning comes not from permanence but from the relationships we build, the people we protect, and the hope we choose to carry despite suffering. The game's soundtrack, composed by Nobuo Uematsu, elevates every emotional moment. Whether it is Terra's Theme, Celes' haunting opera performance, Dancing Mad, or the many character-specific motifs, the music gives each scene emotional depth rarely achieved in the 16-bit era. Even decades later, these compositions remain among the finest in video game history. Visually, Final Fantasy VI pushed the Super Nintendo to its limits. Its expressive sprite animations, memorable environments, and cinematic presentation proved that technical limitations could be overcome with artistic vision. Iconic scenes—the opera house, the Phantom Train, the Floating Continent, and the apocalyptic World of Ruin—remain unforgettable because they rely on masterful direction rather than graphical realism. Many Final Fantasy games excel in specific areas. Some have stronger combat systems, others feature more advanced graphics or larger worlds. However, Final Fantasy VI achieves an exceptional balance between storytelling, gameplay, music, atmosphere, and character development. Every major party member experiences meaningful growth, every victory carries emotional significance, and every setback reinforces the game's central themes of hope, perseverance, and the enduring value of human connection. Whether someone ultimately prefers another Final Fantasy is a matter of personal taste. Games like Final Fantasy VII, Final Fantasy IX, and Final Fantasy X have each earned their devoted followings for good reasons. Yet there is a compelling argument that Final Fantasy VI represents the creative peak of the franchise. Its ensemble cast remains unmatched, its villain remains legendary, its emotional storytelling has aged remarkably well, and its exploration of loss and hope continues to inspire players across generations. More than thirty years after its release, Final Fantasy VI is not simply remembered as a classic—it is remembered as a masterpiece. It demonstrates that unforgettable stories are not defined by technological advancements but by unforgettable characters, meaningful themes, and the emotional impact they leave behind. For many fans, Final Fantasy VI is not only the greatest Final Fantasy ever made but one of the greatest video games of all time.
2부에서부터 공략 없으면 거의 불가하다 싶이 아무런 가이드도 없고 확실히 옛날 게임이라 그런지 불친절함 공략 보고 깨야됨..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.1M | 2.9K | 93% | $10.79 | |
| $2.3M | 8.7K | 95% | $7.19 | |
| $1M | 2.5K | 90% | $10.79 | |
| $914.4K | 3.5K | 82% | $7.19 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 6.1K | 94% | $13.99 | |
| $2M | 8.7K | 97% | $9.99 | |
| $2M |
| 2.6K |
| 83% |
| $24.99 |
| $2M | 2.7K | 81% | $19.99 |
| $2M | 5.1K | 92% | $9.99 |
| $2M | 5.4K | 76% | $11.99 |