
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Most likely between $5.3M and $15.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 89% | approximately $8.9M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $49.99 | 94% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
FFT is one of the best games ever made and I'm glad to finally have a PC version. Wasn't sure how I'd feel about the new translation but it pleasantly surprised me. Also, very glad to see there are still some meaningful updates being done, I've always wanted a NG+!
TROP BIEN
What a great throwback. This is one of the greatest story driven, tactical RPGs ever made. While I prefer the original the remastered version is a decent job at giving a fresh makeover to this to a decades old game. They fix a few translations (which I don't necessarily agree with), and added voice acting to the dialogue. You can still play the original either way but I am thoroughly enjoying the remastered version for the time being.
最早是玩的PS版,现在来补票。 游戏素质还是过得去的,喜欢《皇家骑士团》这类游戏的话可以入。这游戏不至于不推荐,但按评分制的话绝对算不上特别优秀的游戏。我评分的话,大概会给到7左右。 由于游戏比较老了,系统设计上会有些比较老的硬核思路(比如说一些EVP技能,如骑士的装备破坏、后期的带装备破坏效果的剑技和盗贼的偷窃;以及一些debuff技能,比如说骑士的力量破坏和舞女的减力量/魔力舞蹈是持续全场战斗的),属于那种现在看挺恶心的机制。而且某些剧情关卡的难度曲线做得非常奇怪,难度会突然暴增几个数量级的那种,属于那种强迫你练级(需要某些技能配置才能打得轻松,硬件不达标基本非常难打甚至基本没法打),实在受不了的话建议修改,没必要和这种二十多年前的SB设计死磕。 再者有些技能比较反直觉,比如某些极其恶心的Debuff还不能简单解除/解除方式有限甚至根本无法解除(封技、禁足、减速、停止、死亡宣告、减攻击力之类的)等等。魔法有机会能被盾格挡,也有可能miss。不光是Buff,复活技能和解Debuff技能都可能会miss。有时候与其说难还不如说是随机性带来的极其恶心的游戏体验,而且不少怪物,比如眼球怪和豹子之类的,都有那种随机负面效果的技能。 出战人数上限比较少,剧情战斗主角必占一个位置,剩下只有4个坑,导致了你收再多的人都没用,练级本质上也就只是练剧情角色。 此外平衡性也是个问题,大隐藏非常无聊,纯粹是靠数值压过去,而算术士又过于强势。不过条件允许的话可以考虑练一两个算术士备用,遇到一些关卡可以直接推过去。 此外镜头自动转动、角色执行动作会缩放镜头之类的设计,现在看起来也非常奇怪,有种PS时代炫耀技能的感觉。但是实际玩起来让人很不适。不过这类都是老游戏的问题,没办法。
good game
Nostalgia, e jogo que atende ao que oferece. Muito bacana ao escolher classe a jogar e combinações de grupo. Estratégia muito cativante.
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沙鼠洞穴,一开局就卡住,是BUG么?求修复
有繁中就給讚!!!!
Arguably one of the best stories I've ever experienced in one of the best lands of the Final Fantasy Universe.