
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Most likely between $5.3M and $15.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 89% | approximately $8.9M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $49.99 | 94% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Si vuestro problema es el español hay un parche hecho por la comunidad que lo traduce casi a la perfección, para mi el mejor tactics que ha existido y he jugado muchos
エンハンスド(リメイクモード)で遊んでいるが、ストレスが大きすぎて続けるのがつらい。 戦略シミュレーションの皮を被った「レベルを上げて物理で殴れ」なRPG。ストーリー・ジョブシステム・ジョブによるシナジーなど面白い部分はたくさんあるのにストレスが勝つ。 肝心の戦略を組む部分が不便すぎる。 ・戦闘前のセーブ不可(ジョブや装備のセットがリトライごとに全部やり直し) ・戦闘中のセーブ不可(一応オートセーブはあるが、原則戻したいところに戻せない。戦闘の頭からやり直すしかない)(のに、↑の仕様のせいで一部キャラのジョブや装備だけ整えたいができない) ・デバフが入らない敵が多すぎる(ボスにはほぼ入らない)(武器破壊、魅了、足止め、攻撃不能、様々な敵の行動阻害があるのに、ボス戦では無効。通常敵にも10%とかの時が多い) ・戦闘ごとに特定の装備が必須(沈黙無効とか、聖属性無効とかをあらかじめ装備してないと詰む) ・属性とデバフの種類が多すぎる。(通常の属性以外にキャラごとの星座があってそれも攻撃力やバフデバフの確率に関わる。12星座の相性補正全部覚えるの無理すぎた) FEやサモンナイトのような戦略シミュレーションだと思って買うと失敗する。 ただし、ジョブシナジーがハマると気持ちがいいので、「オートバトルを眺めることが苦ではない」「ジョブシナジーがハマるまでのレベリングが苦ではない」「リトライ時の装備やシナジーの調整の不便さが耐えられる」なら楽しいと思う。 多分15年前なら楽しかった。最近のゲームの利便性に慣れた人間にはもう無理だ。 ジョブシナジーの楽しさは、世界樹の迷宮とかブレデフォに近いかも。 私のような「思ってたんと違う」被害者が少しでも減りますように。
SRPG 명작이자 파판시리즈에서도 명작으로 꼽히는 수작. 택틱스 오우거와 같이 명작으로 불리는 SRPG. (물론 택틱스 오우거가 더 먼저 나오긴 했지만,) 스토리는 왕도물인데 어둡다. 기존 파판에서 볼 수 있는 나카마의 내용과 왕도물의 내용인데 상당히 어둡다. 스토리 진행과정도 충격적인데 엔딩장면은 정말 충격이었다. 이번에 패치가 되었는데, 이 패치로 인해 공식 한글이 지원되게 되었다. 이제 이 도파민 터지는 스토리를 한글로 즐길 수 있게 된 것이다. SRPG를 좋아하는 사람들, 혹은 이전에 플레이를 해보았지만 한글로 즐기지 못했던 분들에게 정말 추천하는 게임이며, 파판 IP를 좋아하는 사람들도 한 번 쯤은 해보면 좋을 법한 게임이라고 생각한다. SRPG 시스템에 잡시스템을 곁들여서 여러 직업군을 바꿔가면서 플레이할 수 있는 점이 정말 재미있었고 (물론 그만큼 노가다는 필수이다) 생각보다 난이도가 높기 때문에 육성은 필수이고, 매 턴 전략 세우는 맛이 일품이었다. (참고로 이 게임 이지난이도도 어렵기 때문에 초심자들도 생각없이 플레이하면 그냥 게임오버 될 수 있으니 주의) 공식 한글화를 지원한 스쿠에니에... 진짜 압도적 감사...!
This is the 3rd time I've bought Tactics. Maybe that's stupid but I dunno it's worth it every time to me. This port could have cleaned up the UI some more but still. Incredible game. Would play again. Would recommend again. Arithmeticians are so busted.
Denuno DRM, can't be played offline. F that
denuvo drm + overpriced
공식 한글화 해줘서 구입했음.
30년전겜이 원본이라 불편하고 낡은건 넘어가도 쓰레기 같은 용두사미 스토리와 노가다강요, 전략성이라곤 없는 게임상태 이거 극찬하는 빠돌이들 말거르고 절대 사지마세요.요새 이거보다 잘 만들고 재미있는 SRPG 널렸습니다. 분량도 만들다가 말았는지 갑자기 스토리 찍싸면서 겜 끝나버림
现代化改革是不需要的,情怀还是要赚的; 看得出来SE对自家产品的底蕴很有自信,当年的神作原封不动的搬出来再卖一遍。所以这次端出来的诚意就是一年以后支持官方中文吗
I did not grow up with this game, but I've played a couple other games of the genre before. I completed the remaster version on tactician difficulty. I liked the voice acting, the side-quest characters and the ability to rename your units. I tamed a Behemoth King and named him Cookie. Thanks to the poach skill, Cookie is now a bow. Never used it. Bows just aren't very good. If you like high-fantasy RPGs, then this is right up your alley. If you've played FF 12 or 14 before, you'll definitely recognize the Ivalice connections. And of course, if you've played FF Tactics before, you'll definitely enjoy the nostalgia. I feel mixed about this game, but the recent update pushed me towards 'thumbs up'. My main issues with this game are gameplay related - early grinding trivializes most story stages, there is no actual end-game challenge/superboss and the overall pacing is just very slow. A couple more nitpicks: - Every minor system in the game is over-explained through a textbox, no matter how clear it is. It's good to know that the inventory menu shows your items, I guess. [strike] Too bad the Zodiac compatibility system isn't explained at all [/strike]. They patched this into the game now, GG. - You can fast-forward most animations during combat, which is great. However, if you get too used to fast-forwarding, you are going to accidently skip character-specific battle-dialogues, which feels bad. - If you want to find certain enemies in random encounters, you can't just reset what the RNG spawned for you. You need to place one unit, commence the battle and wait for its turn every time you want to reset the stage, which does nothing but waste time. - The tavern menu specifically likes to annoy you with the menu-specific input delay. Menus don't let you move up and down instantly - so if you want to quickly want to navigate through menus, you'll often confirm into the first available menu because of that input-delay. It's usually fine because the first menu is often the one that matters, but in the tavern that's not the case. [hr][/hr] 100% achievement completion means clearing a post-game dungeon, grinding specific monster kills for rare items (RIP Cookie) and running around in circles on the world map while waiting for errands to finish. The actual worst part is acquiring every ability, which requires both patience (because you'll need to grind every job to unlock abilities) and guidance (because 2 specific abilities are unlocked differently and are very easy to miss). Overall, 100%ing this could be worse. I'd recommend saving into multiple slots, though. Checkpoints can save your playthrough in this game - auto-saves are not enough if you want some unique stuff.