
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Most likely between $5.3M and $15.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 89% | approximately $8.9M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $49.99 | 94% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1. 스토리 플롯은 썩 나쁘진 않으나 캐릭터성에 대해서는 할 말이 많음. 나올 때마다 매번 뒤통수만 치는 캐릭터들만 나오다보니 스토리 몰입감이 확 깸. 초반부만 해도 5~6명이 넘는 배신 캐릭터가 나오다보니 설정을 이렇게밖에 못 짜나, 싶은 생각이 들음. 절친이라는 놈이 배신과 급발진을 밥 먹듯이 하는 모습을 보면 게임을 끄고 싶어질 정도. 2. 난이도 조절의 실패. 파판택의 나머지 시리즈를 게임기로 몇 백시간씩 해봤다보니 가장 어려운 난이도인 택티컬로 선택해서 시작했음. 하지만 시작부터 보스 및 준보스 캐릭터한테는 당연히 한방컷 나고, 흑마도사 같이 딜링이 높은 직업한테도 한방컷, 그 이외의 직업에게도 두세방 맞으면 죽음. 그게 시간이 지나도 변함이 없다는게 말이 되나 싶을 정도. 노가다를 안 하면 아예 진행이 불가능한 수준이라 스토리 한번 진행할 때마다 무조건 해줘야하는 강제성이 있음. 전략이 아니라 노가다 RPG식으로 체급을 올려 찍어누르는 방식으로만 진행이 가능함. 안 하면 진행을 못하고, 하더라도 한방에 죽을 게 두번 맞고 죽는 식인데, 두 번 맞고 죽기 전에 보스를 점사해서 목표 승리를 달성해서 넘겨야함. 예를 들어 직업이 용기사인 보스를 만나면 맵 전체에 가까운 사거리로 공격함. 탱 직군을 제외하면 한방 맞고 비명횡사를 지르다보니 백마도사와 부활 아이템으로 뻔질나게 소생 시키면서 멀리 있는 보스를 잡아 억지로 깨야함. 백마도사가 잘리면 다시 로드를 해야하는데 로드를 몇번 하다 보면 원하는 지점에서 로드가 더이상 안 되다보니 다시 재도전을 해야함. 이런 식의 불합리한 전투와 노가다를 게임 내내 해야하다보니 스트레스 쌓임. 3. 확률의 문제. 이런 택틱스 류에는 액션을 취할 때는 확률이란게 존재하고 변수를 창출해내어 게임을 더 즐겁게 만들어주는 역할임. 하지만 확률이 기본적으로 너무 낮음. 다른 택틱스 게임들에 비교하면 이게 맞나 싶을 정도임. 분명 변수를 만들어 유저든, 에네미든 새로운 결과를 만드는 요소로 써야할 게, 유저한테는 과도할 정도로 실패할 변수가 크고 에네미는 높은 확률로 적중하거나 무조건 적중하다니 변수가 없는 경우가 커서 불쾌감을 일으킴. 이를 아는 지 후속작품들에서는 개선을 해서 확률이 더 많이 올라감. 4. 시스템의 불편함. 세이브&로드부터 시작해서 직업을 보고 바꾸고 하는 등의 요소들도 일일이 들어가야하다보니 손이 많이 감. 가장 많이 사용하는 부분이 가장 비효율적인 방식으로 되어있다보니 신경 쓰이고 귀찮은 부분들이 많음. 5. 전투 내에서 매우 불편한 시점 변경과 시야가 맵에 가려져 아무리 카메라를 돌려도 제대로 안 보이는 맵도 있음. 전투할 때마다 화를 불러일으키는 요소. 결론 : 이 게임은 초기작을 리마스터한 작품인만큼, 원본 후속작들에서는 이 부분들은 전부 개선하여 출시했음. 하지만 파판택 초기작(초기작 겜명칭이 '파이널 판타지 택틱스'임)만 몇번이고 리마스터로 만들어서 울궈먹는 주제에 25년에 내놓은 게임이라고는 믿기지도 않을만큼 개선없이 내놓아서 정가 주고 살 게임은 절대 아님. 한국어도 그렇고 괘씸한 부분들이 너무 많아서 돈 주고 산게 아까울 지경. 하지만 만약에 본인이 후속작 중 가장 좋아하는 작품인 어드밴스가 리마스터로 나온다면 일단 사고 볼 것이고, 택틱스 류를 처음하거나 많이 안 해본 사람들에게는 파판택 어드밴스를 무조건 추천할 것임. 적당한 난이도에 뒤로 갈수록 쉬워지는게 확실히 체감이 되고, 신규 도입된 로우 시스템은 불쾌할 때가 있더라도 이는 게임 내에서 상쇄해서 해소 가능하게 만든 시스템이다보니 제작자들이 얼마나 고심해서 많은 부분들을 개선 했는지 체감이 됨. 스토리는 이발리스가 더 극적이긴 하나, 나뭇잎마을 저리가라 식의 통수의 달인들만 나오는 설정을 볼 바에는 잔잔한 어드밴스가 나음. 단점은 뭔가 똥 싸다 끊긴듯한, 메인 스토리 볼륨이 전체적으로 부족한 상태에서 끝나는 느낌이라 부디 후속작에서는 이런 부분은 개선해서 출시해줬으면 함.
Great game. I'm very fond of the general vibe, and I love the English writing of Ivalice games (that sort of half-Shakespearian tone, and an understated undercurrent of theatricality). The story is genuinely compelling, though a bit complex at first. Though it could be because I have a terrible memory for names, and the Ivalice games are very fond of referring to their characters and factions with various synonyms and titles that are actually all referring to the same thing. Which is why it's amazing that they included a sort of in-game encyclopedia that dynamically updates after every single scene, that has a scrollable timeline that makes pivotal moments of the narrative far easier to parse, and a list of every single scene with a "replay" button. I was afraid that they were going to retranslate the game and move away from the "War of the Lions" version script, but as it turns out, interviews were misleading; there are only some very, very minor changes to existing text, and there are tons of completely new dialogue that can trigger if specific named party members are present in most fights of the 2nd half of the story. And it all follows the WoTL style of writing. It's all an improvement as far as I'm concerned. The voice acting is VERY good. However the direction does not always match the situation: sometimes, it really feels like characters ought to be raising their voice more, if not outright yell at each other. But the dialogue is acted as if they were talking quietly right next to each other. It's a bit jarring. The combat is serviceable, but hasn't aged too well. They really smoothed over a lot of the worst jank, though. The new interface is a great improvement, and simply being able to move to a tile, realize you needed to be on the next tile over, undo your move and do that instead — that's a massive quality-of-life upgrade. Unfortunately, I'd say the general pace of combat remains quite sluggish and it doesn't feel like the game is about skill expression, but more about knowing all the various ways you can get screwed over by spells heretofore unseen. Sometimes it can feel a bit like a FF trivia quiz. Here's an encounter with undead, you better know about using Phoenix Down on them! And unless you want to spend a lot of tedious time grinding, you will probably end up doing Arithmetician cheese in order to close out the last third of the game. It does feel like that game that kind of expects you to break it rather than master it on its own terms, if that makes sense. The visual upgrade is also wonderful, it's subtle but makes a huge difference. Exactly the kind of "it's as you remember it" kind of step forward, which is the right territory for a "remake" to land it. The added shadows and lighting almost feel vaguely impressionist from time to time, which is very fitting. THINGS I DIDN'T LIKE: • The PSP version's animated cutscenes are included and redubbed, BUT... the audio mixing on the redub is strange (almost as if they turned off literally all processing on the mics), the videos are cropped from their original ultrawide format, and... they simply are not shown to you by default... and there isn't even anything that tells you "hey, this scene you just watched has an animated version, go look for it here" • The camera is "too low". Your focal point is always the very center of the screen, but this doesn't account for the new interface which takes up most of the bottom of the play area. You know how some FPS games don't have the crosshair in the center of the screen, but lower, so that you're more incentivised to look up? What I'm getting at is that the whole game should have been offset a bit higher in order to account for the fact that the new interface hides a lot of the play area. • The voice direction in a few moments, as mentioned previously. • The "fast forward" button is not very responsive: it takes a full second for fast forward to kick in, and a second for it to go away, so sometimes, if you're trying to simply fast forward through a fight, it might accidentally make you skip a line of all that new dialogue they added mid-fight. • While a lot of things are now explained very clearly, others remain bafflingly cryptic. For example, I don't think it's explained anywhere that there's actually 3 types of shops, all with different inventory. I also don't believe the accuracy penalty/bonuses for flanking, height, etc. are explained clearly anywhere? • Inventory and skills management kind of sucks. Switching back and forth between unlocking skills and equipping them is painful, especially when you're trying to make a hard decision about which new thing to commit JP to. • I checked out the French version, and it does not feature the same kind of style & vibe to the writing. Unfortunate. • The new visuals are great, but sometimes they commit sprite crimes (keeping them bilinearly filtered wherever they show up) OVERALL: 100% recommend playing it if you like Final Fantasy games, especially if you loved the other Ivalice games.
Es innegable que el juego es una pasada, y en verdad lo recomendaría al 100%. El problema es que se nos esta vetando, como antaño, de poder disfrutar de los juegos traducidos a nuestro idioma, y son los propios fans los que tiene que venir a sacarles las castañas a empresas que prefieren no molestarse. Una vez dicho mi razón para dejarlo en negativo, si te gustan los rpg o los tácticos, dale una oportunidad porque es canela en rama, en jugabilidad y en historia. Y aunque la traducción fan no este lo mas pulida posible, permite disfrutar al 100% del juego. También quiero añadir que tengo una rencilla eterna contra los chocobos en 'dificultad táctica'. Se mueven muchísimo, te contraatacan, se curan, te acosan... ¡Qué asco de bichos infames! P.D.: al final he bajado la dificultad de táctica a caballero porque es horrible. No quiero ir "roto", pero es inefable estar 15 niveles por encima de la historia y ser un muñeco de trapo en cualquier batalla. Divertido, si, pero a coste de mi cerebro. xD
중학생때 플스1의 첫번째 게임 입니다. 마음속에 애장하던 게임인데 한글화 되었네요. 전에는 해적판으로 했었는데, 이번에는 빚을 갚습니다.
オリジナル版をプレイ済みですが、今回のリメイクは大変素晴らしい出来でした 昔この作品が好きだった人には当然おすすめしたいですし もちろん未プレイの方にもおすすめできます ↓主に既プレイ向け、変更点等についての感想↓ -フルボイス化について- 最高でした、声が入ることで臨場感が増したのはもちろん"話がわかりやすい!"と感じました とくにアルガスは完全にアルガスです 自分はボイスが入っているゲームをプレイするときに、台詞を聞き終える前に読み切ってしまい、クリック連打でガンガン進めちゃうタイプなんですが 今作ではほとんど飛ばすことがありませんでした なんと表現したらいいかわからないんですが…文章と文章の間に声優さんの息遣いなどが聞こえ まるで良質なアニメや、映画の吹き替えを観ているような感覚になり、ストーリーに没入できました ストーリーバトル中の台詞も尋常じゃなく増えていて オリジナル版では後半無口だったキャラも、最後まで喋りまくります、最高 -UIと操作について- 快適でした 自分はキーボードとマウスでプレイしたのですが "おまけ程度に一応キーボード対応"という感じではなく、ちゃんと普段からキーボードでプレイする人向けにキーが配置されているなと感じました (キーコンフィグもあります) ただ、マウスに割り当てられているボタンは変更できないので、そこも変更できたらいいのになと思いました -グラフィックについて- 当時のままです、ほとんど変わりありません 僕は原作の雰囲気が素晴らしい!と思っているので最高でしたが 現代技術による美麗なグラフィックを期待する人からすると残念でしょう -難易度について- 3段階から選べるようになりました 難易度が高いと言われる今作ですが、カジュアルモードであればそこまで難しくないはずです ゲーム中、いつでも切り替えられるので まずカジュアルモードでプレイを始めて、慣れてきたらスタンダードに切り替えるのがいいかもしれません -追加要素ないよ- あくまでオリジナルPS版のリメイクで 追加要素はありませんし、PSPの要素もありません 以上です 原作が好きで、レビューまで見ちゃうような人なら確実に"買い"です 今回のリメイク、本当に良いですよ 未プレイの方にももちろんおすすめしたいです。 難易度が高いって噂を聞いて足踏みしちゃってる人、もったいないですよ!! "難しいようで、ゲームを理解すればするほど簡単になっていく"という感じです やれば慣れますよ!大丈夫! 素晴らしい世界観とストーリー、緻密で奥深くもカジュアルにプレイできるバトル 名作です!
Viejo realizan una actualización 1.5 agregan mas idiomas pero no el español anda a cagar square enix. Les reto a quitar el mercado latam y español de sus estrenos verán como se irán a decadencia en ventas ganan un dineral pero no hay para las traducciones.
Estuve apunto de regresar el juego porque no esta en Español, es una lastima que siendo un juego tan bueno y esperado a año 2025 no pueda pasar los texto por un Chatgpt y lo tenga que hacer la comunidad. En resumen no lo regresé el juego porque la comunidad hizo un mod que puedes buscar en Youtube para poder traducir los diálogos, interfaz en Español! gracias por salvar el juego Comunidad ESPAÑOOOLAAAA!!!!! VIVA Le voy a poner negativo hasta que los desarrolladores piensen un poco en la comunidad Española y nuestro puedo de LATAM y le pondré positivo hasta entonces
This game is quite literally the cradle of life for the modern tactics game era. I've tried as many tactics games as I can, even the older Ogre Tactics and forward games, but nothing comes close to being as complete as FFT. The story still holds true today, hell it might even be more true today. A truly rewarding experience with lots of secrets and replay-ability. It honestly is one of the greatest of all time, enjoy!
As good as I remembered. I enjoyed every minute of it. Thanks for making me feel young again. It is a gift to be able to play this game on modern displays and hardware. FFT was, and will always be, the GOAT for me. A note of caution to new players: this is a remaster of a 1997 game, not a remake. It may feel basic in gameplay, story, and character development when compared to a more modern title like Triangle Strategy. It doesn't have all the quality of life features we expect in 2025. But it is still a great game and a faithful remaster of the original.
Actualizan el juego poniendo más idiomas en la traducción y ponen: chino, chino tradicional y koreano.. De verdad no son capaces de traducirlo al español? LAMENTABLE.