
Fight to the death with your friends locally in the epic battle of Robot88 with your created blows, or search for an opponent online among other robots.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fighting Robots is a compact, multiplayer-focused action title developed and published by HFM Games that revolves around the idea of player-driven creativity rather than predefined characters or rigid fighting systems. Instead of selecting from a roster of carefully balanced fighters with established move lists, the game invites players to construct their own mechanical combatants and experiment with how those robots fight. This design choice immediately sets the experience apart, positioning it less as a traditional fighting game and more as a sandbox for competitive experimentation, where discovery, improvisation, and adaptation are central to the fun. At the heart of the experience is a combat system that emphasizes custom-built movesets. Players assemble their robots’ offensive and defensive behaviors by combining different attacks, blocks, and movement options, effectively designing how their fighter behaves in battle. This approach encourages trial and error, as not every configuration will be effective, and understanding how certain combinations perform only becomes clear through repeated matches. When a setup finally clicks, the payoff can be satisfying, as victories feel earned through creativity rather than memorization. However, this freedom also introduces a learning curve, particularly for newcomers who may struggle to understand why certain builds succeed while others fail. Multiplayer is where Fighting Robots truly lives or dies. Online matches and local multiplayer bouts form the core of the experience, with fast-paced, often chaotic encounters that reflect the unpredictable nature of player-created fighters. Because there are no rigid archetypes, battles can unfold in unexpected ways, forcing players to read opponents quickly and adapt their strategies mid-fight. This unpredictability gives the game an energetic, experimental feel, especially in local matches with friends, where the focus is often more on fun and discovery than strict competition. At the same time, balance can feel uneven, particularly when experienced players bring refined builds against less prepared opponents, which may discourage those looking for a more structured competitive environment. Progression outside of combat is intentionally light, reinforcing the idea that mastery comes from experience rather than grinding. Players can unlock cosmetic elements and additional customization options, offering modest incentives to keep playing without overwhelming the core loop. Achievements provide optional goals for players who enjoy completion challenges, but they remain secondary to the primary appeal of building robots and testing them in combat. There is little in the way of single-player content, which makes it clear that Fighting Robots is designed as a social or competitive experience rather than a solo adventure. Visually, the game adopts a straightforward 3D presentation that prioritizes clarity over spectacle. Robot designs are functional and readable, ensuring that animations and attacks are easy to track during fast exchanges. Arenas are similarly minimalistic, serving as clean stages for combat rather than elaborate environments meant to impress visually. This utilitarian aesthetic suits the gameplay, as it keeps the focus on mechanics and player interaction, though it also highlights the game’s indie scale and limited production values. Those expecting high-detail visuals or cinematic flair may find the presentation underwhelming, but it generally succeeds at supporting the action without distraction. From a technical standpoint, the game is simple and accessible, with controls that are easy to grasp and controller support that makes it suitable for couch play. Matches are quick to jump into, reinforcing its appeal as a pick-up-and-play title for short sessions. That said, the lack of depth beyond its core systems means long-term engagement depends heavily on the player’s enjoyment of experimentation and multiplayer competition. Without a steady stream of opponents or friends to play with, the experience can feel thin, as there is little additional content to explore on one’s own. Overall, Fighting Robots is best understood as an experimental multiplayer playground rather than a polished fighting game in the traditional sense. Its greatest strength lies in the freedom it gives players to invent and refine their own combat styles, leading to unpredictable and often entertaining encounters. Its weaknesses stem from limited balance, modest presentation, and a lack of single-player depth, which may narrow its appeal. For players who enjoy creative systems, local multiplayer chaos, and the satisfaction of making their own strategies work, it offers a quirky and engaging diversion. Those seeking a highly refined competitive fighter or a content-rich solo experience, however, may find its ambitions more interesting than its execution. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead game, someone steal it and do it better.
沒教學 打擊機制無法理解 退了
敌人变强,我没有变强
マジで買ってよかった ホンマウケる 三時が六時になった
真好玩。为什么没人玩
卡在了getting player profile data动不了
I punch harder in my dreams than I do in this game.
Nice
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $153K | 419 | 77% | $9.99 | |
| $7.1K | 17 | 65% | $19.99 | |
| $3.1K | 40 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7K | 95 | 83% | $4.99 | |
| $12.7K | 308 | 95% | $1.99 | |
| $12.7K | 962 | 93% | $0.99 | |
| $12.7K | 100 | 86% | $7.99 | |
| $12.7K | 50 | 34% | $7.99 | |
| $12.7K | 50 | 44% | $11.99 |