
Fell is a 2d Precision Platformer with a retro semi-1-bit aesthetic. Play through multiple unique areas, unlock new color palettes, and use fun movement abilities to conquer levels and make difficult jumps!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Fell is a short precision platformer about a kid who Fell down a hole. Play through 30 one-screen levels to get to the crown and then try to beat it backward!
The game features a toggleable speedrun timer and death counter! I want to see your best (and worst) times! Share them in the Discord server!
Feel free to change your key binds and the game's color palette in the settings menu.
Note: if your key binds get messed up, press alt + shift + delete to reset them to the default.
CREDITS:
Music by Line729
Testers:
Miles Wollenberg
Logan Palacios
Jackson Tower
Victoria-Jean Miller
Aydin Kane
Rylan Adamson
Line729
Fart Fish
SuperGamersGames
Ellis Fossett
David Bonds
Hisham Gagnon
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вошли и вышли, приключение на 20 минут
简短的平台跳跃游戏,挺有趣的,难度也不是很高
Fun and short platformer. I wish there were more levels!
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 13 | 85% | $4.99 | |
| $10.8K | 92 | 97% | $5.99 | |
| $618 | 25 | 88% | $0.99 | |
| $0 | 163 | 90% | Free | |
| — | 0 | — | — | |
| $0 | 3.1K | 95% | Free |
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기본에 충실한 스탠다드 2D 플랫포머입니다. 튜토리얼도 키 하나씩 친절하고 굉장히 직관적이며 복잡하지 않아요. 관성도 거의 없고, 대시 거리, 기본 점프 거리 모두 초보자가 적응하기 아주 수월해요. 가볍게 머리식히기 좋습니다. 벽 점프의 경우, 벽에 닿으면 바라보는 방향 및 2단 점프 유무와 상관없이 무조건 벽 점프로 판정됩니다. 설정에서 타이머 모양 켜고 마지막 왕관에 닿으니 9분 47초라고 나오는데 볼륨을 제외하면 훌륭한 것 같습니다.
Oyun çok iyi engeller iyi dizayn edilmiş bence oyunun süresini daha uzatbilirisiniz daha çok bölüm olabilir hevesim kursağımda kaldı ve bazı bölümler zor oyunun normal söresi 10 dk falan bitirebiliyosunuz ama zor bölümleri daha da arttırıp böyle bi en azından 40 50 dk lık bi oyun süresine çıkarsa 10 numara olur bence bu oyun gelişir abi
Çok verimli kullanılmış bir alan. 10 bölüm varsa, “gittin şimdi de geri dön” diyerek geçtiğin bölümü sana hiçbir şey yapmadan farklı bir açıdan bakmanı istemesi; uzun bir oyundaki bir parça olsa bol bol küfür edeceğin bir şeyken, kısa ve sadece bundan oluşan bir oyuna güzel bir tat katıyor.
fun little game. weird wall jump physics though
theres something about this game that makes it so beautiful.
Jeu excellent, rien à dire sauf trop court il comprend même un timer pour speedrun jeu 2D beau difficulté, ni trop simple ni trop difficile (cela dépend du moment) jeu peu connu et pas sur speedrun.com (dommage) commande simple mais à bien utiliser Jeu gratuit
Charming little game. The minimalist aesthetics and the choice to have no text appear aside from the title are really nice (but can be confusing in the options). The levels being beatable backwards as well is an interesting prospect, but I didn't manage to finish the last level properly, as precision platformers are not for me, and so I will not be proceeding. The default controls are, as another user aptly pointed out, too taxing on the left hand, but the controls are thankfully easily changed. I liked the simplicity of the moveset, but it felt a little awkward and I couldn't get the hang of it. I repeat, precision platformers are not for me. But if they are for you, you'll find this game a sweet challenge. [b]Sandwich Compatible?[/b] Due to how taxing the controls would be if you were to play with only one hand, I cannot properly call this game sandwich compatible. It might be for a particularly skilled gamer, but that remains in theory.
Players by region
Where this game's players are, estimated from review languages.