
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I picked this up after seeing multiple reviews call it the single player Settlers of Catan, big mistake. I have no idea what I am missing here but even the runs I win fill me with almost no satisfaction and I am confused as to how I am supposed to find more enjoyment, so it got uninstalled. Really thought there was gonna be more to this one based on the reviews.
great game, been playtesting since 6 months ago, amazing game for sure also you can pet the dragon :3
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比较醒目的问题是有关经济的数值设计,雪球滚起来太夸张,优解不多,体验比较同质化,可复玩性低。 解锁卡组后构筑又只影响开局,在长线上没有差异。 如果要解决这个问题,或许可以通过改结构,多加随机奖励的方式改善前期的同质体验;调整经济曲线,限制刷新,增加刷新成本,调低经济溢出的边际改善中后期的体验,毕竟一直刷新商店也不是什么好的体验。 不玩无尽模式尝尝鲜还是可以的。
the game is great but balance is terrible, to get a run starting you might have to roll many runs until you can get a recipe that allows you to pass from the early years. at some point the run might die because your resource got scorched. your tile got scorched or your Die was scorched. yes, i know there are ways to prevent the scorching like selling certain buildings, but that is also part of RNG, have had runs where you die in the mid game and never was able to get tier 3 buildings. not to talk about recipe re-rolls. all this seems to be a roadblock and once you unlock the deckbuilding aspect of the game seems to be where the real strategy starts. but i doubt i will keep banging my head against this game in his current state.
wow! beautiful graphics, addictive gameplay.. must-have for people who love games like catan, balatro etc. highly recommended. I just started to play, but will definetely play more
初期数值设计及其不合理 10局里差不多会有3~4局开局就是死局的情况 真是典型的拿脚填数值
Skvělá rogue-like hra! Jako fanoušek Balatra a Catanu jsem z tohoto konceptu nadšená :) Nebudu lhát, není to vůbec snadné vyhrát a trochu mi chybí achievementy i za prvotní výhry, ale jinak silně doporučuji!
前几年的数值极端不合理,就是再roll开局和商店,又是必须极端全11、12或者2,3才能有高底材收入,或者必须吃调料倍率不然根本跟不上龙的成长,一开始根本没几个操作,鱼头一下就死,一季度不能就过基本多几个季度也是于事无补,现在的数值模型完全不推荐,不是个合理的游戏。
好玩爱玩
catan + balatro? yes please.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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