
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BIG MATH ENERGY. Greatly enjoyed my time with this so far, though it took a few tries to get the hang of it. Get it immediately if the idea of Settlers of Catan with Balatro-style mathematical optimization and dopamine hits from getting REALLY BIG NUMBERS when you do things right.
This game is fun, but really hard. One slipup and you're *cooked*. Each failed run, you learn from how you failed.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $239.4K | 554 | 75% | $24.99 | |
| $239.5K | 303 | 87% | $17.49 | |
| $239.5K | 747 | 93% | $9.99 | |
| $239.3K | 638 | 81% | $12.89 | |
| $239.3K | 468 | 71% | $17.49 | |
| $239.7K | 686 | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 14 | 79% | $7.99 | |
| $1.4K | 5 | 60% | $9.99 | |
| $0 | 9 | 100% | Free | |
| — | 0 | — | — | |
| $1K | 2 | 50% | $14.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is just Catan but single player and a ton of different layers to discover. There is also multiple dragons to unlock which emulate the different boards catan has.
Stellar game about babysitting dragons and munching on peasants or ... something Cute humour and fun theme, the whole atmosphere is fun. I love the artstyle as well, very medieval! The tutorial was even voiced acted, that was a cool surprise. But as most roguelites the real meat is in the gameplay itself. - It's a mix of resource generation and dice-based multiplicative scoring along with some interesting twists. - The tutorial is well done and clear, I don't think it's missing much if at all. - Each dragon enemy plays very differently, the difficulty is definitely there I've felt, unless you can consistently pull off crazy broken builds (which I haven't been able to do every time) - Difficulty is definitely there and not simply numbers go up thankfully. - The length of the runs feels appropriate and you can easily blaze through it if you find yourself scoring too much. - The shop changes every round so it feels fairly dynamic and you can pivot fairly easily if needed - There are an okay amount of unlocks, not too much to feel grindy I don't think but we'll see how it is after a while. There are some QoL that could be added for smoother gameplay and more gamification that could be done to make it more fun to play on repeat (and maybe a daily run mode?) but it's definitely towards the top of my list and highly recommended, you will not be disappointed!
C'est plutôt efficace. Assez simple dans ses graphismes mais ça titille le vieux joueur de Catane qui est en moi avec un peu de rogue.
难度成长有大问题,开局需要无限SL,临时类的菜谱过多占用卡池,且并不会按照你当前收获的底材提供食谱,甚至怀疑菜谱刷新机制可能存在问题,说是三倍概率定向刷新实际体感跟全随机区别不大,如果无法快速在前三四年内获得稳定成长的菜谱本局就根本没希望通关了
発売時のあまりのしょっぱさに信長かっ!!と思ったくらいだが パッチで少しだけ難易度が緩和された模様。 竜の食欲を満たす倍々ゲームを生き残るには都市整備が最重要なんですが その都市整備をするにも金が必要な訳でツールよりも金策レシピの引運がほぼ必須。 絶妙なバランスだけどクリアまでの段階的な軌道に乗っけるのが楽しい シム系とか好きな方にはオススメ
[h1]Just one game, I promise... what could go wrong ?[/h1] [b]When Balatro was released, it was the coming of crack into the world of gaming. Well fellas, this is it... Crack 2 : electric boogaloo just hit the streets.[/b] [h1]Harder, better, faster, stronger[/h1] [b]Feed The Scorchpot takes every good idea of the roguelike """deck building"'' genre and builds upon it to create something truly awesome.[/b] [b]Big numbers, game breaking synergies, fine tuning of randomness by making up your own dices, short and long term strategies and decisions for permanent engagement so you're never bored, the game has it all. But beware... it's a tiny bit addicting.[/b] If it would have one downside, it's that it's less casual friendly, the learning curve is a bit more steep. It's a bit harder to get started, as you have a lot of informations for a first game. But when it's on... most addicting stuff I've played so far. As I write this review, I just forgot to eat and go outside after playing for 4 hours straight, that felt like it was minutes. Same as yesterday night. Took me less than 24 hours to get hooked. If I were to nitpick, I'm not a fan of the medieval vibe and the art direction in general, but honestly it doesn't really matter when the game design is that incredibly well made. [h1]A blast at release, already GOTY material[/h1] Balatro dropped my hands after 60 hours before I got back to Slay The Spire, I'm confident this one will keep me busy for a very long time. It just has so much more depth and mechanics. For a game that just got released and will get improvements in QoL, balance and additional content... well yes, that might be a contender for GOTY. [b]I'm on the fence on recommending this. Don't do drugs kids, never start. But on the other hand... just one game or two, just to try it out. Couldn't go wrong, right ?[/b]
A fantastically addictive game with a great theme, amazing artwork and really captivating gameplay. Simple to learn, hard to master, and cute dragons too~
*feeds you till youre big and round*
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